I Found Where FFXIV:ARR Gets GREAT!



FFXIV vets speak of the ‘filters’. Well… That post Garuda cinematic has just happened, and I think I’m hooked…

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20 thoughts on “I Found Where FFXIV:ARR Gets GREAT!”

  1. The thing about ARR is that its not really that bad, its just the rest of the story is so good. I think it does a pretty good job of the nobody adventurer turned hero of the realm story.

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  2. You are gonna hate 2.1 – 2.55…. a lot.. Problem is the story gets good near the end but its absolute dogshit until then. took me 2 weeks to get through it because I fucking hated my life doing it.

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  3. a few day ago i completed the aar patch quests, I got through it by spliting my time between the patch quests, crystal tower quests, leveling some professions since i hadnt touch them, golden saucer games, but the end of that patch content omg its an amazing end. I like how ff14 make you unlock flying in the hw zones something bliz should consider.

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  4. That's about how I describe ARR. 1-15 intro, 15-40 is 5ish level spans of worldbuilding various regions, what's going on there, the pertinent factions and characters, etc, and then low 40s is where things pick up, Garuda and the end of ARR.
    But without those 5ish level spans, I think various other points would suffer a bit from not being established. I didn't even realize until watching Asmon play that the whole inquisition sidequest in CCH was the same guy doing Ishgard Restoration in SHB.

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  5. The early game in FFXIV would be made so much better if they gave you more combat options up front. Having to wait until lvl 26 on most jobs just to get your first full combo for some jobs is criminal. The pressing 1,2,1,2 dumbs the game down. I understand they don't want to overwhelm people with a lot of stuff at once, but I think it's a big factor on people quitting earlier due to 'slow' combat, they simply don't get engaged in the systems.

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