Is It Time for New Jobs in Final Fantasy XIV or an Overhaul to the Job System?



As the future of Final Fantasy XIV unfolds, speculation surrounds the potential addition of new jobs. Join the discussion as we explore the possibilities and impact of introducing fresh roles to the game. #FFXIVJobs #FinalFantasyXIV #GamingCommunity #MMORPG #NewJobSpeculation #GameUpdates #JobDiversity #GameContent #GamerDiscussion #MMOCommunity

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Full Podcast: https://youtube.com/live/yYBAXTwPggc

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3 thoughts on “Is It Time for New Jobs in Final Fantasy XIV or an Overhaul to the Job System?”

  1. I know it'll NEVER happen but I would love to have a 'Freelancer' job where you could chose two already existing jobs and get a small handful of abilities from said jobs along with exclusive Freelancer skills that change based upon which jobs you've chosen.

    For example, say you picked Bard+Black Mage. Some Freelancer combination abilities could be that now you can enchant your arrows to cause burning, slow, or shock. An AoE volley skill could set the ground ablaze, etc.

    The shared non-freelancer skills wouldn't be as useful on their own since they lack the rest of the individual job's kit but could open up new ways to use old spells.

    (I don't remember if Freeze was an AoE root for Thaumaturge/Black Mage but I do remember it not being used often. Perhaps with the ability to create an AoE fire field with those burning arrows the spell now sees a use since you could lock them in place for a bit to make sure they stay in that field.)

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  2. Honestly I think the new job thing is about to end…I mean yea it has to be or they are going to have to make some changes for sure. I think mch is easy and a bit op in low lvl synced content. Yea they do that everytime the new jobs always seem a bit op when first released.

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