NO BS GUIDE to choosing Healer in FFXIV Endwalker (6.4 Updated)



In FFXIV, there are 4 Healers to choose from and this guide will help you choose which one you should main or play based on: Aesthetic, Mechanic, and Gameplay. (of each job)

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Time Stamps
0:00 – Intro
0:13 – White Mage (WHM)
0:27 – WHM Aesthetic
1:03 – WHM Mechanic
1:34 – WHM Gameplay
1:57 – Astrologian (AST)
2:16 – AST Aesthetic
2:51 – AST Mechanic
3:37 – AST Gameplay
4:07 – Scholar (SCH)
4:26 – SCH Aesthetic
4:59 – SCH Mechanic
5:39 – SCH Gameplay
6:11 – Sage (SGE)
6:26 – SGE Aesthetic
6:48 – SGE Mechanic
7:35 – SGE Gameplay
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Music
massobeats – honey jam: https://youtu.be/HGMQbVfYVmI
♪ Chocolate (Prod. by Lukrembo) Link : https://youtu.be/9P4wn4ITE_Q
massobeats – lavender: https://youtu.be/hjVaS8xmWIs
massobeats – mango tea: https://youtu.be/HGMQbVfYVmI
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#ffxiv #ff14

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39 thoughts on “NO BS GUIDE to choosing Healer in FFXIV Endwalker (6.4 Updated)”

  1. Your character is so cute waa ❤
    The video is well-made, everything is on point, editing and scenery – flawless. Thank you for doing a great job o/
    Shame that the coziest class for me is getting a rework yet again :') Hope its gonna be something decent, like Synastry rework or Undraw becoming an actual damage-dealing spell like WHM's Blood Lily. Would be great to have yet another ability to throw a literal celestial body on your enemies😂

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  2. as a whm main, i love the simplicity of this. very helpful for new players.
    it’ll be interesting how they’ll do the astro rework. i play astro whenever i want to challenge myself in healing, so we’ll see what they do in 7.0.

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  3. SGE really is a comfy job!
    I initially had a fair amount of trouble with the names and how similar the skill icons looked, but after getting the hang of it, it's one of my go-to healers! That or AST to spice things up.

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  4. I think you are mainly a healer but I love your style and format for these videos. I think you should consider doing this type of videos for all types of jobs. Thanks for the informative and entertaining video as a beginner it was really helpful. I plan on maining magic dps (black mage) but play a healer as a secondary. White mage seems like a perfect fit for me (would have thought sage would be better for me before this video) so thanks a lot. Already started my conjurer job quests. I am fairly new to this game (20 hours in game time) so this being understandable for me is a great plus. Other types of content have lots of keywords that I don’t understand. I am confident that you will reach thousands of subs soon.

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  5. I love sage, it feels like the best healer to play for pf because of how it can pretty much solo heal most stuff if you know what you’re doing, not having to rely on pf white mages for 9-12 reclears is such a weight off my mind that I mostly play sage over scholar now

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  6. AST LB3: "My god, it's full of stars!"
    and so very pretty! Thanks for the neat guide. I'd probably go with Sage's laser beams, because I already like Machinist's tech look a bunch.

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  7. I'm so baffled why Astro still has Undraw in their kit – It doesn't replenish the card you undraw back to your arcana, it just erases it. At that point it'd be preferable to just overdraw it than undraw :'D

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  8. Great video! My two cents as a sage main is that they have absurd numbers of damage reduction, so the shields aren't as chunky as sch, usually, we prevent more damage to that shield. And one thing that took me awhile coming from ast, is that sge is ALL ABOUT COOL DOWNS, stacking certain ones to snapshot effects and combine shields/mit, is like playing tank for whole party. And the cooldown are almost all short to help with this idea

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  9. #sage #sge #ffxiv 
    ** Major Corrections on Sage (SGE): 
    1) While yes, their secondary gimmick is that they can heal through attacking, note that it is ONLY Single Target (ST). Furthermore, the amount healed via attacking (Cure Potency 170) is significantly lower than all of Sage’s other abilities (Cure Potency 300 – 900). If you think you can just cast [Kardia] on the tank and only attack, your tank IS going to die. This mechanic is primarily there to provide supplemental healing akin to a Scholars Fairy, Eos/Selene.

    2) Sages true primary gimmick and class function is their ability to weave numerous layered shielding and damage mitigation buffs. No other class can pump out barriers, shields, and layer abilities like a Sage can. Scholar used to be the Tactician of Shields, until Sage promptly stole it from them. Sage is a “Proactive Healer.” Meaning, they primarily work by preventing damage from being sustained in the first place. In fact, Sage is the only healer that can fully lock-down a bosses raid-wide Limit Break attack and prevent the party/raid from sustaining any damage at all (that is, if they were to blow their shielding loads all at once).

    3) Regarding Sage’s [Plegma], [Toxicon], and [Dykrasia] attacks — They’re Instant-cast (IC) Area of Effect (AoE) Attacks with relatively short range and decent damage. Ideally, you should specifically use Plegma and Toxicon: A) During raid-wide burst windows to maximize damage, and B) in conjunction with the [Soteria] ability during large dungeon pulls so that you’re pumping out stronger tank healing via [Kardia] while assisting your team in quickly taking down those mobs of enemies. The damage priority will always be: Plegma > Toxicon > Dykrasia (as filler). Although yes, you CAN use Toxicon as movement damage.

    4) Regarding [Pneuma] — This is NOT an ability you should think of as an “attacking” ability. It is one of your “Ohh Shit!” major healer cooldown buttons. Sure, yes, Pneuma “Can” deal AoE damage, but it’s primary usage is as Sage’s instant AoE Healing Nuke. It is almost always pared with [Zoe] before hand which increases the healing potency of the next healing spell by 50%, which makes Pneuma have a whopping party/raid-wide 900 Cure Potency heal! Also, Pneuma is the only spell/ability in Sage’s arsenal with a higher base critical chance rating. Meaning, it will Crit roughly 1/2 of the time. With this ability combo, a Sage can easily heal a party from 1 HP back up to 50% – 75% HP in the blink of an eye.

    5) Here’s a good sample of how a skilled Sage should open between Dungeon pulls:
    Make sure [Kardia] is on the Tank. -> Just before the Tank Pulls, cast [Eukrasia] and then [Eukrasian Prognosis] to preemptively Shield the party. -> After the tank has grouped up the mobs, Immediately cast [Krasis] and [Physisis II] on the Tank, followed by [Kerachole] and [Soteria] in quick succession. This layers a +30% healing received buff on the tank for 10s, a +10% healing received buff on the entire party for 10s, reduces damage taken by party members by 10% for 15s, provides a 230 Cure Potency Regen to all party members for 15s, and pumps up the healing via damage of your next four attacks to Cure Potency 240. -> Next, target a mob and unleash hell x2 [Plegma III], x3 [Toxicon II], and x1 [Dykrasia II]. -> Right about now all your previous/buffs and shields should be coming down. Target the tank and cast [Tarochole] and then [Eukrasia] + [Eukrasian Diagnosis] to top the tank off, regive them a +10% damage mitigation buff, and a HP shield while the previous spells are still on cool down. * IF * Extra shielding or healing is needed here, you can layer [Haima] here. -> Next, continue wailing on mobs with [Dykrasia II] or if ST, [Eukraisa] + [Eukrasian Dosis III] and then [Dosis III]. -> …If mobs are somehow still alive at this point, simply restart the cycle all over again.

    6) Lastly, Sage has a bunch of Instant-cast Off GCD Shields and Healing spells that can be weaved in whenever necessary and the situation calls for it.

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  10. I kind of want to disagree that SGE is similar to SCH gameplay wise. SGE is actually a better mitigator than SCH, but SCH is a much better healer. With SGE, you have Holos and Kerechole that both out out 10% mitigation as well as Taurachole for a 10% personal mitigation. Also, Kerechile is up every 30 seconds so its quite powerful. Though scholar gets Sacred soil with the same cooldown, unless you save aetherflow specifically for sacred soil, you can only replenish it once a minute whereas the sage guage constantly builds once every… I think 15 seconds but dont quote me. The shields that sge can put out, even after buffing it with Zoe is pretty weak though. Haima and Panhaima are also unique since they are shields that replenish as soon as they break for 15 seconds up to 5 times which is great for bleeds and repeated roomwides.

    Sch on the other hand is more about putting out BIG BEEFY SHIELDS. Though it can still mitigate with sacred soil and expediant, its primary function feels a lot more like using abilities that provide party wide shields. Its also worth noting that sch is much lower potency per GCD than SGE and using your aetherflow for anything except damage is a damage loss which discourages the use of Sacred Soil, whereas Kerechole is just free.

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  11. Kardia from SGE is basically SCH Fairy, except the Fairy will constantly heal whoever needs HP, whereas the SGE has to be casting it's damage spell to get Kardia heal. There are situations where you can't cast attack spell, and you lose healing potential as a SGE.

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  12. As an AST main, I have to say that I hate the fact that we have to move around so much and have yet to have a moving while casting skill.
    That is all I have to say about that, rest is awesome.

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  13. First time finding you, enjoying the presentation and the good editting, but personally the cuts to your character talking has a level of uncanny valley that made me somewhat uncomfortable? It could just be me, but thought I'd provide the feedback.

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  14. If there's one thing that makes me love SCH the most out of all the healers, it's probably the big shields, SGE has neat shields as well but i'm sticking with my nerd class lol, also glasses are required for SCH because of that battle stance emote.

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