Gearing in FFXIV Needs to Change!



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23 thoughts on “Gearing in FFXIV Needs to Change!”

  1. I just wish they would reduce the number of clears required for a savage piece exchange. The amount of tome accessories needed this tier really makes this a pain as it is currently.

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  2. I completely agree that savage gearing needs to change. I personally would like the ability to play the game more to get gear. It's truly obnoxious that each person can put an equal effort to clear the content, but only 1-4 players can actually receive gear for the effort based on RNG. Locking people out of getting gear for the week just because you got unlucky feels absolutely terrible. They should either allow us to repeat the fight until we get something, or just make it so that everyone who contributed gets a guaranteed RNG coffer and upgrade material. Nothing feels worse as a healer than dealing with the massive healing requirement of P8S and then getting shafted by not receiving a single item for my efforts.

    I also think that crafted gear is such a spit in the face of savage raiders who took the time to get savage gear in the previous tier. There is no good reason, in my opinion, why crafting gear should be 10 IL higher than the previous savage gear. This entire gear system makes me feel like I completely waste my time achieving anything in the game. Crafted gear should be the same IL as previous savage gear's IL, or even 5 IL less than previous tier. I understand that they want to prop up crafting market, but that is such a terrible excuse for invalidating people's hard work.

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  3. I like the idea of being allowed to trade your raid gear with the same item for a different job. That could cause a lot of items to be listed in vendors though (it would need a separate listing of each tank helmet for every other type of helmet) so in terms of programming, it may be better to allow the person to trade in the item to get a coffer of that gear they can then open on whatever job they actually want that item for.

    Another possibility is grant loot similar to dungeons. If it's your first clear for the week, automatically give the player an item for the job they are on that would normally drop from the floor or an upgrade item. That way, everyone gets an item and aren't screwed by RNG when in a PF group and get unlucky with bad rolls. We are on week 7 and so far, I've rolled 0 left side pieces, 0 accessory upgrade items and only 1 twine. I did get lucky and get my weapon on my first P8s clear but I don't have the armour.

    The spread of loot on the floors could be rebalanced too. Specifically the upgrade items.

    I think the coating (accessory upgrade item) should be purchasable with floor 1 books and the twine (armour upgrade item) should be purchasable with floor 2 books. Maybe also have them drop from those floors too and then have both drop from floor 3.

    They decreased the amount of books needed for head, hand and feet gear from 6 to 4 this tier which is better balance but I think it needs to be adjusted a bit more.

    Accessories should be 2 books.
    Head/Hand/Feed should be 4 books.
    Legs/Armour should be 6 books.
    Weapon should be 8 books.
    Upgrade items should be purchasable with the same books you use to get the raid item.

    With accessories costing 4 tomes, it's almost like the game is saying they are equivalent to your head, hand and foot gear which is not true.

    In regards to unlocking savage on the odd numbered patches though, I disagree. I don't think it should be unlocked that soon.

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  4. just allow people to queue in personally as min ilvl and not count them towards chests penalty, it'll make experience players enjoy content and help out struggling parties in pf

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  5. just give it the same loot ruling that normals have. one roll won per floor per week. it'll help sustain more people playing the floors a bit more, more chances for PF people to learn the fight and filling pf, and helps people gear, because some people are legitimately super unlucky and wont win a single roll for weeks so they can never advance their gear at all.

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  6. An even easier solution…. remove the dumb arbitrary cap. And let every player recieve the savage loot, its dumb for you to get lucky or be penalized for clearing the latest hardest content… The entire endgame looting its badly designed (but well implemented for the purpose of people to be enslaved to buy suscription monthly)

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  7. I want role-based tomestones.
    If I clear an expert on a DPS I would get 90 DPS tomestones of my 450 DPS allowance, meaning that once I cap my DPS tomestones I can still gear tanks and healers.
    For a game that boasts that you can play anything whenever you want they sure do try to make that difficult.

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  8. Everyone want to gear fast but nobody considered what would happen to PF if everyone gets BIS on week 4, what about those who work and can only play few hours a week and take longer to clear, PF is dead by then, you guys do not understand the reasons behind this system and most who complain even have static. FFXIV became better in gear system than ever before and let them be with the way it is now, I don't want it ruined, even when I get frustrated sometimes, it reminds me why it is implemented this way. Yoshi-P himself plays this game among the devs who do it and it is also a bit of a Japanese thing "hoping to win this item" and if not, well, next week! At the least be grateful a book is dropped. I do not want to have the gearing to be so fast that people who are slow in raiding can never catch up anymore!

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  9. good vid. I personally like the idea of gear piece exchange. wanna play as another job? exchange. want a piece of glam? farm.

    that ending song scared the poop outta me.

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  10. I agree with first and final turn being faster whichever method they choose but 2nd and 3rd turn gear distribution should be the same minus twine/shine

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  11. Healer gear isn’t much of an issue gameplay wise. The pf ilvl limit is the issue. The healer dps isn’t going to be the reason you don’t clear the enrage. I am a healer main so I might not understand this tbh.

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  12. I agree with basically everything you said. Some kind of gating needs to exist and anybody calling for it to be completely removed is basically wishing for the game to be dead the majority of the year. That does not mean however the system can not be quicker and more friendly to multiple roles.

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  13. The best solution is to allow people to get a 2nd and 3rd page per floor playing different rolls. Example: I kill P5S as DPS I can get my usual roll chance a week along with a page. Then if I go in as a Tank I can get a page, but not roll on a chest and still penalize the groups 8/8 weekly. Same would apply as going a Healer. It would could keep PF Bumping and keep the games longevity to play out! So people can host page runs, or join page runs giving them a reward if they choose to fill in roles outside just 30 tomes! And the add up of pages per week would allow people to gear alts at a decent pace I would think.

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  14. A lot of good points made here. I would also add that the dev team has just completely been irrational in terms of how many tomestones you can get per week, we are still at 450 that can be obtained per week and if I remember correctly that number has been implemented since way back in the Heavenward expansion.

    We have a lot more jobs to gear up in this game now than we did back then so it makes no sense why they haven't raised the cap on that all these years.

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  15. This problem will be massively compounded if Criterion Savage requires a high amount of 8-man savage gear to prog. When melees/DPS are getting funneled gear, it would not surprise me if the tank/healer shortage there is 10x worse.

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  16. I agree, gearing system from savage needs to change. If nothing else at least remove penalty after clearing so those can help others who still haven't cleared without feeling like crap.
    Where do we need to shout/comment so devs can take notice anyway?

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