New Relics with Glow – Amazing Manderville Weapons (FFXIV Patch 6.35)



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0:00 Information
0:09 Paladin
0:28 Paladin Dyed
0:40 Warrior
0:59 Warrior Dyed
1:11 Dark Knight
1:30 Dark Knight Dyed
1:42 Gunbreaker
2:01 Gunbreaker Dyed
2:14 Dragoon
2:32 Dragoon Dyed
2:45 Reaper
3:03 Reaper Dyed
3:16 Samurai
3:34 Samurai Dyed
3:46 Monk
4:05 Monk Dyed
4:17 Ninja
4:36 Ninja Dyed
4:48 Bard
5:06 Bard Dyed
5:18 Machinist
5:37 Machinist Dyed
5:49 Dancer
6:07 Dancer Dyed
6:20 White Mage
6:38 Glarebot Dyed
6:50 Astrologian
7:09 Astrologian Dyed
7:21 Sage
7:39 Sage Dyed
7:52 Scholar
8:10 Scholar Dyed
8:23 Summoner
8:42 Summoner Dyed
8:54 Black Mage
9:12 Black Mage Dyed
9:24 Red Mage
9:43 Red Mage Dyed
9:57 Endscreen

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21 thoughts on “New Relics with Glow – Amazing Manderville Weapons (FFXIV Patch 6.35)”

  1. Finally, a video that tells you whether the weapons are dyeable and their item level, all while keeping one simple glam throughout the entire video, to not distract from the relics. Thanks for the previews!

    Reply
  2. I'm very much looking forward to seeing what my Nouliths will turn into at the final stage. As a Sage main, we really lack in fancy glowing weapon glamours outside of doing the harder(/est) content. There are so many cool possibilities for four floating objects filled with magic to look like!

    Side note: The savage raid weapon could easily have been an ifrit weapon glamour, since it's basically another burning horns look. No idea why that wasn't retroactively added into the crafting unless they just wanted to wait until we were out of this expansion first. I know glamour for new jobs from old trials is extremely unlikely, but here's hoping since we did get knights of the round…

    Reply
  3. I like the touch they did where the color of the glow is based on their Job Role: Blue for Tank, Green for Healer, and Red/Pink for DPS. Then Monk, Bard, Mch, Reaper and Paladin breaks that.

    Reply
  4. Don't know, the Bard one is still off, the arrow stash is still clipping in everything, the effect on the arrow is off axis for like 10-15degree and the effect itself It's worse than Minecraft. I hoped they will start to be a bit more careful with little things like this. They can put the bow a little bit more back so the stash doesn't clip in the bow, or do something with it, they don't even care enough to align the effect on the arrow… And they do this for 10years in a row now… And the fact they put a 2d image on the arrow is just so 2000s i can't even say anything about it, they made a nice effect on the bow , so why not on the arrow… The rest is nice, but the bow is still need a lot of work.

    Reply

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