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Largely so far the content that has been reworked were fights either so basic they had nothing going on, or so unclear that they needed to be reworked so they didn't stick out like a sore thumb
I will gladly trade a few cutscenes and a few boss mechs for them to make the new player exp better every single patch. This game cannot survive without new players, period.
In my opinion, ARR could use updated VA. Yes, that'd be probably almost impossible, but being one of those that was too weirded out by the old VA and then quit 2 times before i finally got over it.. yeah.
It's like the last thing that holds ARR back at this point and the whole game would profit off of it.
On the other hand – hearing the VA improvie so dang much during the MSQ adds to the feeling of character development too.
I checked my old secondary account and Blizzard is so afraid of showing their old content and the level 1 experience that they just gave that account free access to the newest expansion AND a free character boost.. and it was not subscribed for at least 4 years or more.
To be honest, I didnt really like FFXIV before. I played it when it was reworked into ARR, and stopped like 3 or 4 months later, and then occasionally tried to go back over the years after I got bored of everything else, but would quit after a few hours. But I started again a few months ago, and I have played almost every day since and played through Heavansward so far, now going into Shadowbringers I think. It's fun, in a different sense than other mmo, where you have to progress your story to unlock content, and the story seems impactful enough. I like the gameplay for the most part, it's not difficult and there are some server timing issues but generally the gameplay is simple. The class or jobs variety is plenty and you can change around without making alts, you never really get bored unless you just dont like the game. And everyone is nice, very social, and I've yet to see any toxicity, although I'm sure it exists but I've yet to see any myself. The game is memorable, in fact the players can be memorable as well, I always see this male character player in Limsa Lominsa dancing in the same spot with a pair of spotted underwear with a top hat, or the bards who play songs by the main city aether hubs.
Yoshi-P is only 49!
Whatever this game's future and the direction it takes, some things still need much more improvement moving ahead. Not least of which is it's open world and the FATE system in it.
This kind of makes me want to go back and try and find 'Lessons Learned' interviews, etc. from after Cataclysm.
Loving the Matt takeover on this channel
I'm liking FFXIV, not loving, though a few good moments that almost get me there. However, i'm liking it. I understand why they have so much tied into the MSQ, but at the same point its also super frustrating at times. You can't deny it allows the story to play out, but with New Game Plus, a big/WoW player part of me just wants to spam and come back to the story later. I have to admit the lack of Voice Acting, and cut scenes as in compared to SWTOR, is grating at times. Bioware just got story telling so good there in that way. So when SE does it in ARR, and HW so far its great, and I'm drawn in, and then i'm like. "I want more.." And that is how you want the story to be.
But then you get into the lore dumps and I find myself skimming till the main points jump out, and then I que back in and pick it back up there. lol I find myself in a real torn position. I want to get to end game, and do all that, adn then maybe when I can just sit and enjoy, pick up new game plus and have at it. But then again there are enough hooks there to keep me wanting more, but stuff can be so drawn out that i'm about to tear my hair out.
The comedian Steven Wright has a Ship of Theseus kind of joke that goes something like this: The other day I came home and noticed that everything had been replaced by an exact duplicate. I said to my roommate, "Hey! Have you noticed that everything in here has been replaced by an exact duplicate?" He said, "Who the hell are you?"
Looks like it's time to go play some more FFXIV.
Yo anyone remember accuracy?
Mistake at the intro, FFXIV 1.0 is not a realm reborn. The reason it's called a realm reborn is because the realm got reborn after the disastrous launch of the original 1.0. I believe it's just called 1.0 or legacy FFXIV these days.
I remember soloing Ramuh with Titan egi
man I feel like a boomer since I know all the tactics of the bosses you showed at around 2:05 haha.
My first time through paretorium, I had no idea what was going on. I skipped all the cutscenes because I didn't want to be a dead weight to the team. The new ARR endgame dungeons/trials are so much better now. I wish I had this experience when I first played. One day I'll make a new character and experience those solo instance trials. Or new story plus
I attributed managing your TP was also a way to identify with your skill at the job. Been monk main and sure enough burning through your stamina (TP) was appealing to me. Remember this was still when it had all positionals. There was a cross class ability to restore like 400 TP and one would have to basically use it the moment your TP dropped below 600 to maximize length. On long fights yeah it basically managing from running out of gas while keeping up time. As for the dungeon changes I didn't dive deep into what changed but I sure was confused and surprised with bunch of bosses. Was making me think if my memory starting to go bad cause nothing I was expecting happened lol
I've been playing since ARR on and off, everytime i come back i'm like "how do i play my class, what is this thing" it's kinda a world of wonders the ammount of QOL things that have changed over the years , people always harp on the "how are bears and elephants flying thing" they used to not, we have a difference between flying and ground mounts but then the team was like lets add flying to ARR (cause flying was a heavensward + thing) and said why not let all the mounts just fly imagine if u had to use a ground mount to go to from the aethryte in western thanalan to the waking sands it was painful to an extent so addingflying was a must for new player experience, Cross classes was a very cool idea, but leveling a class to 30 then another to 15 to get ur job stone was a pain in the ass and not very new player friendly especially cause leveling to 15 was soo slow back then compared to now. due to lack of dungeons and such being past level 15 and fates not giving as much exp. there is so much that has changed to help new players over the years i would have to write a book but those are the big ones for me.
what sticks to my mind about how player focused this game is was when they stopped selling the game during the holidays because EW was so popular that servers are having a hard time keeping up with the number of log ins. they have a product selling like hot pancakes and they decided to fully stop selling it during probably the most lucrative time of the year (year end holiday season) so they can focus on improving the experience of the current player base. im willing to bet that many other companies if faced with such a situation will have their corporate greed take priority over taking care of their player base experience.
This is why I really don't think that they'll add some kind of skip point in 7.0 for new players to jump into the new expansion. All the work they're putting in to make ARR and HW better shows that they want people to play through this, not skip to the end. And that's why FFXIV is so different in the MMO space. Everyone who has gone through the story has this amazing breadth of shared experience. A new start point in 7.0 would do tremendous damage to the community. People put up with story skipping sprouts just barely as it is, most people look at them with pity, but you can bet that pity will turn to outright hatred if it every became a majority of new players. The devs understand that and understand the strength of the game is its story, not its end game hamster wheel so going back to make old content more accessible is the right way to make the game better for new players. Now if they'd only make Coils mandatory already.
played in 1.0, never got to endgame, but played on and off until heavensward, where monks broke me entirely, could not get past dravania because level 53 mobs was impossible to solo without potion, a chocobo, and some luck. Only returned near the end of stormblood and have been playing semi-regularly since.
End of shadowbringer to current state of endwalker, have been the longest streak of playtime ive gotten in the game.
and i must say, im really glad for the changes that was made from stormblood and onwards, because i would never have lasted if a lot of the old stuff was still around.
The FFXIV dev team is actually putting in the work of addressing the gameplay technical debt of the game in a way that no other MMO dev is willing to do.
Ffxiv tries to improve the entire game world rather than pushing players to the next expansion content, that is why its so much more enjoyable experience. You get to have experiences with other people at your own discretion, its a world to explore rather than a theme park ticket in an expansion that you will probably never need to come back to.
They place new quests in old zones, repurpose old content, and improve mechanics where possible, because they would rather every aspect of the game to be fun, rather than just keeping your sub running
Now they just need to rework the last boss of Haukke Manor HM. Please, SE. I'm so tired of wiping to it every time I get it in a roulette
I started playing in 5.4, the patch after they started to change things for people back in ARR, when they changed up the quest line for ARR and Post ARR, and removed a crap ton of quests, and I don't regret pushing through old ARR and HW to get to where I'm at in the game today
Accessability… going back to WoW in patch downtimes makes me realize why I left the game. No one will be doing the content you want/need. GL getting a M0 going much less gearing that way. Best to PVP to get PVE gear. It's terrible game design. Why are there so many layers of grind that take forever just to be able to step into M+ and raids. I don't understand it.
This video actually describes perfectly why I'm hyped about the Riot MMO. It a breath of fresh air, without the sandboxy "I cater to classic WoW andies" type of game design, with amazing lore on top
Eh, I'm really not a fan of all the dungeon reworks. The old dungeons had a nice cool uniqueness that meant you could learn the mechanics over time.
Sure, maybe you didn't quite know how that slime throwing boss worked. But you could look it up if you wanted to. Or learn it. And it's kinda nice/fun to learn.
Now all the reworked dungeons just feel the same as all the newer dungeons. Boring 10 minute slogs without interesting things to get into.
It's nice and all when a formula works well, but making everything super formulaic just makes it feel repetitive and boring.
stranded on an island? food? water? dude. i thought "where's my switch" and that's it 😂
I really hope a big overhaul to the collection and UI system is coming. I love the game, but it truly does have an awful experience when it comes to glam dressers / plates and vendor menus, and to an extent the map as well.
i think that since there is no "trial series" separate from the MSQ in these patches opened them up to have more resources to put on past content
I recently told a free trial player that just started Heavensward that they're lucky they can experience the Heavensward story without the Heavensward gameplay. HW is seen as great to this day because it had an amazing MSQ that had much better pacing than ARR did. But a lot of people dropped the game at the time because the gameplay systems were just not fun for many people and the savage raids broke a lot of statics. Speaking of bowmage, I was a Bard main at the time so maybe I am a bit biased against 3.0 gameplay because "muh mobility." It makes me really happy to see the changes they're making to the older content. Stormblood gets crapped on for having a less interesting MSQ compared to the other expansions but it was the start of the game getting back on track gameplay wise.
There was a big reason why Praetorium and Castrum were unskippable; in favor of new player experience.
Those two formerly were easily skippable and fairly easy to breeze through. The issue? Sprouts being placed for their first time in these instances get left behind by players who Blitz through it.
I even fairly remember two Sprouts long ago before the unskip system was implemented, they continued to view cutscene after cutscenes that were queued up due to the party just bum rushing the raid dungeon. It was awful cause one of the Sprouts I played with was still viewing cutscenes when Lahabrea was already finished. I knew they were there to see what the story is and they barely get to experience the raid dungeon they were told by the game to play through.
Wonder how many players started a second character just to go through the main scenario story line a second time, & you get to do things twice a week.
Bellular gaming is in the honeymoon phase of ffxiv. They have not been around long enough to notice any problems.
For the longest time I've felt like I've out grown gaming. FFXIV is the first game that was able to re-ignite my gaming spirit. The story is best-in-class in every way.
I've hated most of the dungeon boss changes ever since even back when they added aoe ground effects to aurum gigas fight, because I enjoyed secretly laughing at groups that didnt know how to do mechs.
To be fair, I disagree with your TP being shit approach near the end of the video. MP management is an afterthought in XIV, and I'd love to have more strategic gameplay back. It's almost completely reactionary, which is fine, but it could be better.
Though it take times and effort, they are keep working on so called "maintenance" part. Got to say they are best team to fix things
As a noob FFXIV player this was complete gibberish to me, at least the beginning of the video and a waste of time. It's also not clear and easy to listen to. Maybe talk more slowly and open up your mouth…
I started around the time of Leviathan in ARR. Having recently NG+'d ARR (not the post patch content yet)…. the new additions to ARR are so much better than what was there before, and honestly while I would like to have a few of the older dungeons for nostalgia purposes… the new end is just so much better and far more in line with the rest of the game.
Moving in from Fomo and just ignoring that feeling has made FF14 such a great experience and made me see how many modern MMOs and lots of games in general just fall short in comparison specifically Destiny and alot of aspects of modern WoW.
So I played the game first time around 6 years ago and I left because I just didn’t feel it working. Now I restarted two weeks ago and this game is amazing. I’m loving it. I’m level 58 now and now I can’t put it down.
the hardest content i have ever done, is being Titan Extreme, with almost 3 seconds of delay back on the PS3. before EU got better servers.
you had to wait for the landslides, and count to 5 before you found out if you actually got tagged by it.
I did play in 2.x and it wasnt shit…. in fact it felt more like a mmo then
Speaking of WoW's new player experience it was really jarring for me mainly story-wise which I think is why FF grabbed me so much more. My friend wanted me to get into it so I and a couple others created some undead and started to go through it but as I was dropped in had no idea what was going on. I was already in the middle of a war, it introduced characters it assumed I already new about and plot points that I knew and the same went for when I created a human but not as bad
Many have sailed this ship of Theseus over the years and because it keeps changing the whole time and so many things don't stay the way people remember them the meme of "mentor chat" was born on Twitch. People giving outdated advice because they remember a creaky plank in places that have been overhauled months ago.