This is a guide to the fight Mount Ordeals Extreme (Rubicante) in Final Fantasy XIV. This covers all mechanics found in the extreme trial released in patch 6.3.
I’ve just released a mini-guide that helps to visualise the easy method of solving Ordeals 3 & 4 shared by Phiefer3. Hope this helps make those parts a bit easier!
https://www.youtube.com/watch?v=76ImbcSQQM8
Tip me at ko-fi.com/hectorhectorson!
Strats are all day 1 strats and improved strats will undoubtedly be found (and probably already exist). Hope you find it useful regardless!
*Mechanics order*
_*Phase 1*_
*Inferno* – raidwide
*Ordeal of purgation* – rings (1 line, both red rotate)
*Ordeal of purgation* – rings (2 lines, outer red rotate)
*Shattering Heal* – tankbuster
*Arch inferno* – spinning explosions
-Stack/2-person groups/spread
*Conflagration* – line cleave
–Stack/2-person groups/spread
*Radial flagration* – protean
*Inferno*
*Ordeal of purgation* – rings (2 lines, purple rotate, two triangle)
*Ordeal of purgation* – rings (2 lines, purple rotate, two square)
_*Adds*_
Big Add – *Gnasty torch* – DOT
South adds – point tethers out
North adds – tankbuster tethers
*Blazing rapture* – high raidwide damage
_*Phase 3*_
_Transforms into wing form_
*Flamespire brand* – flares + stack + spread debuffs
*Flamerake* – Spinning + or x
1. Dodge telegraph
2. Stack in + flares out
3. Spread
*Inferno* – spread raidwide + bleed
*Scalding signal* – Out + baited line aoes
or *Scalding ring* – In + baited line aoes
*Sweeping immolation* – get behind + spread/stack + don’t be on the lines
*Dualfire* – 2x tankbuster cleaves, take NE/NW, group S
_Untransforms_
*Ordeal of purgation* – rings (1 line, purple and red rotate)
*Ordeal of purgation* – rings (2 lines, purple rotate) (square+triangle)
Inferno
_Transforms_
*Flamespire Claw (Limit cut)*
Have 7 and 8 grab tether
Odds take cleave at 1
Evens take cleave at 2
After cleave, grab tether on your side
*Inferno* (Spread version)
*Scalding ring/signal*
*Sweeping Immolation*
*Dualfire*
_Untransforms_
*Ordeal of purgation* – rings (1 line, purple+red )
*Ordeal of purgation* – rings (2 lines, purple rotate?)
*Inferno (enrage)*
0:00 Introduction
0:39 Ordeals of Purgation 1&2
3:00 Arch Inferno
5:15 Ordeals of Purgation 3&4
6:59 Adds Phase
9:13 Flamespire Brand
13:06 Scalding Signal/Ring
13:39 Sweeping Immolation
16:05 Ordeals of Purgation 5&6
17:35 Flamespire Claw
20:50 Special Thanks!
source
One nice trick regarding Ordeal #3, if you go halfway between 2 of the triangles, right at the outer edge of the purple ring (max melee), you will not get hit by the triangle on either side of you.
This means that since ordeal 3 is always 2 triangles that are either next to eachother or separated by 1, you can simply go to the triangle that is in the middle of the center V, and then go halfway to either side of it, tanks/melee can still hit the boss from here, ranged/healers can move further out just to be safe, and you'll always dodge both triangles without even needing to look at the rotation.
For Ordeal 4 there's also a neat trick where if you quickly find which fuse is going to be straight, go opposite of it, then follow the arrows of the purple ring as far as you can go without crossing to the unsafe side of the straight fuse. So using the example in the video, you see that the north fuse is going to stay straight, so you go south, then since the purple ring is rotating clockwise, you also go clockwise while staying on the south half of the arena.
I've found with Arch inferno starting light party 1 north and light party 2 south reduces the movement required at the end to get into clock spots.
Got 16 Totems already and still here watching a hector guide. You never know what more you'll learn.
Not sure if it's needed but is there any chance you can put out a guide on Ruby Extreme unsync since those weapons are popular with this patch too
I recently found your guides during my p5-8s progs and i love them. 10/10 animations and explanation.
So i am even more happy to give you my exp with this fight.
For Flamespire Brand the whole party can resolve their debuffs inside the middle safesquare, with the stack being exactly in the middle of the safesquare and the flare markers taking the corners of the safe square (either NW NE SE SW or N E S W depending in the flamerake spinningwheel).
We used colorpairs for the positions so for example MT/R1 taking either the "A" or "1" corner spot and the otherone just walks middle to resolve the stack.
So for example MT/R1: Y
You check your debuffs, the spinningwheel starts, you adjust between your two colorpair markers like "A" "1". You see how the spinningwheel ends up and shoots. You adjust either to "A" or "1" to dodge it and then, if you have the flare marker, just walk slightly forward so you are safe from the 2nd cross hit but inside the safesquare in middle. And the otherone walks all the way to the middle to do the stack. Afterwards everyone goes back to their inital spread location and your are done.
It reduces the movement for everyone and you can hit the boss all the time.
I hope this may help a few people or maybe some will give it a try^^.
You are the best keep it up Hector !
Funny enough you can skip or almost skip the LC mechanic. Did it yesterday right away blind with a party and we cleared. It was so much fun doing the trial!
Awesome guide
Splendind guide as usual Hector. Definetely the best guides for FF14 out there right now.
I sure hope groups catch onto the second offered solution for Sweeping Immolation. It's what my blind group also came up with, and it's a hell of a lot better than the fixed spots.
This fight just feels like it is mechanic after mechanic after mechanic. Like calm down Devs Geez. This is an Extreme not an Ultimate.
thank you! also, ive been finding this fight to be so much simpler than hair mom, which is nice lol
Dear Hector, my friends think you sound like Ben Shapiro and can't take your guides seriously, but I appreciate you <3
For Ordeal 4, position inside the curve of the white line that has its curve following the arrows. IE in this video example, the white curved line on the left , and you’ll always be safe.
Does it bother anyone else that people put 1 at the 11 o'clock position or is it just me lol. Huuuuuge pet peeve xD
I might be wrong or crazy but I think that during Limit Cut, the tethers are always pointing first at 7 and 8. I say this because we did it PF, and we scrambled like ants to understand it at first but we never saw them tether to anyone besides 7 and 8.
Dude, that Inferno raidwide is barely a tickle for those that have cleared the savage raid tier and have 629/630 ilvl. I think it should have at least had a bleed on it.
Purgation isn't bad.
Flamerake has the worst snapshots I've ever seen.
Why do they keep giving us repeated mechanics?
My brain hurts now
I wish there was a simpler way to look at ordeals of purgation, I just can't figure it out fast enough
your guides remind me of reddit, if i disagree with it i'm just automatically wrong in pf. and thats a bad thing
That spoiler warning at the front was SUPER polite and I didn't expected it. Good one fr.
This immolation strat is wiping pfs left and right, i really hope the normal strat reverts back to the fixed positions as its turned the primary way to solve immolation to the healer lb3 strat
How much mitigation do you need to just ignore the first Ordeal? The vuln stack will fall off before any major damage and the second Ordeal is super easy to dodge.
Thank you for making this guide slow, detailed and graphed. It makes it easy to learn and I made some progress with my group.
Great work Hector! The Party Finder appreciates you and your guides!
Thank you for your dedication and consistent quality Hector, you are a very positive contribution to this game
Fairly sure the limit cut tethers will always target 7 and 8, it's either that or our group was just insanely lucky with that somehow
What my group did when progging it blind was to have the blue numbers stack on the blue marker and red numbers stack on red marker to make it easier, and then take the attack on 1 for odds and 2 for even. super easy to remember but we only used those 4 markers, no clock position ones as they aren't really needed.
My heart immediately sunk when i saw it was a 21 min video. This looks crazier than a savage! I think I’ll have to save this one for later till it gets echofied. 😢. Great guide as usual Hector!
Why don't the tanks just tank him facing east? Seems like it would be much easier for positionals.
great as always except for the sweeping immolation boss relative fixed is alot easier to pull off.
You can also just use heavy mitigation and have flares also go in, but stay as far out from the stack as possible by postioning to the edge towards their clock position. So that no melee uptime is lost.
Ordeal #2 can hit the blue triangles. Get between both of them for the safe spot if that happens.
Thanks for the guide!
I'm sad the rotating pieces style mechanics are present in almost every extreme this expansion. I really struggle with picturing where things will end up and it takes me more time to process it. I hope next expac they dont use it as much. Zodiark, endsinger, and now this one lol.
You explained the LC THE BEST WAY thank you so much
the title of the video wasn't enough of a spoiler warning? really hd to include that part in the beginning for the slow ones in the audience eh
love your guides Hector ♥
Hector, I just want to thank you again for these easy to follow, clearly illustrated guides. You've made getting into the savage scene so much easier for me.
One thing i'm curious about in this fight is actually raidbuff windows. Did your group hold raidbuffs or use it on cooldown. It's such a weird timing because they always come up during mechs or the add phase