Let's Talk About FFXIV Net Code



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35 thoughts on “Let's Talk About FFXIV Net Code”

  1. The netcode is what highlights this games absolute shitty development. It is exactly why I stopped playing, as being a WoW player before kind of spoiled me to how an MMORPG can play when it is made with good developers. Say what you like about Blizz and WoW, you cannot not deny it plays flawlessly at the basic level.
    FF14 is a failure in development. The only savings grace for this game is its world and story. Check out its pvp to see how botched this game is. On top of the fact you have to play the exact same way for years, because no talents as it would just speghettify yhe code even more, but you are sold a lie about keeping things accessible and that people only pick cookiecutter talents anyway. Game is absolute rubbish.

    The real problem with this game is (you can @ me, i don't give a shit) the community. Everything wrong with the game is brushed off with absolute devotion to Yoshi P, so nothing changes as whatever they are told they take it as the word of god and huddle together like flipping rats justifying all the bad things in the game as something actually good lol.

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  2. when i play dungeons as a tank to get all the mobs in my aoe i gotta stop and stand still then do my aoe spell, otherwise the game doesn't recognize my position in accordance to the mobs and i might miss some even though i actually hit em, the same happens if i chase a pack in melee range while moving, i'm next to them but i can't hit them. btw my internet is fine and i don't have high ms. i don't know if this is the net code or whatever but these type of issues make the game feel more dated, clunky and unresponsive that mmos that came out 20 years ago, im talkin about vanilla, not even the current version of wow or even free to play games like gw2 which run and play smoothly like butter. when will ff14 who is a newer game than those and has a sub bother to fix these if they haven't so far, how is this not a top priority?

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  3. ive said for a while they need to have a small team just focus on the back end code of the game to fix all these limitations Yoshi P says they have, even if it takes them years to fix

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  4. I think the underlying problem is that irregardless of the reason, like you said, it feels terrible especially for new players and is a pervasive issue the entire game suffers from making it FEEL less responsive and snappy which imo is counterintuitive to a hotkey based MMO combat system. One way or another I hope they find some kind of solution to this

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  5. The issue is a lot of the "plugins" simply fix the issues a lot of people have. I see people argue just use your emotes on your hotbar since they light up when you can slide cast. And while that is somewhat true you can move before they light up. Not saying what thing can change that but people in the networking side of things add predictive packets to make the game act better when it comes to this. You do a cast it's 1.5 or whatever seconds. You should visually see that skill be ready exactly at 1.5 seconds. It shouldn't light up later. If you have latency your game should subtract your latency from the client side and then show your skill when the server thinks it should be up. It should not have to ask the server "Is this skill up now?" and then light up when it gets an answer……….

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  6. So if I’m understanding this right. Boss abilities that are like dashes, where usually there is a wind up and travel, are still snapshot the instant the cast goes off.

    So like there isn’t a hit zone that travels as the boss moves. instead it’s an end to end rectangle that records the instant the abilities finishes casting?

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  7. This is the main reason I dont do hardcore content, what I see on my screen and what actually happens has never seemed accurate since 1.0 (especially 1.0)…but even now I see this issue still. I am sure the issue doesnt help that im on a NA server and ive never been in NA playing this game.

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  8. The inverse of this is also hilarious: Where you can stand in the animation of an attack and not get hit by it because you weren't there when the cast bar resolved.

    This is also why I found the Fall Guys thing so baffling. The game isn't really engineered for that kind of content. It highlights the shortcomings of the game rather than downplaying them.

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  9. Like you said some of these mechanics can be harder than high end content. At least to me following and dodging everything in round 3 felt harder than UwU. Generally in the first and second round we have ground indicators that work like the rest of the game but in round 3 that's all gone and the timings are awkward and I think that's the main thing that confuses people. The event is what it is but I think they knew that it wasn't going to be the greatest thing so they made the point rewards really big so people can get what they need really fast. My 2 cents on the event is that they made it too competitive. You're not only playing against the game but also against the other players. I've had several flawless runs where I didn't get hit by anything and didn't stop to wait for a mechanic, just ran forward and every time there's one or two people who are slightly faster than me. I'm still to get a single win and I'm not counting on getting one. I consider myself a normal player and between work and other irl responsibilities if I want to do anything else in the game I have time to queue once, maybe twice a day. The event has gotten to the point where even if you do a perfect run chances are there's someone faster and you have to compete with them and if you lose you don't get a reward for your perfect run. I've never played Fall Guys, probably never will, but this is FF14. If this is exactly how it is in Fall Guys then they could have done an FF spin on things like they've done with other events. As far as I know it was supposed to be a casual mindless fun event but because it is so competitive a lot of people are complaining and we have videos like this one explaining stuff. I think it would have been better if they gave the title for a single win and had other achievements for qualifying in rounds 1 and 2 let's say 500 times even. That would have kept the event active and more friendly, less complaints if any rather than what we have now with people fishing for solo games and using plug-ins to cheat. Save the more competitive achievements for ultimates or stuff that you can actually grind so it actually makes sense and is worth it. Right now there are so many solo game fishers that I automatically assume that everyone with the title got it that way even if they got it legit. The way the event is done and what a ton of players are doing just made it so I assume that. I've seen people with legend titles fish for solo games. For me those people should know what it is to be patient with a prog and should enjoy the challenge, if they enjoy doing ultimates, right? So fishing for a solo game even puts their ultimate clear into question. Idk, I think they could have done the event in a better way just by tweaking a few things.

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  10. The problems you guys are seeing in Fall Guys, is the problem we've been dealing with dueling at the pier for years. Welcome to the feels bad train, where you will get zero fixes and told you're being a cry baby and grow up for complaining about it.

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  11. I like to multibox this game with identical characters for fun, and I frequently see that when they're in motion, the placement of both characters contradicts one another until they stop moving.

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  12. Funny thing is they dont even have to make the animations less over the top they just need to actually sync the animations to the casts so that the animations actually end when the cast does. There are so many fights in the game where the cast bar appears and the boss just stands there like an idiot and when the cast bar ends then the animation begins. Just make the wind-up animations happen while the cast bar is going on.

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  13. Their net code is the reason why I never went deep in FFXIV. I would play for 3-4 months overlapping with the release of each expansion, and then promptly unsub. The high tier content was never appealing because getting hit by AEs that you were clearly out of was always made me question why I continued to play. It doesn't help that US is a huge country, and they never went with east and west coast servers, and my pings from WA state were never good. My first class was monk… second was ninja (thats when I really noticed how bad the netcode was), then dark knight. DK's plunge was sometimes over half a second delayed after activating. As someone who grew up on Quake World, this type of latency feels really really horrible.

    They need to tone down the square dancing mechanics too. And stop with the whole "here is how we telegraph this attack, except for when we won't lol stupid players"

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  14. There are some funny results that can come from the snapshot timing of abilities that can actually cause you to die because you tried to avoid an attack. The classic example of this is dodging a titan landslide by running behind him when the AoE goes out. Because the landslide knockback pushes you away from the centre of titan's hitbox and titan was often tanked near a side of the arena by running through you guaranteed you got knocked off if it snapshot you, Standing in the landslide and not bothering to dodge might push you across the entire arena but you would stay on the platform and survive.

    There are some multi stage floor AoEs where trying to dodge one section of the AoE resolving earlier and getting snapshot can stun or lauch you into the air on a later part of the AOE that you moved onto making it impossible to dodge that 2nd AoE so you tke another hit and die.

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  15. if you've made a video about something like this in the past i have no clue how i missed it. These are some serious problems and I have no clue they were this bad. I had heard rumors but never had the situation explained in this much detail which led me to believe in some cases it was intentionally designed, especially since some of those rumors indicated that the built in latency was to accommodate ps3 players back in the day because their hardware was unable to keep up.

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  16. In my first clear of DSR I clipped my RPR with my wroth flame spread AOE, but only he got hit. If the server said that I also would have gotten hit, that wouldn’t have been a clear. Funny how latency said we could clear even if I was being bad. The net code giveth and the net code taketh

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  17. I see the issues, but I have to admit that it's starting to feel like netcode has just become an all-encompassing buzzword as of late. We're gonna have to see what happens, I guess, but I do think you made a good point with the disconnect between snapshot and an ostentatious animation that finishes moments later. I don't think they want to stop doing that, because, you know… it's FF. They want things to be flashy.

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  18. The netcode is shit since post EW patches came out whenever i play with my gf i have such huge lag spikes i can't do shit at times. She and I ran the latest criterion dungeon and suddenly i had a ping of 30 K plus. Several times in a row and me dying constantly

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