Healing in FFXIV is FUN



healers are cool and fun


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32 thoughts on “Healing in FFXIV is FUN”

  1. Today i was just memeing to mentors in novice chat, about the fact healer cryed for harder content because too bored of pressing 1/2 and ogcd heals, then SE in this tier gave that with more damage overall to heal, but now is too much, so there we are in shortage in PF…i pissed off so many healer main and they started ranting abouth dps not using mitigations…worthed and i enjoyed every single salty rant

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  2. So, I think the criticism that "healing is easy, just spam glare" comes from players who are very good at the game and have optimized fights to the point where they can get by with only oGCDs and they already know what will happen at every moment.

    The difference between healing in a static and healing in PF is pretty drastic though. In a static, things are consistent and you are never guessing what other players are going to do. In PF, you not only have to keep people alive, you have to anticipate the things they'll do to not be alive anymore and correct for them.

    I would agree that "healing is boring" in optimized environments. When you have the fight down to the point where you're just pushing Glare/Dosis/Broil/Malefic for 90% of it, it gets less fun. But the core job is fun.

    I will say, there are better and worse ways to give healers damage. The GCD damage button you get is, imo, the worst way. Phlegma is my favorite healer damage button, followed by Pneuma and Earthly Star. I like buttons that are on cooldowns so you only have to use them occasionally but where you use them is very important, so you can plan around the healing you are doing. I want more long damage cooldowns on healers and less "spam Glare."

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  3. I'm a new player but i'm looking to get into raids but I really don't understand where to begin, I know this isn't really your topic but i'd be nice one to cover for healers looking to get into end game content

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  4. 60 totems so far towards Barby Ex mount. Had a NIN with vuln stacks or was dead for half of every pull and I don't know why we didn't kick him. When stack up marker+double flare happened I'd be holding Holos hoping it's enough to save us having one fewer person for stackup. We died anyway because RPR ate an aoe on the way to stackup marker. "What happened? Heal issue?" asks the tank. So let me get this straight, two people were already dead while you were standing still waiting for your flare to go off and you didn't notice? Do DPS AND tanks not see what's happening in the game above their hotbars? Healing in this game is shitty unless you're only running content with a static.

    I'll never understand why we didn't kick that NIN. They were standing out in Africa while we were all in stackup markers on the wall waiting for hair raid to go off. He was so oblivious to what was going on.

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  5. I feel like the argument of "If I want a more complex dps rotation, you should just go play Tank/DPS" is a bit flawed since I don't see any reason why at least one or two Healers can't have somewhat of a dps rotation. And it doesn't even have to be as complex as a normal dps rotation, WoW healers have a small dps rotation built into there rotation that is only 3-4 buttons. I feel like giving a couple of healers a more complex style rotation and having at least one healer with the more simple style of damage dealing we have now is fine. It appeals to everyone and allows for more people to get into healing overall.

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  6. For their DPS, I feel like something small like having the DoT ticks have a chance to reduce the cooldown or Assize/Phlegma or gain a free Energy Drain would go a long way to make it more fun for me, in many ways. There are healers who enjoy healing but want content where they aren’t healing (FATEs, Trusts, solo quests, etc.) to be fun and engaging.

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  7. As a person that does log runs, not as a healer but tank/dps, even though SCH is my favourite job to prog as, this is mainly due to one thing, healers are boring when optimized, because all you are gonna do is spam 1, and then heal when you know its gonna come, there is 0 random things, 0 adjustments 99% of the time, there is just broil, again, again and again, that, not only is a 1 way street into carpal tunnel, is also one of the asenine gameplays in this game, at least for me

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  8. Honestly, they don't have to make healer rotations harder, just more interesting. Make it so that your single button becomes a single button combo like some classes in pvp, maybe give procs to astro, they love the rng right? Give 2 dots instead of 1 to sch, etc. Nothing too much honestly. It's just to keep your mind occupied a bit.

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  9. I like Sage. As someone who plays more DPS and Tank, Sage is that job that kinda addresses the gripes people may have with healing. You literally attack to heal your tank and the job is optimize around layering your shields since they are on such short cooldowns. With part of your skill set giving you MP and a short cooldown, it's pretty much telling you to use your kit more actively.

    Plus visually it just clicks and makes more sense to me. Seeing the barriers spread out lets me know right off the bat who I definitely reached with my shields, saving me a bit of time confirming who I may have missed cause a ranged is off on their own or in a dungeon or hunt where sometimes elevation or even line of sight is a factor. Also in easier content, it lets me play around more with the kit then I would in Extreme and savage. Even in Extreme I got some wiggle room depending on the mechanics. Letting me get some practice and experience and just test all my skills in less do or die situations.

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  10. I can't relate with the "healing is boring" argument. I actually enjoy healing especially as a shield healer. I have GAD and not being in control makes me damn scared so preparing shields is the most fun I ever had in ffxiv. There is so much Serotonin gained in perfect mitigation and then getting an explosion of commendations. DPS on healers is overrated and I leave it to the WHMs. And besides I constantly have something to do as a healer. So far everything gives you enough time to prepare and I'm glad it is that way. (I would wanna do Savage/Extreme and even Ultimate but I'm still doing MSQ and I'm no where near getting best in slot lvl 90 gear)

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  11. This is a great video and I like your opinions and I also like it that way. I main healing job/class on every game I play (FF11, WoW and FF14) and yes the healing in ARR era was focusing on healing but later they changed it to "Heal less more dps". so in this patch and after people complain of "make healing interesting", they made healers do more healing so people are not used to it and quit healing because of it. and no I dont want them to change it. I want people to change their image of being a "Healer" and this is my personal opinion. also people need to try to pf more to know about healing lol

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  12. Jackie Fuckin Chan 🤣😭🤣😭

    I’m a filthy casual WHM teaching my sprout BFF WHM. We wanna savage someday as a duo but as scared AF. Just the thought of getting roasted online from some parsing butthole makes me shy away.

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  13. I feel like it's too easy on regular content and kinda boring. But on difficult modes, people tend to blame you when they're the ones not avoiding damaging abilities or using mitigations.

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  14. FF XIV .. i main white mage. The game is based more on punishment of failed mechanics. Failing first time will do around 60% of your damage and apply the debuff, and a 2nd failure results in death. Can't heal through it. Chip damage just gets a cure 3 or medica 2 and then back to DPS. I think the heavy bleed attack this tier only throws people because we're used to just looking at health when the attack actually hits, not 3 or 4 gcd's later. edit, Oh geez I posted this before finishing the video. I think the reverse reverse in your thoughts. I think casual healers end up using MORE of their buttons because people don't care about the mechanics and soldier on through damage puddles. In savage content usually unavoidable damage doesn't come in a rate that goes faster than your main ogcd choices.

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  15. Healers used to be more focused on healing but the developer somehow went to "more DPS less healing" they find out they fked up on this expansion and made healers heal more and less DPS but instead, people just quit healing.

    ARR-SB Healers are way too difficult YoshiP changed the healer gameplay by making them viable by everyone, then we have healer spikes but they're less entertaining to play, we used to have like a lot of useful buttons like the old AST card system, SCH Selene and Eos is not just glamour but Selene actually buff the party.
    the main goal is to keep the healer viable to everyone but the way the game is designed the healer must do more dmg things, and the devs realize they make a big mistake and try to revert back to more healing and less DPS, but sadly the DPS check on current tier is too tight so healer keep dpsing and less healing.

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  16. I main as a Sch/Bard, abd I've never found healing to be boring. I think those that complain about healing being boring are either in

    a) an FC and run dungeons with those people meaning they have a fairly optimized experience.

    Or b) run content with friends which also leads to an optimized experience.

    I usually use PF or the Trust/Duty support, or my FC when they are online (which is rare lately since we are smallish). And when healing strangers, well it;s never boring, sure you can get an amazing group, but you can also get a mediocre group, a group of sprouts, one where the tank refuses to mitigate, runs ahead pulling wall to wall, leaves the DPS struggling with mobs, etc.

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  17. Agree 100% with your position as the right take.

    I wouldn't mind the damage kits being more distinct, but healers don't need complex damage rotations or proc systems. DPS have those because THEY don't have to watch health bars or be concerned with boss mechanics outside of "Where do I, specifically, need to go". Healers have to be thinking about when to use what mitigations (at most, DPSers only ever have two, and many only have one), tank swaps, stack vs spreads, rapidly healing between multi-hit attacks (e.g. P5S Surge/Squal), positioning (Light Party stack mechanics are almost always based around the healer, so the healer goes to the right place and DPSers just look for the #1 or #2 over the healer's head to know where they need to go), health bars, their own resource stacks (Aetherflow, Lilies), CDs, and MP (which is at least vaguely relevant for healers while no DPS has to worry about it other than BLM)

    Making one or two healers have a bit different damage focus (e.g if SCH had another DoT and SGE dropped its DoT and got a 1-2-3 rotation instead with Kardia healing) I wouldn't be opposed to, but making all of them that is just silly, since we'd just replace one kind of homogenization with another, and AST has enough to deal with with cards and WHM is the straightforward healer and already breaks up GCD spam with Lily GCDs.

    Your take I agree with overall. Healing is FUN, and the people complaining are largely people that want to play DPS but either want better ques, a carry, or were forced to being "green DPS" by their raid team and are complaining since they REALLY want to be playing a DPS Job instead.

    For those of us that actually like healing and are real healers, healing is a blast!

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