My Thoughts on Viper so Far – FFXIV Dawntrail



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31 thoughts on “My Thoughts on Viper so Far – FFXIV Dawntrail”

  1. I love Viper as it currently is, i do not want it to be nerfed in busyness or complexity. If you dont like the job, thats fine, but for those of us that do, i doubt most of us want it to be gutted or for the fun of the class to be nerfed. I really really do not want them to do this and have no idea who the heck is wanting this.

    Edit:this is in reference to the job changes coming and not necessarily fully Happy's video here. I think what he said is fair and its not for everyone. But it is for me.

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  2. Wish they would do more unique stuff with jobs. I know it's a bit limited because of the combat system itself but if I look at other games such as BDO with 28 classes and each of them are very unique in playstyle and their identity, then I wish FFXIV would do the same. Just step outside of the good old system. ''Fill this bar and you can do that'', ''You can stack that and do this specific skill''. Besides the animation it's kinda the same. Give Monk a whole new skill setup to be a tank. Let Sage swap to DPS. Red Mage with more melee heavy skills than range/magic. Some sort of specialization but i guess streamlining everything is better/easier for the balance team.

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  3. For me everything about viper I love. Ever since I started back in late ARR, my biggest issue was that none of the dps identity I could really latch on to, as besides Dragoon, which has been my staple dps since I started, none of them really had a western identity, like we got monk, samurai and ninja, who all were asian based melees. Reaper came along and does have a sorta mix between the two, and I've enjoyed it, but it didn't catch what I looked for like Viper does. And in terms of gameplay, viper as we have it is exactly what I've wanted, fast pased, relatively easy to pick up, and god I love the double weaving.

    Like you the only fault I can really find is the lack of defensive.

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  4. as sad as the positionals change was, i wasn't that surprised because we're losing them a lot lately. I was ready to have none of them in DT, too.
    I'm super glad with how Viper is now, I hope they keep this selfish DPS because it's my favorite type of job to play. Can't be blamed for something you can't help with! 😀 Surprisingly enough, with the longer cast times it's also pretty ping friendly, at least for me (NA server, from EU) and it feels smoother than Reaper to play.
    I can see myself playing it for a while and be… happy.

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  5. To me as a player of both WoW and FF this job feels so much beter than a lot of others I played mostly dragoon and reaper in prev expansions and while those are fine I always have the like this feeling that I wish WoW combat was in FF because to me it feels so much more fluid etc. and viper just hits that spot for me

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  6. I'm loving Viper. Gives me a lot of ARR and HW MNK vibes, no particular time of power like NIN (Only other job I've leveled to 100), its just on. I've no issues with the positional or how busy the job feels, probably because of NIN and GNB. I hope the changes don't gut the job honestly. If it is just taking positionals away from Dreadwinder, okay but no needed imo. Especially with how dungeon bosses are now, I don't want to see them take stuff away. I missed that about MNK from ARR and HW, hitting the positionals, facing the target and staying in range for autos. The little things that you could do that others didn't. I hate seeing them lower the ceiling for jobs, let people like me show skill by doing those things.

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  7. I’m just dumb ass casual player on console, so of course I’m a Reaper main and I feel your description of viper is a little unfairly……denigrating. I will never be an “Endgame” player or “Hardcore Raider” so I play a job I can do a decently well at and enjoy, as well as look good.

    I’m a simple old man (49 with not great reflexes) with simple tastes. Give me a sexy woman (Bungirl) with flashy moves and blades that go brrrrr like a GAU-8 (A-10) and damage that goes BOOM!! Samurai never quite hit the spot but Reaper did and I agree the “always on” aspect of Viper truly keeps me on my toes (I agree I must stop focusing on my controller hot bars).

    Please don’t see this as hate as I truly and genuinely respect your opinions even if I don’t always agree, hence watching your content though I adamantly believe Viper should gets Reapers Arcane Crest and Arcane Circle plus a version of Egress (Call it slide so as a pair its Slither and Slide)

    That’s enough of this old man shouting at the sky but I’ll end (finally) with a little hot take in defence of us true casual players:

    NO CASUALS: NO GAME 😜

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  8. I'm enjoying Viper but not max level as I'm taking my time. But yeah totally agree on the lack of buffs making the class feel "off" during rotations. The lack of a defensive skill brings it down for me a bit too, especially since Viper feels squishier than a number of the other melee dpses. My biggest gripe though is their dodge ability. Why is it target only? Pictos can use their dodge ability whenever they want. Somehow, some way, a painter has more mobility than a dual swordsman. Amazing. Legit hope this changes.

    7:10 I don't usually dive into alot of the general talk/gossip/etc about FFXIV so I'm glad as a Dragoon main other Dragoons have also been wanting a defensive ability. Whenever I switch to drG from Reaper or Sam (my other two favorite melee dpses) I feel like a fish out of water just sitting there waiting for a boss to throw their nuke. My biggest wish is for the devs to implement a "Jump" ability that also creates an invulnerability buff during its animation, and if that's too op – just a defensive buff similar to Sam's or Reaper's. Dragoons throughout the FF franchise have been able to "Dodge" attacks this way and I'd be dancing in the streets if they gave us such an ability.

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  9. i love the job but my 3 main problems are buff management with how frequent you get Uncoiled Fury and Reawakening, the 40s buffs and debuff fall off unless you're just staring on those bars and that creates horrible tunnel vision, how frequent you have to move to execute flank and rear positionals is insane, even pre-EW monk was less intensive on the positional than viper, and the double weaving is fun, but its so stressful on the fingers, ironically lvl 90 Reawakening was the relief from all of that, but then they get a oGCD on 100 xD

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  10. In my opinion, the first impression is, dont read tooltips, they suck, my self defensive is that if im not using pot i have hp potions on the bar because dear god i need hp, and i love the flow of the class and cant wait to nail a good general rotation

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  11. As it stands I've been having an absolute blast with Viper
    Everything I hoped and wanted since it was revealed
    Plays like a monk-dancer-reaper love child and I love it
    Hope the changes coming aren't too serious, if anything I want more to play with in it

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  12. I kinda mirrored your opinion on first contact with vpr, I tried reading the skill descriptions before I started pressing buttons and I kinda hated it, then I just started hitting a striking dummy and it felt reaaally good. They overcomplicated the hell out of the descriptions for these skills its ridiculous, but I love the job. Since drk has dam near no changes for the 3rd expansion in a row with its basic ass 1 combo I'm just gonna stick with vpr, pally and maybe some sam in there

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  13. I really hated the way the skills are explained/laid out in the skill window too. I mean, every other melee has diagrams and shit and this doesn't.
    Also I don't like that they leave a lot of the class for after leveling up. I mean, I get it, in an mmo you want to unlock shit, not have it all available at once. But it's already starting at 80 out of 100…. For most existing content this class is boring AF.

    Just played a lvl 60 dg on it, had 7 buttons in total: 2 for ST rotation, 2 for AOE rotation, 1 for gap closer, 1 for the ogcd, 1 for ranged filler. That's basically 4 buttons to press during boss fights. Sure, number of buttons for standard combo doesnt matter much, but having only one ogcd that you always use after combo3 is really boring. No cooldowns to use in general…. at level 60. Most jobs today are boring at lvl 50 (and lvl50 matters to me because of alliance roulette) but are less boring than vpr at 60.

    If this trend continues, will each expansion bring jobs that are increasingly less desirable to use for roulettes? Or will they stop increasing the starting lvl for new jobs?

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  14. Viper and Pictomancer are low-skill classes, designed for people who are bad at the game but want to have fun.

    This is especially true for viper, which has virtually no rotations, procs on everything and can be played without even understanding the concept of "DPS". More importantly, it is impossible to tell when someone is using either class "correctly", due to the flashyness and similiarity of each move.

    Viper and Pictomancer are the only two classes that I felt no need to look up guides for.

    Lastly, this is not a coincidence.

    The overwhelming majority of people who play XIV are bad at XIV, this is a game in which carrying "high-level" players through low-level content is the norm and expected.

    Viper and Pictomancer came diring an era where every skill-based class was nerfed to the floor.

    This is SE basically admitting that the community is bad at the game and everyone should be embarrassed over it…

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  15. I have a 100 vpr and i’m pretty happy with it. The only thing that bothers me is that I have a comfortable keybind layout that becomes somewhat awkward when using reawaken’s combo.

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  16. what kind of player stares too much at the glowing buttons that they miss the aoe under them …… 100% not me
    don't listen to my healer friend screaming at me it's all lies

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  17. As someone with autism, my very specific kind of autism makes Viper feel just incredibly jarring to play.
    Like, the 1-2-3 Rear, 1-2-3 Flank, 1-2-3A Rear, 1-2-3B Flank is like asking me to run a mile and then suddenly asking me to turn 180 degrees, and then back again, several times. The same with Dreadwinder and the OGCD's it's rear and flank proc going forward and then backwards. It just halts all of the momentum my brain has in processing my rotation and makes me have to look at my bar more than the fight, more than any other job I've played (and like many I have most jobs 80/90+).

    Like, the lore? Aesthetics? Gear? Sick. But the way they set up the combos for the 'reverse' rear and flank stuff just is such a hurdle for my brain specifically. Which wouldn't be as much of an issue if they'd just… remove positionals so all I had to do was remember what button to press and not ALSO need to activate the spatial part of my brain to try to connect the rear finisher with going to the flank and vice versa. Trying to be like 'Oh I have to be on the flank for this' when my brain is screaming at me 'THAT'S THE REAR POSITIONAL' when it's lit up to be a Flank now is just… overwhelming.

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  18. Your description of the job being 'always on' is about how I feel about it as well. Not hard, but I barely ever feel like I'm doing 123 combos.

    I can't believe they are making the job even easier in the coming patches… face palm its already easy enough to play.

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  19. I hope Downtrail is crossing the line with SE's job philosophy and backfires so hard that it breaks the cycle of making jobs more and more simple until they loose their soul and identity. It takes out all the fun and FF XIV has job design is one of the worst right now, it's style over substance and makes it hard to really enjoy.

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