Important Abilities You Should Know in FFXIV



Thanks to all those who helped me out in the making of the video! I this one we’re going to take a look at common abilities that you can play around. Some of them are crucial to remember and easy to mistake for enemy abilities. What other things do you wish your party members would know about your job?

00:00 Introduction
00:20 Healer Bubbles
01:18 Damaging Abilities
02:27 Tethers
03:37 Single Target Mitigation/Healing
06:05 Party Wide Mitigation/Healing
06:45 Party Members You Can Help
08:42 120s Party Buffs

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38 thoughts on “Important Abilities You Should Know in FFXIV”

  1. This is a great video! As a little heads up; AST actually has 2 "bubbles", the earthly star bubble mentioned in the video, which we pop for heals to the party and damage to enemies, and then a second shield type bubble! When you see an Astrologian floating with arms outstretched try and stay in the bubble they produce, it reduces damage by 10% and grants Regen to everybody in it!

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  2. man your one of the few content creator that are this type of person: you just want to listen to them. hope you will be succes and i am looking forward for more videos 🙂 verry usefull videos btw

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  3. Ninja ground AoE got buffed – but because all tanks in FFXIV are idiots, I quit the Ninja classes because I lose DPS now due to their ignorance. SE needs to make the AoE an AoE that follows the Ninja to fix this. Tanks in this game are SO bad

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  4. Thank you on behalf of Jobs with Party Buffs, all BLM players, Grave Mains, Healers, Especially Ninjas with their forever ignored Doton. This is the video this community needs… A lot.
    I will now go and internally scream when Tanks in PF groups run around the boss and kill positionals for the melee players

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  5. One Important healing skill is Excogitation. It places a buff on party member and triggers a healing when it runs out or the party member falls below 50%. SCH can also guaranteed crit this ability which is pretty strong. If you are a healer, and your co-healer put an Excog on the tank, you can safely stop healing that tank until the Excog pops. Excog can be really powerful, especially as a crit, and you would just be wasting healing resources on a tank that would get healed anyway.

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  6. black mages had Apocatastasis for shiedling a party member against magic damage, and Mana Shift that gives a party member mp detracting them from yours, i rcieved sooooo many comm with mana shift you have no idea…

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  7. If you see a MCH using flamethrower make sure to pull the adds away from them so they have to use a different ability. Flamethrower is so bad it's the only way to help these poor confused fools.

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  8. There’s one point that I’m hoping people can take note too. But wasn’t too sure how many people know this. I think there’s some coding problems with sage and scholar’s shield. After I use protraction (10% increased healing) + recitation (guarantee crit) + adlo deployment , sage’s normal eukrasion prognosis can overwrite scholars shield. I had a lot of sages overwriting my shield before which is really sad because I have to heal more after the raid wide damage and it’s a waste of resources. Couldn’t believed my eyes so I tried it out of battle with my lvl 90 sch and my partners lvl 70 sage and it does overwrite. So I think as a respect to all scholars out there. Sage players could try to see what their sch are doing when there’s a very big aoe coming up.

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  9. Breaking the blackest night is not a dps increase, drks can use that same amount of mana to just cast flood or edge of shadow. Using TBN actually post a risk of losing dps. Walking dead only needs the drk to be healed 100% amount of their hp bar, aka even if they are not topped off because of say auto attacks from bosses, if they had healed 100% hp of their hp bar the debuff will be gone

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