Living Memory Theme – FFXIV: Dawntrail OST



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26 thoughts on “Living Memory Theme – FFXIV: Dawntrail OST”

  1. Having lost loved ones before, I’m constantly plagued by dreams where they remain, constant and endless much like this. Knowing they’re gone but they still haunt and remain.

    As much as I wish these dreams would stop haunting me, to have it shown so clearly like this was even more painful to bear. To shut it down for everyone, ready or no.
    And I can’t say even I am ready.
    But even in dreams, they’re just our memories, and not themselves.

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  2. This song turns me into an absolute emotional mess in a way that only Frederick Chopin's Tristesse is able to.

    I almost want to think this is Masayoshi Soken trying to communicate lingering feelings he might have had while and after he was hospitalized.

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  3. The fact that they tell you after shutting things down it can’t be reversed hits different. Now it’s just a cold city looks so odd without the gold hue reminds me of that space world from end walker where everything is dark and distant and the music is eerie. However this was great

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  4. The second half of Dawntrail up to this point eas what really kept my interest. For me, I lost interest in Lamatyi. But the key takeaway from this whole experience is remembrance. Everything and everyone you've met along the journey to this point is about honoring their legacies but never truly to the point that it becomes your focus to keep those people alive in a metaphysical manner. I think it really hits home that when you're helping all the Endless lingering behind to help them realize their true purposes in life and that by helping them you've helped them be at ease knowing that their legacies are preserved. Though the Alxeandrians are a reflection of Allag, these people truly had a good heart in mind and a ruler who wanted nothing more than to keep her people alive and happy no matter how justified. Thanks, Square, for an emotional journey and rest in peace, Otis and Cahciua ❤

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  5. I can think of they wrote this part of story mourning for the many players that passed away since the game started operating, like the "Dad of light"(Maidy and his father Indy)

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  6. This area ripped my heart in half, it hit me especially hard considering today, July 5th, is personally a hard day for me, it would have been the 27th birthday of a cousin who was a brother to me

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  7. As I was playing through this area, I got reminded of my grandma, who passed not too long after I moved to where I am now. I had to take a moment to sit by a body of water to process my feelings – I think it might have been the ocean towards the edge of town, and water typically is a source of comfort to me.

    Unprompted, someone who had just finished the same cutscene sat down next to me and kept me company while I cried my eyes out. We'd never met before, but they took the time to sit with me while I processed things. We didn't say a word. Looking back, we probably didn't need to, but I wish I'd taken the time to properly thank them.

    This zone is a *lot*. It really makes you wrestle with death, and loss, and letting go. And it tears your heart into pieces while you do it.

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  8. There had to be another way. Dynamis. Something.
    The people there didn't get to choose to go.
    I understand it is wrong to trap them in purgatory away from the aetherial sea as saved digital copies and assimilating worlds for more storage.
    I just feel like we could have done more, so much more.

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