Master The Black Mage In FFXIV PVP: The Ultimate 7.1 Guide!



My Brand new Advanced guide to the Black Mage in patch 7.1 PVP

#ffxivpvp #ffxivdawntrail #ffxivcommunity

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https://www.youtube.com/watch?v=xqM8L6-dCn0

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00:00 Introduction
00:31 Actions And Combos
05:37 Strengths
07:01 Weaknesses
08:51 Qsync Black Mage Round

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10 thoughts on “Master The Black Mage In FFXIV PVP: The Ultimate 7.1 Guide!”

  1. I’ve been playing for a while now and I truly enjoy the ice rotation. I kinda miss the instacast flares when you LB, but the thing I miss the most is the crowd control the class had. Still I live for BLM

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  2. It took me a good minute to get used to Flare not being insta-cast. I really like the BLM changes too. It does feel more fair, and it feels like you have to think about which spells to use instead of just spamming ice for freezes or spamming fire for damage.

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  3. nice vid man, watching u always helps me improve, like watching the cameras angles and stuff.. so i try to reproduce later hehe

    btw, do u have any warrior guides or planning or making one in the future? coming from BLM to warrior been a bit of struggle for me, as its full melee

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  4. I'm definitely liking the changes to Blm! Really been enjoying the mobility and harassing groups of enemies with full rotations to the aoe, then paradox, hitting with another aoe, then lb if i have it. Usually can cause enough mayhem to either unfortunately draw aggro or let my allies come sweep up the carnage.

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  5. I don’t like the new overhaul. I just can’t hype with the new changes. It feels so slow. No instant cast. I used to instant cast and hide out of sight play. No burst windows. Everything is on ogcd. You press buttons one by one. So boring. Can used freeze to escape. Only one change of the teleport. Can not even play tricks with it when escape. Less cc. It is a big nerf. I played very aggressive blm on cc. I like the glass canon kind of playing. Very oppressive but dance with the death. Monk and MCH one shot lb. Now it has not damage. You cannot even go tracking down the weak player. So stationary. Cast on the spot. I do not use ice because it has not damage. U can play other job because ice has poor damage. After the rework. I can’t control when want to activate the freeze effect. Terrible pack for blm. 😥😢

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  6. I feel like I can do more in Frontline with the changes (lower overall damage but less dependant on allies to hold the line for me to cast spells.) The Wreaths are so good I wish we had 2 stacks of them instead of Xeno. Frost Star catches people off guard very often and leads to a wipe.
    But they really need to polish fire rotation and Paradox more. Fire spells are just not worth it outside of 1v1 in CC, and I have no idea why they've made Paradox unusable after you are past the first spell.

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  7. Ik I've said it on one of your vids before but, Ive had some time to play the job and reflect so let me say this one last time.

    The changes to BLM in CCF (CRYSTALLINE CONFLICT) are genuinely horrible. It's an unviable job atp and you're throwing by picking it due to the other amazing options currently.

    Ill get to the details in order of the main pain points: i don't like 1. it's long cast times, 2. it's lack of meaningful sustain or defense, 3. it's lack of burst, 4. the short buff windows, 5. the overall damage.
    Just the whole kit is bad for CCF.

    1. Long casts don't work because line of sight is a big thing, there are no open areas in CCF mostly and the few ones we have leave you vulnerable as well, remember casters have the lowest hp.

    2. This leads us to sustain, and mitigation. Xenoglossy's secondary effect is horrible, a decent burst tool turns into a pitifully damaging GCD when your hp lowers to 49% (it might be 50%), this is offset by the fact that it heals you for 16000 hp in return.
    This is worthless for the supposed intended effect of saving you or helping yoh stay alive, you simply die too fast for it to make a difference and since it's on the global cooldown it's way too much of a waste to use, it's a worse recuperate that requires a target whenever you're half health.

    MP management isn't an issue, at least not enough to require this, what would be cool is if xeno did full damage always with the second effect removed, that way we could kill things trying to kill us.

    Burst doesn't give enough shield and the ice buff is worthless since we have such low HP.

    And aetherial manipulation having a 10s cd is horrible, even PLD and RPR get to keep two movement abilities, AST also gets 2, why does BLM lose a stock of the worst movement in CCF

    3. It has no true burst, only during limit break is it lind of there, but in the form of a dot, it shares the same problem as SCH, being that dots are horrible at quickly lowering hp due to the concept of dots contradicting that.
    With everything on a GCD just about, there is no feasible way to burst someone, you really can only assist.

    4. The fire and ice buffs are both very short, and their cooldowns are very long, this makes it impossible to simply use the ice phase to damage, as it does horrible damage without the fire buff, yet you cannot use the fire buff exclusively either. You have to juggle between the two which is horrible since the choice of when to burst should be up to YOU at the moment of needing it, we shouldn't have to plan our burst ahead of time, not is that possible in a pvp game with unpredictable outcomes in a moment to moment basis.

    5. Even if I ignore the GCD part and look at the overall damage, it's just not very good. Other jobs with lower skill floors do more damage and quicker than BLM atm. It's sad to see.

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