I honestly had no idea what to title this video but I think by making some small improvements to rewards or adding certain roulettes, some content will become more enticing and thus it could live a longer lifespan when it first drops, or even be completely revitalized.
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Chapters:
0:00 – 0:50 Making the game more evergreen
0:50 – 1:59 Fates
1:59 – 2:50 Bicolor Gemstones
2:50 – 5:30 Special Fates
5:30 – 12:40 Moogle Tomestone Rewards for Veterans
12:40 – 14:15 Variant Dungeons
14:15 – 19:20 Criterion NM & Savage
19:21 – 21:55 PvP
21:56 – 22:37 What are your ideas?
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take a shot every time she says evergreen
I got a lot of thoughts on this but Ill try to be brief. Im moving the moogletomes to the bottom because I have a lot more to say.
Fate- already evergreen. I wish they would add gemstones to preshb fates too but then they need to add a shop which complicates it. No shop means new players get them and realize they are worthless till 80. Fixes that they need right now though is allowing your character to stay synced when farming in a zone that requires it. Eureka needs this too but one of the worst things about farming fates and being maxed is constantly syncing down and losing all my gauges but no abilities reset. Its awful. Also tomes are meh, you cant add too many tomes though. Like 1 per fate because its spamable. I already think hunts have too many tomes but thats another topic.
Special fates- 100% need more rewards. Personally if you wanna make it evergreen imo add a way to trade the items in for either more gemstones or straight gil like allagan sacks. They are fine as is but little reason to rush over to do them. Older special fates REALLY need this even more as they dont even get gemstones.
Variant dungeons- issue with adding a roulette. How do the randomly assigned players decide a path? Would the game decide for them, would they decide and possibly fight over the path? I wish there was one too but variants are so wonky its not as simple as just add it.
Criterion- NO I DONT WANT THE MOUNTS TO BE UNTRADEABLE. To me savages are some of the worst content in terms of its replayability. Aside doing them for blue mage synced players have zero reason ever to not unsync them and move on. While I wish criterion/crit savage were unsyncable at least with them having something to sell it makes it worth while for players to dive in multiple times past getting the mount. You strip that away and people will one and done it just like extremes and savages. Now adding something else thats untradeable AND desireable is good.
PVP- its pretty darn evergreen. You also do in fact get tomes fyi so you can gear up with them. There is no reason to add gear not to mention that gear would have to constantly be updated so Im pretty hard against the idea. Fun fact spamming CC casual matches is the fastest way to get tomes in the game aside maybe bullet A rank hunt trains. Now one way to improve the content even more is if SE would allow us to farm old series rewards as I personally am still missing series 1 and Im sure a lot of people want them as well. Let players pick their series or add them to the shop at a high bar. Say like 10k crystal per unique reward to keep players going for example. **Small addendum I forgot to add. 1000% agree rival wings needs a roulette. No objections. I even prefer FL more often but RW is really fun every once in awhile.
Moogletome event- This one I gotta say I pretty much dont agree with anything idea wise. Its not that I dont understand its more of I dont think any of its a good idea. Ill bullet point my thoughts.
1: Moogletomes event is literally a catch up event. Its not meant for people who 100% the game. Its still a way for people to earn gil as well. It flat out should not be something for veterans.
2: Adding anything that is special to the mogtome event like emotes, mounts, minions, ect is good idea at first. However you run into the same issue PVP series have. Will they come back? Probably not except on very rare cases. Even if they added it to another side shop how would it even work? I genuinely think its a bad idea and people who want this now would find it terrible later.
3: Emotes and such from other content is fine. Its not hard to get most of the things you listed off tbh. Btw if you want centurios seal or allied seals hop on a discord and have them ping you whenever S ranks pop. The discord Centurio hunts should be good but if you have a DC specific thatll be better. For extreme/savage mounts I would agree two expansions prior is the closest they should get. It should be the same expansion they are released on though. So if they are doing SHB extremes there should be SHB savages too. If they did EW extreme it should be EW savages too.
3.5: Small note on mounts and such. Free trial players actually benefit a lot from SHB+ content so anything from it helps them. Whether you are for that or not doesnt matter for me but adding that in.
4: Gemstones…. No. Don't devalue the one thing fates have. Hell no. People want to farm for these then either pucker the gil up or do fates. Now rewards aside the vouchers is fine I think. TT cards, minions, ect yeah no problem. But the vouchers is a HELL no imo. You make mogtomes which is temporary stronger while making something else less evergreen.
5: Map mats. Same as gemstone. Hell no. They already have plummeted some of the mats from these by putting them in the crappy boxes from bozja and island sanctuary. We dont need even more. People need to do maps, or pony the money up. This also makes content that is evergreen less evergreen again as mentioned above. We don't need to weaken other content.
6: Glams are okay. Non crafted glams specifically. Anything related to roulettes wont be affected by the event some Im okay with this. Crafter glams is the same as point 5. Personally I would like to see alliance gear added as I see people groan over the rng nature of that. Dungeon and savage gear though I dont mind either though.
In general anything that messes heavily with the marketboard items or pieces of content thats pretty niche such as maps or fates Im pretty against. Game already struggles making gil worthwhile and the content that struggles to find players quickly doesnt need more reason for people to never touch it. The game SHOULD encourage people to play more of the game, not allow ways around it as often alongside getting people to run that content multiple times. Thats why a mix of tradeable and untradeable items worth something should be in all content and its rewards should rarely be made easy to get outside.
For the Moogle Tomestone event, they should improve the rewards for the Triple Triad cards. There's an achievement mount that can be obtain if you obtain all cards from 1- 312. People would farm a dungeon hundred times to get card, but it would not show up at all. Prioritize more on cards that you can only get exclusively from raids and dungeon, and remove any card that you can get from NPC and housing items that you can get from the market board for a low price as rewards.
special fates should drop weekly upgrade item for tome gear maybe 2 times in a week so people are always looking to do them.
or maybe there is a way to reshuffle gear stats
100% they just want people to have cyber relationships in the game. Ffxiv is built for you to play in short bursts if you actually want gameplay. The game isn’t meant to be played often anymore back in stormblood and maybe shadowbringers yes
I definitely agree with your points on the overworld content and that's been a big gripe of mine for years. I played GW2 for a little while and the equivalent to FATEs in that game was very engaging. The EXP was nice, you received a decent amount of gold and crafting items, some of the fights were actually challenging depending on your level, and a lot of people actually did the content. It doesn't seem like people in FF14 grind FATEs because it's fun, they do it because they feel like they have to and that's obviously a big difference. I want to have fun while doing them, but I just detest grinding out Shared FATEs with new expansions now. I still haven't finished ShB lol.
content needs unique rewards worth farming. If you just slap tomestones onto things, people will just gravitate towards the content that gives the most tomestones/hour.
ohhh dont get me started on the maps feature. Yea, they are a good way to make money with the sellable items and ofc the mounts/end-floor rewards – but man, the RNG on even getting there is just insane. I've been doing maps with my FC for liek 3 weekends in a row now, and out of like 10 maps, we might get 2 portals.. then out of those 2 portals, we prolly get kicked out on floor 2 or even 1 sometimes! the rates are just too too bad right now..
i know they increase them in future patches..
Shaaloani? Nah, scree-haw land. Also, yeah, Variants I think can have new life breathed into it with blue mage [and potentially beastmaster] with the level 90 patch when they drop it in. A roulette would definitely help, but just giving the [VERY LIMITED] job[s] full access to the variant up to criterion savage access would be great.
A lot of good ideas to incentivize people to do more content or alternate content.
a few ideas I had were:
More smaller events: this can be something to encourage more people to do fates in other areas to get their rank up and get tokens for the rewards (like mogtome but more overworld) the issue with this is… the mogstation exists… So many games keep giving you either content or story in some way and looking at warframe they bring back old event only items… but in 14 they go right to the mogstation, and we USE to have that. I remember one summer event running fates with people to get enough tokens for all the swimwear from past events… then they stopped…
Rival wings tutorial: I am very sorry to say this… but i never stepped foot into rival wings, and I hope I'm not alone cause I worry about using one of the mechs poorly or the wrong way so I think a brief gameplay thing can help bring more people in as well as the idea of frontline you had.
cool ideas! PvP does give plenty of tomestones for gear just like PvE content does. As a high end raider who likes to unwind with PvP, spamming primarily Frontline really helped me stay on top of tome capping to the point where I never had to think about it.
I would love some more open world style events period. Like… mass attacks on settlements that don't just come from one little pocket, but from various parts of the settlement, like they did in Guild Wars 2. The nighttime attacks on the jungle camps were a blast, and my friend and I would go back and play them just simply for the content itself.
My issue is that the game goes from sleep inducing easy to banging your head on a wall difficult. it is simply not fun. EX keep getting harder each patch, criterion normal is way too hard, criterion savage should never have existed in the first place. It is simple, in EW or DT, if you were not a sweaty hard core raider you had NOTHING to do in the game.
You get capped tomes from frontlines though
I have way more fun in FL then RW
its really not worth doing special fates , 100 gemstones is nothing, sometimes the boss fights can take half an hour if u dont have enough people. And u can get 100 stones with a few people in like 10 mins max
As a free trial player, I like when PvP gear is on offer from the Moogle tomestone events. It's the only way I can get it.
You have no idea how sad I am that I can't get the Late Allagan sets.
Most of the stuff I agree with, additionally I would say the reason I don't play Final Fantasy XIV except for when new story is out or to keep my house from demolishing is because of the lack of seasonal grindable content. They need a seasonal repeatable content like Mythic+ (from WoW) and Fractals (Guild Wars 2) with unique seasonal rewards (like a mount, or a skin set etc).
Agree on many points especially the mount drops and mog stone veteran rewards..
I actually keep thinking about something to maybe make tomestones more useful.
What about using those to unlock dyeability on gear?
So many things that can't be dyed. Go a step further and make it so we can use those to unlock gear of other jobs and classes.
I think that would be a nice long time grinding.
Specific to FATEs/bicolor gems, I would love if the Challenge log changed to reflect “Complete 10 FATEs in ARR” and “Complete 10 FATEs in HW” setup. Also, would love if the Challenge log gave bicolor gems as rewards for completing those challenges.
I keep hoping they would evolve the way Fates work in FF14 considering where the idea came from which I believe was Guild Wars. In that you generally didn't have just one fate spawn, beat it, and then you're done. It was a series that kind of went along a track depending on whether you win or lose. You could end up having the ability to buy from certain vendors cut off if no one was doing the Fates in an area near a small village and such. I get that it could suck to not just have all resources available at all times but that kept me motivated to do them when I was playing GW2. ARR has a little of this with a few Fates not spawning unless you beat the one before it but that was quickly abandoned.
I also agree that all the older areas should drop a small amount of Bi Color gems because why shouldn't they? Many times, if I'm going through Shadowbringers or new zones I will just do a Fate because it spawned right in my path and there are still a lot of DT rewards I haven't collected yet. I especially do this if I see someone else soloing it and time's almost up.
Also, the mount vouchers from Bi Color gems should just drop off of the special boss Fates. Even if you are someone that has managed to farm the mounts it would be a way to earn a bit of Gil cause they're sellable on auction and would just make it a little bit faster for those trying to grind them out themselves. I'd been hoping for a while that they would start adding special Fates during the patch content, but I don't think they ever have. It's always just been the two at expansion launch. While the player base is large enough that those Fates still get completed, even the likes of Odin from ARR, it would be so much more thrilling if there were more of them. Could just add one in every couple of patches and hell, the devs are really good at adding little stories to everything, why not make a story out of Fates? Something that explains why more are suddenly showing up or just people confused by them or whatnot. It doesn't have to be deep, just something to make the open-world aspect of the game more enjoyable. Cause as much as I enjoy FF14 there's not very much to incentivize traversing it after MSQ is over. Yes, Fates and Hunts do that a little, but they feel like they could be more than what they currently are.