MogTalk: Episode 272 – The FFXIV Gearing System



Guests: Xenosys Vex & Mr Happy
Discussion: We bring on two amazing members from the FFXIV community to discuss how the FFXIV gear system currently works and how we believe it should evolve. Was a ton of fun exploring the topic and goofing around.

Rating: 10/10
ENJOYYYYYYYYYYY

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47 thoughts on “MogTalk: Episode 272 – The FFXIV Gearing System”

  1. The gear and general approach to content encouragement is just awful.

    Gear is so flat and nothing in this game, there's nothing interesting to be gained from it, and depending on the gear itself, it's actively BAD to get gear. I got BiS on my Tank (aside from weapon, wait 8 weeks says YoshiP), and i was gearing my Ranged Phys DPS and every single helmet piece, besides the savage one, has skill speed. Why?
    Why does that stat even exist anymore, when rotations are so rigid and clipping major GCDs is so bad.

    You can play GNB perfectly on 2.5GCD, and you just inevitably walk into a moment, where you overcap, or have to do some dumbshit to not overcap on cartridges, purely because of micro second GCD times. And that's on the most fixed GCD, the problem is exacerbated the second you decrease it by even 0.3s

    Its so bad, and its not even interesting. I genuinely don't know why people who don't do Savage, even play.
    Do what? "Omg the catch up patch, poggers", catch up to what? You don't need gear if you don't do Savage.

    Even a game like Destiny, especially next week, has such a robust gear and build system compared to FFXIV. Hell, even Souls games have more interesting gear.
    And im glad I can just play a different game instead, but in 14, its sooooo shallow.

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  2. i personally dont agree with happy that "99% of people" would wait for guide
    there is a vocal amount of people that will but i think there is a majority of players that do not do high end content that would value more meaningful choice for a more personal feeling to their fav jobs (edit: and by that i mean non savage/ultimates)

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  3. I appreciate the passion, but I know a lot of people who appreciate the pacing of gears. Otherwise, it'd take an hour or more in pf just to start a savage raid. Good example would be extremes 3 weeks after launch. It doesn't take that long to clear these right now and there's constant appetite to gear alts and new progs to make it last a bit. I think it would just make the content dead after few weeks to silent majority of the casual and semi-casual players. If you wanted to help a group out and is locked out by min ilvl, perhaps they don't want your help… plenty of egos in the pf but plenty more people asking for help in pf right now. The min ilvl isn't arbitary, either. It's from being burned by many consecutive groups that just didn't progress and break after 3 pulls, aka pf hell. It's not that they(me included) aren't asking you to bring big dick damage, but rather, to filter out the ones they don't want to "deal" with any more. Plus, if gearing is completely done in 3 weeks and content dies, there wouldn't be anyone left to help in the first place. Perhaps, the hardcore and people who need to have unrestricted gear progression can be addressed by better alt(character support)? I run upto 4 characters through pf savages just for things to fill my play time schedules. I hear plenty of people running alts for various reasons, too. And besides, if you really want to help the raid teams, shouldn't you be going in your best class/gears? I do love Xeno and Happy for their perspective, though, as I lack the top 1% player's view of the game.

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  4. I think the Materia system would be the perfect system to rework into a horizontal progression system. Moving it from additional general stats to a more Job specific bonus system would give endgame a new gearing progression.

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  5. I very much disagree that 24 man should give savage gear or that its dumb for people to be upset. I started playing this game January 2021, and EndWalker is my first live expansion and first time doing Savage and Ultimate. I have done every piece of content in party finder. When I have grind 3 months just to clear p3 or p8 and then clear more and more just to get a piece of gear, it feels earned. And just for and easier content to come out and someone to get what I grinded 4 months for in 1 hour feels shitty. There mindset is for people who can play like them not he PF raider who had to LITERALLY grind for it.

    The only way I would agree with 24 man getting savage gear is if once you clear a fight and all the looted gear pops up everyone can get any piece they want. No matter how many people want that piece. You only get one piece per week and you can get any of the gear that would drop from that fight. That way it makes it guaranteed you get one piece a week. And it you still get books along side that. But with the current system, hell no 24 man should not get that gear. There can be other places for horizontal progression.

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  6. I believe Xeno's idea for gear via Buffs, etc., could happen in the form of Merit/Mastery Points like in FFXI. Very interesting Mogtalk! Def a topic I've debated amongst my XIV & XI friends time and time again haha And, a lot of other points I agree with here 😛

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  7. Only two splits, I remember running 5 splits to prep for ToS in WoW. Also split runs invading FF, nice:D.
    450 tomes is a mistake. I missed this tier, due to RL commitments and it took me 12 weeks to deck my healer in full tome gear. It's way too long and its stil only 620 tomes for ONE job.

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  8. Deep Dungeons should be the .1 patch for all the expansions and give people the ability to level up alt jobs freely while also pulling gear out of it [Like the Kinna weapons from POTD], it's so stupid that they release like a year and a half into an expansion when everyone has already leveled anything anyway, and give a shit weapon you use for glamour for a month. Dungeon grinding an alt job and getting 0 gear that's usable is a miserable experience in and of itself. It doesn't need to be BiS, just have it give a main and a substat. Like Tank shit gets frigging Crit and Tenacity/Skill Speed or some crap like that. Then you can min-max harder content to do bigger numbers.

    It's not like they are different either, it's all reused assets and enemies 90% of the time. Just copy and paste it with a new theme like they do with the rest of the shit in this game half the time

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  9. while i don't agree with the mentality of people not deserving savage lvl gear, i get it. They feel that all their work progging savage posibly suffering through pf to get the best gear is then a diminished achievement/reward when a casual andy can get gear that's just as good.

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  10. I don’t think they need to increase the tome cap per week, but they do need to roll over the cap. No “farm it or lose it”. Week 1, cap is 450. Then 900, then 1350. Stop punishing me for going on vacation or having a crazy work week.

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  11. Keeping gear acquisition slowed to a crawl after the 24 man is out makes NO sense, because any serious raider is GUARANTEED to replace all of it THE INSTANT a new 8 man tier comes out.

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  12. Haps' point about the community gatekeeping ilvl is so bang on. I didn't do pandaemonium because I wasn't confident enough. Didn't do abyssos because I wasn't playing FF14 at the time, and when I came back, I wasn't allowed to join any parties due to ilvl requirement. The savage ilvl requirement even bleeds over to other content, even farming old extreme trials. It just makes you feel so left out. And now I feel like I shouldn't even bother trying to get into the final raid tier for EW because I'll be starting at P9S and I feel like I'll just be a burden with my lack of experience.

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  13. What Happy mentions in XI about needing 15 sets for 1 job is no joke, But what he didn't mention is the gear you sawpped to to cast "Fire" the gear the increases fire damage is ilvl 90 when gear is 630 so while casting fire your def, and other stats are garbage. Not so much a problem in XI anymore cause the gear that enhances job ability's is the same ilvl as current gear but that took them way too long

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  14. I've heard Xeno's rant about gearing before and I wholeheartedly agree, especially as someone who has to work 10-14 hour shifts and can't possibly commit to savage raiding static groups but would love to be able to earn relevant gear in other ways so that I can more easily pop into the party finder when time allows. I think the absolute easiest fixes that SE could implement would be to make the gear drops from the 24 man raids savage equivalent and to add savage gear tomes to Criterion Savage raids and twines/oils to regular Criterion. Both of these contents would initially lock you to 1 peace of gear per week until the next tier of gear comes out anyway plus they launch WAY AFTER the savage tiers themselves so this would immediately allow both casual and hardcore players more chances at gear while also encouraging people to actually do the Criterion dungeons weekly as they are all but dead now despite people saying that they were really fun to do…for the one time for that single piece of materia. The Criterion thing is the most puzzling decision to me because literally every piece of challenging content in the game has decent or coveted rewards behind it, mostly in the form of relevant gear, but they opted to put NOTHING in them. There are more rewards for doing Island Sanctuary for Hydaelyn's sake and that's solo content!

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  15. the only time i've ever used piety ever since the change in shadowbringers is: for savage prog. that's literally it. (healer main btw) – I'll grab a little piety like 500-700 from base and replace the pieces so that my bis has 0 piety cause it's pointless. Even when progging Ex's 24 man or anything that isn't savage or ultimate, it serves 0 purpose.

    I guess for new players or those that are new to healing it's useful, but quickly will they see that it's a deadweight stat.

    Honestly- If i just dead heal when progging (aka no attacking, just healing when needed and watching mechanics) I wouldn't need any piety really. It's just nice to have for rezzing and such.

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  16. 2 types of ppl that go through bs: either they get joy from wanting others to suffer the same way they did or worse OR they don't ever want anyone to suffer through what they went through. Not all suffering is bad but not all suffering is good. It's like working at a job and your boss says: "I don't care how hard or long you work, you can't make more than X amount of money for the paycheck" where X amount only covers your bare necessities. You have goals and aspirations and you might like the job, but working there is kind of a waste if the only reason you're working there is to survive. I believe you should be awarded for your time and honest effort and you should be encouraged to want to spend the time and make the honest effort. I could go on and on, but as someone who loves the game, it has went from the idea of a hobby and past-time the developers intended to my second job to experience the content I want.

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  17. As someone who is in the group of people where its taking months to get through p5-8s to get my BiS.
    Please open it up. It'd be fun to play and get experience with my Alt jobs. The stuff in PF thats good for practice tend to have pretty high IL reqs.

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  18. Disagree with the week 1 progression system. It shouldn't be just get the crafted gear, there should be other methods of getting gear for savage than getting crafted gear or a weekly drop from normal raids.

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  19. For savage and tomestone gear, they should split the costs into a slot unlock and a purchase price. That way, instead of a weapon costing 8 books, it would cost, say, 6 books to unlock weapon purchases, then cost 2 per weapon after that. That way, the first set of gear can still cost the same and take a while to farm, but then, gearing alt jobs becomes much faster.

    Then, in the MSQ patch after savage: Unlock savage gear and move tomestone gear to the secondary, unrestricted tomestones.

    Also, Materia should sockatable into generic blank items that can be associated with any item slot and saved with gear sets. The gear item can still define the Materia available. E.g. 1 primary. 2 primary + 3 secondary. It will then just ignore any Materia socketed in the associated blank item that goes beyond those limits. The gear would still also ignore any Materia that is too high level for it, and apply it’s stat caps.

    You would probably need these blank items to have an ilvl associated with them to determine the over-melding chances. socketing Materia into these blank items.

    You could then just allow a way to specify the number of primary slots. Either up front, or just have an option when melding to switch to melding as secondary slots.

    I’d like these to be reusable, but, if they want to still require new gear to require new Materia, they could just make these items bind to the gear they are first used for. One piece of gear could have multiple Materia items bound to it, just not vice-versa.

    Although, if it’s going to be bound to gear, you could just allow adding Materia tabs to gear, with only one tab being active at a time, and gear sets remembering the Materia tab for each piece.

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  20. I never really thought about it. It would be nice for gearing if instead of consuming the upgrade materials if we just got a 10 itemlevel gem increase for the items to share between jobs my game time will run out before i do the weekly upgrade path for every job. I have all jobs at 90. being able to horizontally keep the same itemlevel gear and pick which piece suits your job would be nice too. Since i want spell or skill speed on some but not others in the same gear class.

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  21. Great episode! I made my first alt so that I could equally gear DRG on my main and BRD on my alt back in coil… Now I'm that person griefing folks by playing my undergeared jobs for glamour in Euphrosyne.

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