The new abilities are sick!! Let’s take a look at all of the new level 100 job actions shown off in the 7.0 Job Action trailer with additional info from Live Letter 81! The Dawntrail hype is REAL!
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0:00 Intro
0:36 Paladin
2:23 Warrior
3:17 Dark Knight
4:27 Gunbreaker
5:49 Monk
7:20 Dragoon
9:49 Ninja
12:40 Samurai
13:52 Reaper
15:26 Viper
17:11 Bard
18:54 Machinist
20:35 Dancer
21:40 Black Mage
24:00 Summoner
25:47 Red Mage
27:25 Pictomancer
30:34 White Mage
32:07 Scholar
33:24 Astrologian
36:30 Sage
37:59 Final Thoughts
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ey! what I've been waiting for 😀
MONK IS DEAD
LONG LIVE THE MONK
Well I've been a reaper main for 2 years im sry but viper is my new main I'll miss u rpr it was fun
On Gbn in my 2 min I use gnashing fang combo double down blootfeast and 3x burst strike/ continuum so replacing the 3 burst strikes is fine with me. I also want to add that Drakesbane is a ogcd and the attack after is the none positional gcd
i could be wrong, but i think they mentioned that the red gems in the gauge for Viper allow you to do the ranged gcd combo it has. Also for DNC it looks like maybe the no-step version of Standard Step could be for pre-pulls so you have buff up for full open(?) and switching partners on the fly due to a death while maintaining buff with Standard on cd. I'm fairly casual though so grain of salt with that
A few notes:
2:32: That WAR ability seems to be an upgrade to Inner Chaos.
4:35: It's an upgrade to Nebula, GNB's 30% mit. Also, the current GNB burst window has room for an entire 3-GCD standard combo, so the new Renzokuken fits right in no problem.
8:20: The new DRG 5th combo skill that lacks positionals is not the Nidhogg one, but the following one. You can follow the rotation and see it being used more than once at that spot.
9:50: On NIN, the new Huton is most likely simply an AoE Suiton: a skill that grants you the "Hidden" state, allowing you to use Trick Attack. The reason why it works that way is that the new skill that follows it (after Bunshin) is almost certainly a Trick Attack AoE upgrade, which would justify needing a better Suiton for AoE situations. The poison breath is an upgraded Mug (puts a debuff and grants you 40 Ninki). I also think the new attack at the end is simply a button that replaces TCJ when used, you don't get any ninki when using it.
20:44: They very likely mean an action that grants the standard buff without having to go through Standard Step rather than a change to the skill. It would be an interesting utility skill that can allow for certain optimizations such as being able to partner swap more effectively if needed. Could be wrong, though.
26:17: Likely to be an Embolden follow up.
I was FREAKING OUT watching this live!
This was my first live job action trailer and they delivered so much!
Am I right rhat now for singing as Bard I don't need to have target on enemies?
Great video! Some interesting changes here and there, nothing too crazy it seems, i am very excited! Also pictomancer spells look so fun! 😀
Uh oh he's starting to do the thumbnail thing. It's gone to his head 😔
Great video! I love that you did your note taking on the changes beforehand and were able to talk through the clips themselves with more context than most people who just rushed to get the videos up raw reacting with no context whatsoever!
I dont like positionals or rpr clunky gcd debuff upkeep deaths desigh either lol. Why does it Interrupt the flow of my rotation, why is it a gcd, why have two Individual versions of it that do the same thing? If it was an ability that did single target that later upgraded to splash damage, full 60s duration, it be so much smoother
I sucked at monk upkeep tbh but i will miss applying twin snakes dmg buff and demolish dot tho. Always felt satisfying when i'd remember to refresh them before their timers ran out
15:48 red diamonds use viper ranged attack
did they do anything to dragon sight? do we still have to click peoples names?
honestly something that bothers me is the gap closers dealing no damage and getting some dashes, on DRG removing buttons that make you jump is… not good for the class fantasy, id like dragoon to jump. and rough divide had two charges, so you could keep one for utility and pop the other for damage on cd without issue. these are skills on jobs that have a really long base GCD so having as many ocds as possible make you feel active and makes the combat more fun, removing ocds just increases the uptime of time that im just watching a 2.5sec button fill up. Life of the dragon being 20 seconds also means one less Nastrond to use during its short cooldown phase. Also not a fan of summoning magic dragon stuff instead of attacking with the lance.
I appreciate the timestamps, keep up the good work
He is so handsome
nice nice. super helpful breakdown
relatable going through the list of "jobs i'm going to try".. list keeps growing haha
picto & viper look dope
+ i been a Bard-only so…
and also wanna learn NInja…
etc
Great video as always!
EDIT: btw, I think the thinking head in video thumbnail is unnecessary, it's such a dumb trend tbh :D.
The nidhogg looking ability is an ogcd, not a combo
I am to excited for the healers ( been while since I felt this way) and I cant wait to get my hands on picto.
Idk. about the overcap change, doesn't that make the burst window a triple enshroud/triple melee combo//triple hypercharge meta? I am not a fan of the changes in general, they said they're making the game less tress free and then continue making changes that make the game even more homogenized and easy? The ultimates are still enjoyable and each one is more difficult but the job design is really lacking tbh.
BRDs Sidewinder after hit effect should change idk why but it bothers me everytime i see it! Overall changes are a welcome 🙂
has anyone told you, you look like a young Bill Nighy, specifically from Underworld.. haha
Most underrated FFXIV YouTuber.
Idk how I feel about the poison breath looking skill for nin; I wouldn't mind at all if we got back some form of the removed shadow fang animation if this skill ended up a dot like you were saying, or even the old dancing edge animation. Also syncing down to 50 cap was annoying since the only way to maintain huton at that point is using the ninjutsu so hopefully that's a welcome change
I think they are trying to reduce the bad feeling of holding all damage for raid buff windows. I know i hated saving cards for burst windows instead of using them organically. Several jobs will now be able to burst outside raid buff windows while still holding resources for raid buff windows
I'm late!