Let's Install – Final Fantasy XIV [Xbox Series X]



Geek Aloud’s #LetsInstall of the #finalfantasyxiv by @Ubisoft@squareenix on the #xbox Series X. This install was from a digital copy of the game onto an @xbox Series X. Internet connection speed is 900MB/s down, 40MB/s up.

From the Wikipedia (https://en.wikipedia.org/wiki/Final_Fantasy_XIV_(2010_video_game)):
Final Fantasy XIV[b] was a 2010 massively multiplayer online role-playing game (MMORPG) for Microsoft Windows, developed and published by Square Enix. It was the original version of the fourteenth entry in the main Final Fantasy series and the second MMORPG in the series after Final Fantasy XI. Set in the fantasy realm of Eorzea, players took control of a customized avatar as they explore the land and were caught up in both an invasion by the hostile Garlean Empire and the threat of the primals, the deities of the land’s beastmen tribes. Eventually, they were embroiled in a plot by a Garlean Legatus to destroy the primals by bringing one of the planet’s moons down on Eorzea.

Final Fantasy XIV had been in development since 2005 under the codename “Rapture”, and was announced in 2009 for Windows and the PlayStation 3 video game console. It ran on Square Enix’s Crystal Tools middleware engine, which was adjusted to suit the game’s specifications. During development, the team carried over multiple aesthetic elements from Final Fantasy XI while attempting to create something that stood on its own. Due to several factors, the development was beset by problems that would later have drastic effects on the game. Attempts to bring the game to Xbox 360 consoles fell through due to disagreements with Microsoft about the use of Xbox Live.

After its alpha test and a delayed beta test, the game went live on September 30, 2010, remaining active until its servers were closed on November 11, 2012. At launch, the game was met with a negative response: while the graphics and music were praised, other aspects were unanimously panned, including the gameplay, interface, and the general impression of the game being unfinished. Critic and fan backlash caused Square Enix to suspend subscription fees, indefinitely postpone the PlayStation 3 version, and replace the development team leadership, with Naoki Yoshida as producer and director. Yoshida decided to make marginal improvements before the game’s shutdown, ultimately replacing it with a new version initially subtitled A Realm Reborn, which met with a favorable reception upon its release.

Planning for Final Fantasy XIV began in 2005, four years prior to its official announcement. At the time, it was codenamed “Rapture” (ラプチャー, Rapuchā). While it had been decided within the company that MMORPGs would be mainline entries rather than spin-offs, the team was worried that the final product would be too radical for the main numbered series.[8] The main staff included multiple developers who had worked on previous entries in the Final Fantasy series: producer Hiromichi Tanaka had acted as the original producer for Final Fantasy XI and been involved in multiple early Final Fantasy games, director Nobuaki Komoto was a director for XI and had been among the staff of Final Fantasy IX, writer Yaeko Sato had been the main scenario writer for XI, and Akihiko Yoshida had previously also been art director for Vagrant Story and Final Fantasy XII. The game’s logo and some other artwork was designed by Yoshitaka Amano.[6][8]

The game’s story, primarily written by Sato, was based on a central narrative complemented by side stories. The setting and gameplay were decided upon before Sato was brought on board, with the result that she needed to consult the rest of the team when she wished to use one of Eorzea’s main locations in a certain way. The story’s main conflict was to be among the five main races of Eorzea and the beastmen, with the Garlean Empire acting as a third force. The placement of the Garlean Empire to the northeast of Eorzea was not meant to simulate a real-world location but naturally ended up there as the map of Hydaelyn was being created.[15] The game’s logo, designed by Amano, was designed around the importance of weapons and the concept of a wheel: the “wheel” in question was a wheel of adventurers, arranged so their backs were exposed and they needed to rely on their comrades and friends for support.[6]

During its debut week in Japan, the Collector’s Edition reached #2 in the PC games charts behind Civilization 5 and ahead of StarCraft II: Wings of Liberty.[58] In the UK charts, the game debuted at #10 behind multiple other games including F1 2010 (#1), Halo: Reach (#2), Civilization 5 (#4) and Prince of Persia: The Forgotten Sands (#7).[59] By November 2010, the game had sold 603,000 copies worldwide.[60]

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2 thoughts on “Let's Install – Final Fantasy XIV [Xbox Series X]”

  1. Ok this is a recent video so i have a better chance to get noticed. I bought dying light enhanced version and im lookinh at dying light rn on the store and it says i own it and to install but it doesnt let me install it😭 any tips??

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