HOW TO VIPER IN LESS THAN 5 MINUTES – a guide by JillTime | FFXIV



Wanna dive right into the new expansion with Viper? Our very own Jill Time has prepared a quick and to-the-point guide just for you! This guide covers all you need to get started with the job, including a handy hotbar diagram!

This is a pre-release build that has not undergone final adjustments. All content is subject to significant change.

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Editing and VO by ▶ https://twitter.com/imJillTime

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22 thoughts on “HOW TO VIPER IN LESS THAN 5 MINUTES – a guide by JillTime | FFXIV”

  1. Thank for the guide, holy shit this job is BUSY. Definitely gonna have to practice on a training dummy with it for a bit cause it was still a bit confusing. Also no damage falloff and all those damage increase buffs this sounds like samurai/dragoon on crack.

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  2. Feel like i keep missing it but do you mention why theres any need to transfer between dual blade and twin blade modes? From this video im not seeing why youd ever use twinblade mode.

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  3. Might have been worth showing in the visual guide what buttons turn into the 'generation' buttons during burst, thats going to have a major impact on how i set up my poor controller crossbars. Guess ill spend a bit more time in early access staring at tooltips as i do a 2 WT turn in for a free level

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  4. i'm a little worried viper will have the Reaper problem where it's made to be fun and engaging at 90 to 100, but lacks interesting interactions below then. Like how reaper basically didn't have positionals until 70(?) and was just "press what lights up and hit an ogcd once every four hits or so" until 80, Same with gunbreaker sub 70.
    at least picto gets a lot of interactive parts by 60 by the looks of it.

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  5. With what I am seeing, I am liking Viper more and more, considering I just like playing melee. I just hope that when I do dungeons at lower levels, like the Praetorium, my kit won't be severely lacking in things to do, like how Reaper is a very boring class to play at lower levels. With what I am seeing with, that might not be the issues, but I will need to wait until the 28th for early access to see what I would be working with.

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