Hi friends and welcome to my playthrough of Final Fantasy XIV: A Realm Reborn!
FINAL FANTASY XIV PLAYLIST: https://youtube.com/playlist?list=PLn7VKs-amSrUInPIOcbMaw16CjSZytcA5
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♥ Kat
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Btw if you see an npc standing next to the npc with the msq icon like in the beginning where cid doesn't have the icon and alphi does
You can talk to cid before alphi he'll say something unique
Doing that with each npc before continuing story is cool cause u get to read their perspectives about the stuff happening
💗😺
You got a lot done in this one! As a former MMO player, I think my eyes twitch a little bit every time I see your completely full bags.
1:20 "Wait, nothing is better for me?" Always could pick gear you could use in the future on other classes, such as the gear for magic users to use on your Summoner. But can never go wrong with moar moneys
3:45 "Why is this so damn good?" Because that gear makes it so you can not wear anything in your head slot. So it has to be good enough to justify not being able to wear other gear.
19:05 "Why am I using Ruin 1 if I have Ruin 2?" Because Ruin 1 does more damage. Ruin 2 is an instant cast that you don't need to stand still for, so it can be used while you are running around dodging mechanics. But it still uses the global cooldown, so if you can stand still then Ruin 1 is better.
26:50 "That damn Bio is barely doing any damage" As long as the fight last long enough, your one cast of Bio is doing more damage than your Ruin is. It will do 40 potency of damage every 3 seconds over 30 seconds. So your one cast of Bio will deal 400 potency of damage just casting it once. As opposed to just 150 for Ruin. As long as the fight last 12 seconds, your one cast of Bio will deal more damage. But don't cast it over and over because the damage over time trait does not stack, it will just refresh.
1:09:40 "Is there 2 level 45 quests?" Yes
1:16:35 "How does that defer from my other jump? It's strengthier?" Yes, it does more damage, but also instead of having you return to your last position, it moves you next to the enemy. And a longer cooldown. Again, just like jump, use this as often as you can when your global cooldown is going. Though I assume you already know all that since you are ahead of where you are in the videos.
Yup, there were two 45 quests. One awarding armor. Another an ability. Spineshatter Dive is notable as being your main gap closer. Gets you right next to your target immediately.
Extra Game Suggestion: "Catherine Full Body". In a matter of two weeks you can complete it.
The innovative gameplay is based on a 3D puzzle, but the game's focus is on the story and your choices throughout the narrative in the dialogue format. The narrative is quite agile and objective as long as you overcome the "challenges" between stages. It is worth mentioning that the art of the game is based on the japanese drawing style.