In this video Xeno checks out the information from Lucky Bancho’s October 2022 census regarding the most popular Final Fantasy XIV jobs, roles and game population balance. Xeno explains why some jobs are more desirable than others and what future problems may appear after Paladin gets changed in Patch 6.3.
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To this day it amazes me how far people try to push this game with stuff like this, if the game at least had some difficulty or complexity I would understand
Just quick maths concerning tank balance :kek: during asphodelos the difference of damage between tanks (minVsMax) were 6.99%, during abyssos it's now 3.7%; So even if the balance is still not perfect, it's quite better than before
Paladin is the only tank that has an interesting and vaguely challenging rotation.
I love Astro and Red Mage, but I main Summoner. It's insanely easy which let's my 50 year old, sleep deprived, inattentive ADHD, I-should-be-knitting-not-gaming brain handle normal mechanics
You know how many healers there are in variant right now? 0. You'll see a few tanks but going through all 12 paths and farming for the glam healers are incredibly rare since their job is replaced with a duty action.
they should give PLD a 4000 MP battle rez :p
Does anyone have a link to the article he's reacting to?
I played MNK so much in SB and ShB, but the EW changes to Perfect Balance and other abilities really feels off to me. I keep trying to get into it and know the damage is great, but just find several other jobs far more satisfying to play.
Honestly, if the lowest for role imbalance is -2.4%, with the highest being +2.7%…
I'm fine with that. That's a difference of approximately 5% in population and should not be considered a problem. Everybody is still screaming that there is a healer shortage, but that is NOT my experience on Aether DC. When I PF groups for Savage, you know what I wait on more than any other role? Tanks.
I would be more worried about the popularity of one healer vs another, or one tank vs another, or one melee vs another. I find it weird that AST is so unpopular, but it's my favorite healer by far. MNK and NIN being less popular isn't surprising, because everybody looks at these jobs and goes "That's complicated and scary, I can't learn that" and they go learn SAM.
Even though MNK and NIN are both surprisingly simple once you understand their mechs.
All I see from this is that most players will gravitate to jobs that are easy, regardless of performance.
SMN plays itself and is a 1 button wonder…. they "ruined" it lmao
So other then playing DRK; I play MCH, RDM, AST and MNK, and I ain't gonna stop! >:D
The MNK visual effects….zzzzz…..boring. It hasn’t got a theme to it’s class like how Dragoons have their dragons. Ps, its not hard to find a theme for monks either…. Like literally,
They could introduce a theme like the 5 Ancestors of a warrior monk. Who’s fight styles are Tiger, Monkey, Snake, Crane, Eagle, Dragon…
Or
Buddha palms
Lotus flower
iron fist?
And If not any new effects….then some additional effects to the existing skills?
Anything monk related would be nice. I’m tired of seeing bootshine. I really really hope they do something about this job because I love monk warriors, they’re sick! They deserve better than the current effects.
Didn't you quit
The following essay was written with heart and soul and some copium as my sub is sadly about to run out after 10 years, have a good one folks.
As an ex-mnk main, this makes me feel justified to no end.
Every patch made you shit your pants, inferior to SAM in raw damage, less value in utility compared to DRG & NIN and more often than not dps as well, only difficulty copium for you.
They fkin HAD IT with TK Monk but they needed to be quirky again and "rework" the shit outta Monk, I swear to god the same idiot that did the cooldowns for Ninja in SB is the same guy that can't stop pressing "random" on Monk every time they announce something for the Job and decide what to do with it.
No monk main sat there and said "damn, I wish we get another rework", "damn I wish my class takes even less brain power than it did in ShB after 5.4" (and then you look at blm, kek) or "damn, I wish my difficulty wasn't rewarded in any way shape or form other than personal preference"
Not to mention that dropping demolish every now and then is dps gain like in SB, fkin glorious.
We had a metric fuck ton of tools to adjust to our positionals only to get spat on and disrespected for learning the job by having 4 positionals removed. Even DRG has more now than MNK…
Now Monk is a meta pick here and there for people that either want to meta game or need to meta game. No one wants to seriously main this shit anymore because you get patch anxiety.
Ranged have a difficult caster job in blm, why couldn't they leave monk the fuck alone and let it exist, evolve and make it more inviting by lowering the skill floor and leaving the skill ceiling alone.
No one struggles with positionals, that a fkin movement cripple loser take and you should get at least fkin decent before you even get close to getting good like EVERY OTHER PLAYER that plays any job, because it clearly didn't help MNK to sit there and say "easy mode please" 🤓
I suck at PLD but I don't say give it positionals but make it 1 button only to make MY life easier.
We already meme'd on SAM that it was disability access to play melee, why dumb down other jobs this hard when it was never the difficulty that scared players away?
PLD for example would have me scared to no end because its odd to do the button layout for it and the rotation feels unstable to me as someone that doesn't play PLD a lot,
I maxed the job out, used it for some solo content and that was it but damn did I notice a massive change in kill speed when I slowly got the muscle memory down and understood the job.
I played monk because raids without monk are fucking boring to no end, it gave me shit to do so I wouldn't fall asleep in raids.
Now I am coping with blm (hahaha… that sweet timer, the positioning and precise movements…) in most content and play braindead but lots of fun Reaper in harder solo content, RPR feels more reactive and creative than monk ever did before and after TK MNK.
Just look at SAM and NIN, all these shit changes that no one asked for except some morons that barely play the game and never mained a class but try to meta game without brain…
I quit FFXIV back in February and now I find out that my favorite job (DNC) is OP? God damnit lol
Mch is dope if you know how to use brd is the same dnc is strong but I wouldn't call it a range class
And all this because of how homogeneous every job in the game is and nothing matters in XIV except DPS. Real shame.
I became a monk for this savage tier, halfway through our blind prog.
I like monk a lot. Very damage. Much util. Happy happy.
My main is BRD ever since Heavensward and I never regreted it. Doesn't get why someone says "Bard is not fun to play"
I will always love Paladin. I love the rotation. I love the skills.
Healers in my opinion, need to go back to Heavensward or Stormblood days of healers. Literally reset them and raid log numbers be damned. Healers were so much more popular back in the day as you could not easily hop from each healer and actually had to learn how to play them. SCH needs to go back to having its dots and AST needs its cards to go back to being 6 unique cards again and Balance Fishers be damned. It was way more engaging when each healer had an obvious path on the type of play style that would fit for everyone instead of just the people who wants to spam Medica 2 out of panic.
SMN has always been a popular job throughout all expansions but I absolutely hate how easy the job is now. The sense of choice, aka, being able to make a few different rotations and changes on the fly and still do great dps, needs to come back to it and I hope 7.0 brings that mentality back. The special effects are cool, now make the job interesting to play again. Or create a new Dot / Choice making Mage for us veteran SMN players.
It may just be time for whoever working on job designs to retire. The designs seem to be getting more tired like and absolutely no flair to any of the jobs are even there anymore. Even sadder when new jobs come out feeling like a job that's been around forever and got reworked to oblivion on the way out the door. The combat in this game has truly fallen from its heyday.
MNK has no appeal without positionals imo
I feel like giving BLM that also dooms the target would not be too far out there. Making it more viable for prog for those extra 20 sec of playtime without making it op.
I've been looking for an excuse to pick up paladin but I'm just not seeing one yet, it just looks miserable still
Aesthetics and playstyle matter a lot to me. I love white mage because I like the whole holy magic angle, and I can't stand astro because staring at the stars and playing with tarot cards just comes off as incredibly lame to me.
AST is not as hard as it seems but BLM is just scary and to be honest the learning curve is just not worth learning when smn exists. I've been main AST for 2 years and tried BLM before quitting the game, that job is madness… It's a shame, I spent my ult totems on BLM weapons before even tried it because the "turret" trend was tempting, totally regretted 2 weeks after :-:
I don't have any issues with the healing role other than 1 dps button, but this tier was super demanding(I'm casual) and with the small amount of time I have I had to quit the game.
As a Savage Raider RPR, the biggest problem with Reaper is that it is a very Selfish Melee DPS akin to Samurai without the damage that Samurai does. Further on this, The time in between your gauge combos is abysmally high. I've often contemplated switching to Dragoon due to it.
Monk: Sees basically no change from 2.0 to 4.5
Also Monk: 5.0 to 6.2 has 3 reworks
I sorta wish ranged job utilities gave bigger buffs to other ranged jobs than to melee jobs, which could make double ranged more viable.