Mythic WoW Raider learns new tricks from JoCat's FFXIV Melee DPS guide



Check out @JoCat ‘s Original video here:
https://www.youtube.com/watch?v=EcQzgMvwbT4

Today we take a look at JoCat’s FFXIV Melee DPS crap guide and I actually learned a couple of things I’d been doing wrong so far in my FFXIV gameplay!

I’ve started my first playthrough of Final Fantasy XIV over on Twitch. I hope some of you will join me on this adventure!

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40 thoughts on “Mythic WoW Raider learns new tricks from JoCat's FFXIV Melee DPS guide”

  1. As someone who plays dps on occasion, man does hitting the fun dps buttons feel so good. But I will say that dps rotations are super overwhelming at high level, especially for optimizing dps. I love hitting big damage as a ninja but man does messing up feel so nasty. The bunny of shame will never not be funny to me though.

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  2. Your opening comment about arms length. To note there is a large number of fights that actively punish or completely ignore knockback immunity. Have fun keeping trqck of those until you reach content where they make it obvious when knockback immunity will not work

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  3. These vids are a great intro to FFXIV job mechanics. Engaging but informative.

    Also, for key binds, I also use an MMO mouse. I have everything bound to either 1-12, Shift + 1-12, or Ctrl + 1-12. Then I have the hotbars setup to mimic the buttons in a 3×4 pattern. Left bar is Shift buttons, middle bar is normal, right bar is Ctrl. The normal ones I use for regular abilities you spam, Shift is more like resource consuming abilities, and Ctrl is utility/big CD ones you click every now and then. Also, a useful tip for swapping between jobs is having similar buttons in similar places. For instance, all my single target buttons are in my first row buttons, AOE are my second row buttons, my job specific mechanic buttons are bottom row buttons, I also tend to put OGCD single/AOE buttons in the same places too. Helps a LOT with learning other jobs and helps you recognize the similarities for building that muscle memory. Would highly advise sitting down at some point and working out a method that works for you at some point once you have a few of each type unlocked!

    Also, as a side note, for clickables like food and such, I throw those on another 3×4 hotbar to to the side of my 3 main bars. And for job gauges I place those in the same locations generally. The first one you get on the top right of my bars, and the second one you get later on the top left of my bars. If you have any ones in particular that you really want to keep track of, like DOTs or random proc abilities for example, you can place a second button for them on a fully transparent bar near the middle of your screen as almost a timer bar.

    Very flexible though so can easily figure out what works for you, just wanted to share what's worked well for me!

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  4. I played ARC/BRD for all of ARR. Until the point where I fell asleep in Stone Vigil, and neither I nor my party noticed until the final boss. So then I switched to SAM and have mained it ever since.
    It is "easy", but also not actually the most intuitive, apparently. As a good SAM who knows my rotation and abilities, it feels wonderful to play, but watching random Samurais in dungeons pains me sometimes. It's not talked about, but Samurai has slightly different openers and rotations for different expacs, similar to Black Mage.

    The most tragic moment I have ever experienced in XIV was the day I somehow managed to accidentally unlock my hotbar and right click and delete Kaiten after it was removed from the game. SAM is just that tad easier to play now, but it wasn't worth it. Rest in peace, fancy dancy blade. You will be missed.

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  5. I generally use Feint for Tank-Busters and Room-Wides in Casual endgame content. Less healing to do for the healer so they can dps more and worry less… I suppose, x3. Plus is just one OCD button

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  6. I know people already commented on how DRG jumps used to be longer animation lock, but I just want to emphasis it was nearly to the point they would have to preplan the fight as much as a black mage. Knowing exactly when they could safely use the jump and not be at risk for getting an aoe dropped on them. As a former Bard main though, my love for dragoons back in those days stemmed from them applying the piercing damage debuff to make my arrows hit harder.

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  7. Now I remember JoCat, hes some weird leftist who thinks everyone should be in a gay or lesbian relationship and tries to shove that down peoples throats. Guys a creep

    Edited to fix a few typos

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  8. Don't cry for the Monks, they have their options, they're just different from everyone else's. The first and most basic is meditate, which lets them stock Ki anytime they're unable to hit the boss. After that is Six Sided Star, a big slap that slows your own GCD, basically giving you time to move around without technically wasting a GCD cast. Then lastly there's Anatman, a channeled ability that resets all of Monk's self buffs to full duration and prevents them from ticking down for as long as Anatman is held. Allowing Monk to resume their combo once the boss is available again where other jobs would drop their combo.

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  9. Reaper is probably the closest to Havoc Demon Hunter from WoW so Russ will feel right at home with it. Got your Metamorphosis, got your Fel Rush (just one charge though), your Blur as Arcane crest and lots of AoEs, it's good fun!

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  10. Monk is super fun, I did not expect to enjoy it as much as I do. It's GCD has the fastest cooldown, so you're always pressing buttons and that makes the monkee brain go brrr with the happy chemicals. However, it does have a mandatory (not really) lv15 crafter requirement, because you need a lv15 crafter in order to buy the emperor's new fists so you can glamour all their ugly fist weapons invisible lol

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  11. The thing about that MNK rotation you learned is that it only starts at 60, when you finish the level 60 MNK quest and unlock Masterful Blitz. And even then, that's only the Perfect Balance part of it. Your normal rotation is just moving through the stances like normal. Perfect Balance has 2 charges, so basically you just drop those combos in when you can while Perfect Balance is up, but most of the time you're just doing your normal 1-2-3 combos. Though even MNK's 1-2-3 combos are a bit more complicated than other melees, since you've technically got 3 of them that you can mix together. It's pretty complicated, but easy to learn as you level the class, since you obviously unlock them gradually, rather than being thrown in with all of them at once like later jobs.

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  12. Fun and potentially useful fact:
    If a telegraph animation is yellow – you can usually immune it by Arm's lenght/Surecast.
    If it is purple – it is usually unavoidable.

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  13. keep in mind, if you press 1 then the buttons that light up, until you're actually doing raiding, that's good enough. Once you start to raid you need to know all your buttons or it will be tough if not impossible

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  14. Melee DPS really is the epitome of seeing how much you can just maximize your damage and it’s very satisfying to get down. Not to say you don’t have any utility in certain circumstances, but at times it’s usually simple what you have to do, and how you have to do it. It’s no wonder people prefer being DPS as their first jobs.

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  15. I have sprint bound to the scroll wheel click. Also, I use Scroll Wheel UP to target near to far, and Scroll Down to target farthest to nearest. Makes finding targets MUCH easier. Also, Scimitar is great isn't it?

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