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Addressing questions on whether I have quit FFXIV.
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Good to c a ff14 video
FF14 needs MORE content, we are already playing the same type of ONE TIME ONLY content for years, this community don't do PvE or PvP, lack of competition, this community just care about the MSQ and rainbow umbrellas.
I am really confused about how they could launch Dawntrail without any kind of innovation to the gameplay. It feels so phoned in.
Personally I don't see myself coming back until maybe the next expansion. The story of Dawntrail was objectively bad. Not only that the content is very weak atm.
What you said resonates for me. I still love the game. I even still log in every day, but just to do a couple roulettes with friends, and it is more about hanging with them than playing. I have not done the 7.1 MSQ, and I know other active players who haven't, either. I've never been so disinterested in the MSQ. Meanwhile, I've been spending what used to be my FF play time in other games. I still expect and hope for better things in the future and expect to ramp my play time back up eventually.
I will never quit FFXIV, but I have unsubbed for now! Dawntrail had some awesome moments but overall, it was just okay! Square overdid Wuk Lamat to much! I like the idea of the character but not how they delivered the character! I am doing other things & playing my many games from my huge list! I am looking forward to a really good storyline in the future! Dawntrail felt like a Story Prologue to me! Here is to a bright FFXIV future in 2025 & beyond!
any streamer that doesnt update every 5secs is either dead or quited forever to never come back ever ever (not clickbait)
I still play π
No XIV quit me
I did. Things have changed. It's not fun anymore.
Probably a hot take but I think it would have been nice if Dawntrail didnt have a big main story thing, and instead just added a lot of gameplay type things (like Deep dungeons, raids, bozja-likes, improved sanctuary island type thing, etc. I know theyre still adding these things, but I mean to shift the focus to instead.)
Maybe each character would have their own mini-story that you would need to help them out with, instead of constantly doing missions that just glaze Wuk.
I know its most likely unrealistic, but thats just personally what I would have enjoyed out of DT. They made DT as some sort of vacation type thing, but doing the MSQ felt like a chore.
It sounds like I align pretty closely to how you've been feeling. 7.0 just didn't click with me, primarily from the MSQ perspective as well.
It's a weird feeling. I've been playing since HW and as soon as a new patch dropped historically I couldn't wait to do the MSQ. 7.1 has been out for what, 2, 3 weeks now? And I haven't even started it and it's the first time I haven't wanted to do the MSQ. I do feel like it'll be a long expansion for me as at this point I really am only looking forward to 8.0.
Well Quazii, good luck with whatever you choose to play of the moment. I'm quitting the game, due to low funds and not playing the game like I used to. Plus I not really vibing with the directions it's going. But good luck to everyone else who plays it. Blessings.
While its valid to not resonate with a certain story as much as others like you said, you shouldn't forget that there's more about the game than that.
We as audience very much enjoy your opinion on stuff more than just the story or themes tackled in it. The battle content in terms of design and enjoyment is perhaps some of the best it has been in years, if not a bit lenient in dps checks than usual…
If they manage to deliver on all promised content we're gonna have another Stormblood situation: amazing content expansion with futureproof things that will stay active for years.
I quit. Dungeons are too hard for me now. It's too many mechanics happening all at once. Gives me a migraine.
He 100% quit guy, it's joever
Dawntrail = Trash story, trash Wuk lamat, talk lamat, annoying Lamat, woke lamat, crap Lamat
BUT had incredible and GREAT dungeons, trials, mechanics, raids
here me out at least on why im on the verge of quitting, now i know the stuff im about to list is not stuff you HAVE to do but its stuff to do in the game when you have no real quests that are interesting for myself to do. One thing is crafting and gathering. I LOVEEE doing this type of stuff in mmosrpgs. But in FF14? its a pain. Crafting is a pain i know we have macros to make it easier but melding my craft gear, getting gather gear melded its just..i hate it man its so annoying spending weeks to months and hundreds of thousands if not millions of gil to get the mateira to meld only to lose a stack of 300 destroyed is not really enjoying for me anymore. i know i can buy gear but….do i really keep spending millions of gil on gear? gonna keep it 100% fuck no i do NOT want to. crafting and gathering is a pain in the ass for me now. Now extremes, savage and ults. Extremes i dont really mind at all anymore. savages i just cant stand and same with ults. if im spending weeks and weeks and weeks dying and my group is wiping to the same mechs due to snapshots is just so beyond stupid at this point. i die more to snapshots then a dragoon backflipping off the map cuz they fat fingered the jump button. Dawntrail, was just a really sour experience to me i did not like a single bit of it and skipped all of it after i went to talk to 56 people about food and had wuk lamant steal EVERYONES spot light. i was glued to ff14 at one point but now i just go on from time to time to see if my beef jerky sold for 75m gil i put up as a joke. the game just isnt fun anymore to me. im gonna say something thats a ho take to end my ant. Mods kept this game alive because of the roleplayers and gposers and others we shall not name. if it wasnt for that the game wouldnt be as poppin. If you disagree with some of the things i said i absolutely do not mind at all i know this game is special and important to others but for me it just isnt hitting for me anymore. Sorry for my rant ive been keeping this in for awhile now.
The game should allow you to go check other games and come back without being penalised. It shouldn't put out so little content that everyone plays 2-3 weeks then plays other games because there is nothing to do. That just means it's underfunded.
yes i have i'm not gonna pay 12 bucks for month anymore for then be finished in a day the lack of new content in ff14 is insane they can't compete anymore with wow the amount content blizzard is releasing and doing is not comparable with ff14 has to step up there game to compete
I appreciate that you spend the time putting together your WoW content. My personal experience in WoW is very different from what you have portrayed in your videos. To be fair, even a bad day in XIV has surpassed good days in WoW. I started in Heavensward, and have not stopped. I do have problems with the story telling of 7.0, but they are issues based on Character Personality, Job focus and who would have been the better character we were teamed with depending on the setting of the particular part of the MSQ. We very easily could have, after a certain point of the MSQ, changed our focus to another character. Not because they were better or worse, but because their individual focus would have absolutely fit so much better with the story focus at that particular point. In effect, our focus as the WoL could have been shared equally between both characters, and it would have, in my opinion, added a wonderful extra depth to the story.
Would not agree. Dawntrail has new writers, (THey seems bad). The story were more "woke", The EU/US version have a trans VA as a main toon, right about the time, were people around the world really dont like that. Just look at the US, how many disslike all the "woke" forced stuff.
This is not a good look for SE and FFXIV
The 7.0 MSQ was a misfire for sure. The beginning was great, the middle was just absolute crap, and the last part was decent. As pacing has been mentioned, quest selection also needs to be mentioned. Escort quests, Fetch, are the bane of this game. Solo Duties are such a fun change of pace that, even with they are awful. It is still enough of a break, they are welcome. A notable chunk of the MSQ could have been side quests, and if I wanted to dive into the lore more I could do it…. Optionally. With regards to MSQ, the quest XP was way too high. It limited what job(s) I could do it on because I was leveling so fast. I wanted to run story dungeons more, but couldn't on the jobs I really wanted to, because the XP output was tuned far too high. This was also the first expansion since 4.0 where I was begging for the next dungeon, because the quests were not enjoyable anymore.
I wish someone would get candid and unapologetic with YoshiP on the gear treadmill. You can login during any patch and know exactly what gear is current. An example, in 7.3 we'll get the next set of crafter/gatherer gear. It'll be i750 and that will carry us all the way until 8.0 (ignoring DoH/L relics). There is no practical reason at all to BiS unless you want to do ultimates, or give yourself breathing room in savage. The ONLY time I had an absolute blast getting gear was during Diadem 1.0; which the savage raiders cried about because the gear was, if RNG blessed you, better than savage gear. Though, Diadem died so Eureka/Bozja could live; but I digress. SE is giving absolutely zero incentive for us to do older content, finished or not. Eureka+BA/Bozja could be tied to new relic progression along with Occult Crescent for all I care, or updated to be more welcoming to those that did not do the content when it was relevant. Instead these areas are abandoned, only relying on the goodness of the community to keep them going. Things like Variant and Criterion dungeons are a great step, but those are tossed aside once done.
The only reason I even suggest reusing of older content is because YoshiP's #1 excuse for a lot of things is their lack of budget, and at this point it is getting tiresome, but more so frustrating because I know its not entirely his fault. However, I'm at the point if cutting all the voice overs except for JP, saves enough money to get us maybe two dungeons per patch again? That'd be a nice start; or give us more blue side quests that are truly optional for the lore fiends. Just, something more than 7 quests, a few voiced lines and a dungeon. At least in 7.2 we'll get probably 10 quests along with our predictable dungeon and new trial.
FFXIV also has no reward system that incentivizes people that login daily or play daily. FF11 has at least monthly campaigns that if you play enough, you can get items that otherwise would be impossible for one person to obtain or obtain in a timely manner; it isn't perfect but it is SOMETHING. To FFXIV's defense, it has a decade less of content, along with an entirely different battlefield structure. It is almost comparable to the moogle tomestones, being able to get items that are untradeable with some being extremely hard to get or very rare; and for the most part still kind of relevant. This one while plausible for SE to do in areas where the vertical progression is locked, like ultimates, or special areas like Eureka/Bozja.
TLDR; FFXIV desperately needs a bigger budget, and maybe needs to look at FF11 again for ideas on how to work with a crap budget. Someone needs to call out YoshiP on the gear treadmill and how badly it needs to change. The game needs more, and more frequently. Teasing things like the Occult Crescent which won't be out until potentially 8 months to a year after release of 7.0 is a damning indictment of their content cycle.
i cant remember the last time i was so disappointed in a game tbh
Like yoshi p said, or rather encourage people, play other games, stretch your legs, go out. i say this also as someone who been playing 11 years now, (i played wow for 13 years before i quit officially in 2015) but rather than quitting, i am just taking an actual rest. so i say go for it, the story will pick up now that its starting from day 1 basically.
Cuz there's nothing to upload about the game. It's the same shit we've been getting since HW