How do the Melee Jobs compare to Each Other?! FFXIV Dawntrail



Let’s compare the four Melee DPS of FFXIV; whos good at what? Whos bad at what?

Monk Guide: https://youtu.be/fTt7xGmAM0A
Dragoon Guide: https://youtu.be/IroRRUYzb30
Ninja Guide: https://youtu.be/K-cvuYT7g1k
Samurai Guide: https://youtu.be/UnkxGByubLM
Reaper Guide: https://youtu.be/aEQykgAW4M0
Viper Starter Guide: https://youtu.be/qbw5Fx6_qLA
Viper high level Guide: https://youtu.be/Vnml0LCwnq0

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Music Used:
FFXIV Dawntrail – Starless Skyline

#ffxiv #dawntrail

Chapters:
00:00 Intro
00:34 Monk
04:05 Samurai
07:17 Dragoon
10:17 Reaper
13:30 Ninja
17:01 Viper
20:01 Final Summary
21:23 Fun Fact

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30 thoughts on “How do the Melee Jobs compare to Each Other?! FFXIV Dawntrail”

  1. I can't figure out why, but I find Dragoon's double-weaving unbearable but find it really fun on Viper.

    I intend to main Melee in endgame content after getting comfortable with fights on Summoner, and I think Monk still might be the job for me. Theme and comfort really carries it above other melee or me!

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  2. I'm a melee main! The six melee jobs were my first jobs to get to 100 once Dawntrail released! I have and always will be a Ninja main, however. Its intricate burst and all of its stipulations have become ingrained into my very being. While I do like Viper, and hardcore agree in it being the simplest melee dps (I can really only attest to its difficult in comparison to the other melees), I find it exceptionally boring a lot of the time, especially in comparison to Ninja's complexity. Reaper is the other melee dps I play regularly, and I really enjoy it! It's also very very simple in my opinion, but the speed of its Enshroud burst offers more entertainment and comfort than something like Viper, for example. Outside of those three dps jobs, I have not seriously played the other melees too much. I can easily pick them up for casual content, but have not made much of an effort in terms of optimization or consistency. I have to say, my favorite of those three is Monk, i think. Its high skill speed reminds me of the business of the Ninja burst, and its simple, telegraphed rotation helps in learning the ins-and-outs of the rest of its burst.

    Overall, my melee ranking is as follows:
    Ninja > Reaper > Viper > Monk > Dragoon/Samurai

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  3. Earth's Reply always has my back. I remember doing M4 for the first time and she pulls out the big ahh laser gun and everyone was figuring out the side by side blasts, and then the giga laser.

    Since we were basically huddled under Wicked Thunder at that point, that limited ranged of Earth's Reply is good for extra heals

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  4. My favorite melees are: Dragoon, Reaper, Viper, Ninja, Samurai, Monk. I like playing melees as DPS.

    I don't fully agree with Dragoon having 5 star raid support. It only has Battle Litany. While very powerful, in my book it's not enough for 5 star. It may be just enough for 4 stars.

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  5. I still don't like the MNK changes even if it functionally plays the same because I liked keeping track of the Dot and Buffs. Same with viper. Its almost mechanically the same as before but feels completly different to play because of the lack of something extra to keep track of. I kind of wish they would revert one or both but I know that a lot of players enjoy the changes
    😞

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  6. My problem with the Melee category is very secondary but more that they have the worst stereotypes in the game like:
    – Dragoon: Bad player who loves dying and tanking the floor
    – Ninja and Samurai: Weeb loser
    – Reaper: Edgelord who loves Shadow the Hedgehog and Zenos too much
    – Viper: Weeb Kirito loser fanboy
    – Monk: Haha it sounds like Monkey. You just mash the monkey buttons. (OK think Monks have the least stigma out of them)

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  7. So far it's been (the ones I like)
    MNK: do a really fast rotation that constantly changes, adhere and add to raid buff scheduling, keep track of light or dark side rotations every 40 seconds, use the fidget spinner when unable to melee, be a co-healer when Riddle of Earth is up

    NIN: do a fast rotation involving managing kunai that comes in even numbers but cap at an odd, manage a list of Ninjitsu, execute your vuln and damage ups in line with raid buff schedule, weave, throw ranged when unable to melee, use an outdated and awkward gap closer

    SAM: hahah, sword go SHINK, big SHINK every 60-120 seconds, don't care, didn't ask what the raid is doing

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  8. I'm a dragoon main and I fiddled a bit with mirage dive smuggling this tier. I have to say I do not recommend it at all. Whether or not it's a gain is dependent on kill time and when doing it you often run into collisions with wymrwind thrusts. Since wyrmwind is 440 potency, when you can fit two of them under buffs that's a better gain than the extra 200 from mirage dive and the sheer volume of ogcds in the burst often means the extra mirage dive gets crowded out of buffs anyway. It's a cool optimization, but I think it's only really useful for specific kill time/parse optimization where you've mapped the damage rotation for the entire fight precisely.

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  9. I was told that Ninja's Mug will boost the damage inflicted by the Limit Break because of how the effect is worded. I haven't actually tested it, but assuming that it does, I am curious if that quirk still applies to Dokumori

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  10. Well, as you know, I am abysmal with DPS. Not scared of playing them, but I just feel at home with tanking and healing. But DT has forced me to play DPS (Which is odd, considering the opportunities of EW) so I decided to sit and listen to the entire video, with the assumption that everything is played at max level (which would make sense for a class analysis). This has been kinda eye-opening. Maybe I was looking at DPS the wrong way. But it seems like with an explanation on how each melee DPS works, I feel a bit better about trying them. Amazed I've been playing for over a decade and haven't even leveled a single one. I will sit down and watch the individual class videos (which I think is a cool idea), but seeing them compared to the others in their group is a great way to look at them as a whole and how cohesion works in party and raid groups. Also, the term you're looking for instead of "gap widener" (lol) would be "disengager/spacing tool"

    Great Video. Probably will try Monk or Reaper first, as I am comfortable with resource management being used to playing a lot of Dark Knight/Sage.

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  11. Not gonna lie, I watched mostly to hear how you were going to pronounce Geirskogul, because I sure as hell can't.

    Also VPR boils down to taking NIN ninjutsu opening them up and then going apeshit the second the buff comes up.

    Spot on with SAM with ratings. MNK I'd make entry difficulty higher.

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  12. Honestly, I think Samurai isn't a bad choice for a first melee, thanks to its somewhat cyclical nature sub-90 (I haven't leveled it to 100 yet, so I'm not sure if that changes). I may be a little biased, though, since I played it from Heavensward all the way to Endwalker in early 2022.

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  13. When I first started playing the game, I started as an Arcanist, I slowly worked my way to all of the classes after I actually bought the game (was a free trial player up until I completed Heavensward), I was drawn to Dancer immediately when I first got the chance to unlock it, same with Reaper. Reaper was my first melee I unlocked, and the class I mained up until I got to Garlemald in EW when I capped it (EW was the current expansion at the time). I returned to Dancer and stayed with it until DT dropped.

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  14. Great video! Just started watching your channel to plan what I play next and improve on what I currently play but I have to ask; what is the little carbuncle icon you have on alt+-? Been noticing it and my own speculation is driving me crazy lol

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  15. Videos like this have been a help for me to find jobs that I feel like I should try out. I love optimization, but, ironically, that leads to me feeling frustrated once a job starts feeling super linear. Ideally, I want to play jobs where I feel like I can do what I want, how I want to do it, all while still aligning with what others need. Red Mage has mostly met that with the B&W mana balancing and its various OGCDs that require accel/swift use to displace GCDs to use as soon as possible. For the Melee jobs, I've struggled to find a job that fits that feeling, but Ninja, for some odd reason, has felt the closest. I want to feel, exactly how Susano would put it, "wild, pure, and forever free."

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  16. Viper is literally the duel wielding sword job I've been waiting years for. I love it but i wish it had its own defense option other than the standard options for every dps and it got its noxious nash back in some way. How you gonna have a viper without poison?

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