Gladiator of Sil'dihn Guide – FFXIV Criterion Dungeon Boss 2 (Another Sil'dihn Subterrane)



This is a guide to Gladiator of Sil’dihn, the second boss of the new criterion dungeon ‘Another Sil’dihn Subterrane’ in Final Fantasy XIV.

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0:00 Introduction
0:46 Specter of Might
3:45 Sculptor’s Passion
4:08 Curse of the Fallen
7:00 Hateful Visage
8:32 Accursed Visage
10:21 Curse of the Monument
12:59 Credits

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8 thoughts on “Gladiator of Sil'dihn Guide – FFXIV Criterion Dungeon Boss 2 (Another Sil'dihn Subterrane)”

  1. The gold silver debuffs confused the hell out of me cause the description is saying that they can be cleansed by gold/silver flame aka the same colour to your debuff. Its just straight up trying to trick you

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  2. On the dodge to break the chains, if you wait for the second AOE to appear you can just run direct to your corner. If the AOE's are E and W then the dodge will be NE and SW and if the AOE's are N and S the dodge will be NW and SE.

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  3. For Specter of Might have your Tank prepull the boss about 2/3 south or north (whichever way the adds are going to dash) so that your melee jobs can keep full uptime on this mechanic regardless of the pattern. If you wait to pull the boss until during the dashes your melee are likely to lose 1 or 2 GCDs due to be outside of range for a moment while repositioning. Since the first one is always south you can simply pull the boss south at the start of the fight immediately.

    For Hateful Visage 1 there is always one quadrant near the boss that is 'safe'. You can have both your tank and your melee dps (if you have one) go to that quadrant every single time for maximum uptime. Also you should always dodge the 'checkerboard' diagonally so that it is just one single movement instead of two individual movements as you show in this video.

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  4. Great guide as usual! Finally understood clearly what is going on with Specter of Might.

    On a different note, since you'll most likely make a video on Boss 3, will you be touching on the JP Braindead strat for the first teleportation mech? I've seen it pop up quite frequently on Elemental PFs

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  5. For the cursed specter of might 2/3 pattern, I would not recommend lining up at the two and moving but instead using the sort of curly circular patterns you can see on the sides of a/c in the diagram, just stand in front of them near the 3 charge and you will have much more time to properly dodge. You have plenty of time since it will always be 2/3 if neither maxes charge on the first one, and you know which will be 3 based on which is 2.

    Although they can be in different orientations, it can only be 1/2, 1/3, or 2/3

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  6. An advice for people that have problem going to the second safespot behind the gladiator during specter of might, the snapshot of the move seems be the moment the lines disappear and they start the rush and not on the moment they stop to cleave so you can actually move during the rush and reach the safe spot sooner.

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  7. Alternative for Curse of the Fallen: Puddle goes South, Everyone else North. Then North group manages the stack to spread or spread to stack.

    And thanks as always for another clear guide 😀

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  8. God I love these lectures. The top down view is how I learn best. Once I understand what's going on from this perspective, I can watch other guides and other strats to see what they actually look like in game, but I need this first to understand the real footage strats.

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