My Predictions for SAVAGE ARCADION Boss Mechanics – FFXIV Dawntrail



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39 thoughts on “My Predictions for SAVAGE ARCADION Boss Mechanics – FFXIV Dawntrail”

  1. Here's my thoughts for wicked hyper cannon: i think this will be the end of "phase 1" of the fight. I dont think we're getting a door boss. But i do think its gonna be divided up into two distinct phases using this. My idea is that shes gonna get exhausted while blasting us and do the anime "putting everything she has into this last attack" kind of deal. Which will either require an active time maneuver from the party, a tank LB3, or some other mechanic, to be done in order to survive, which will end with us landing at the far platform.

    I think on that 2nd platform would be a much shorter segment where we have to burst her down before she explodes us. Whether it be with a gundam or something else, where she gets a debuff or we get a buff to help us do so. Maybe she turns herself into a weapon and it deals a ton of damage to her over time or something

    Edit: fixed some mobile spelling

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  2. It seems MrHappy forgot that none of the Alexander Raid final fights were door bosses, they were very long and grueling fights with no checkpoints… the Manipulator, Brute Justice and Alexander himself were no door bosses at all… you died you had to start at the beginning, and at the time it was quite the chore to do them. The door bosses started in Stormblood with the aforementioned Exdeath and Neo Exdeath.

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  3. I don't think Mouser can damage all the platforms, some of them have to be safe spots for landing. I expect that Yaana will be involved somehow in M4S, on who's side I'm not sure. Possibly something they could do with the second platform is have a light party go over there and fight Black Cat. Or she might destroy the entire platform with the cannon and Black cat will appear and you'll have to back knocked back to the new one.

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  4. Wondering if the front and back lasers are based off of soul versus memory from the msq, as weren't they colour coded the same way? Players with certain debuffs taking/dodging certain blasts 🤔

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  5. For M2, one thing i noticed was on the Intercardsm there are little Plush Ahriman that are just outside the "edge of the ring" so im expecting those to be the source of some gazes

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  6. I thought that Elevate and 1-2 paw would be really interesting mechanics together, maybe the boss shows left-right-diagonal cleaves in order, then when the players are knocked on to the panels the cleaves hit in order!

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  7. Unrelated to savage, but when I was running through Arcadian I couldn’t help but think what if this is the new beastmaster class. Not the capture and release the franchise has had before but these coliseum fighters who absorb the souls of monsters. I mean the Arcadian would be the next blue carnival after the raid series is finished

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  8. 6:18 my prediction is they will bring back Eden CoD floor mechanics where the broken ones can only support weight so long then shatter to keep everyone constantly moving. So like a timer or indicator goes on that tile and if it gets fully red it shatters

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  9. Super dumb idea: What if, in the third fight, when Bomber whacks the referee, the referee malfunctions and starts disqualifying party members for things that are otherwise normally allowed, giving them the "Out of the Ring" debuff from The Dragon's Neck and putting them in jail for 10 seconds or something?

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  10. I fully agree there's not likely to be a doorboss in m4s, partly for lore reasons, exdeath and kefka had reference reasons for it, eden's promise did it to directly let you face gaia for fanservice reasons, and the pandemonium final bosses were either an ancient who hasn't transformed, or they're fully invoking some power we know they have, Wicked thunder doesn't have any of that.

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  11. 20:52 Something I immediately noticed is that they weren't healer stacks, they were completely random.
    So adding onto what you've said, there's definitely going to be a lot of individual responsibility and adjustment required, similar to the adjustment required from ultimates

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  12. I mean the last non door boss they did was E8S which got a lot of feedback of it being the absolute brutal slog it was. I think they took that feedback and got the wrong conclusion that people don’t like 13+ minute fights in savage. Though I’m sure some people don’t, the bigger issue with e8s was janky mechanics.

    I really hope they don’t do Thiccxion as a door boss but instead a really intense 10-12 minute fight.

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  13. Honestly, I wouldn't be surprised if they up the ante for these fights even if its the 1st tier. As we have seen with DawnTrail so far the encounters have all been 'difficult' to a degree (hence why we're getting complaints from the casuals). I don't think it will be as punishing as say Gordias pre nerf but i do expect things we haven't seen before due to YoshiP telling his design team to go all out.

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  14. As much as I often agree with your predictions, I have slightly higher expectations of this tier in terms of difficulty. I want to beelieve the first two fights will not be done in 2-3 lockouts, but will take closer to 6-9 hours for best teams. Might be wishful thinking, but I do want savage this time around to not be a pushover, especially the first 2 fights.

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  15. I'm fully expecting One-Two Paw from the first fight to literally copy Cloud of Darkness Savage and all of her clones – in that you need to quickly identify a safe spot and get to it, so we'll get a braindead strategy for that developed before long.

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