In phase 4, Ladonsbite, Shadowbite, and Rain of Death technically do more damage than Burst Shot, Refulgent Arrow, and Heartbreak Shot. I wonder why you decided to stick with those single-target skills in the recording.
8:43 Little Offtopic but as someone who played MMOs for maybe 16 Years? Using Bossquotes for mechanics but dont care to give them voicelines is for me one of the WORST designed Boss Mechanics i ever see since i play MMOs
I mean Lotro had this back then in 2008 and it was often for very trivial mechanics, i dont know if they already did this but i rly hope they use this new "red textlines" from the current Trials for UCOB that will help a lot
15:20 Picto is imo a rly strange spot because he has a strength that until now only some Jobs like Darkknight has, when you watch at DSR at the end of EW even when DRK was the weakest tank dpswise, he was still very strong in DSR in the Thordan Phases because DRK has literally no problems with downtimes in fight, compare to Gunbreaker or even Warrior
But now we have a Caster that should be dps wise on the same lvl like a Blackmage that gets even stronger when he have downtime in fights and thats the point where things go crazy.
I would definitely say tea and ucob at content were easier. Ucob took us way longer on content but the mechs are still a big step up from og ultimates.
I'm not sure either what they'll do with Picto either because balancing the need to paint with being barely stronger than jobs that don't have to do that hassle is a problem in itself, they could increase painting cast time to 4 seconds (and recast to 5) drop the raid buff from 5% to 3%. making downtime actually difficult to stand and cast, but realistically again if your reward for optimizing that painting isn't that great why even bother? That's also why MCH is kinda cursed because if BRD and DNC needs the help of teammates to improve their dmg and even when maximised a MCH was able to easily outdamage them , then why bother with BRD and DNC at all? Sadly balance in a game is difficult to do when all these variables enter into play and at a certain point ppl should accept the state of things, the importance is if jobs are viable and ppl don't simply lock spots. Which sadly it's something that won't happen anymore in XIV as the game increased in popularity and all
In phase 4, Ladonsbite, Shadowbite, and Rain of Death technically do more damage than Burst Shot, Refulgent Arrow, and Heartbreak Shot. I wonder why you decided to stick with those single-target skills in the recording.
8:43 Little Offtopic but as someone who played MMOs for maybe 16 Years? Using Bossquotes for mechanics but dont care to give them voicelines is for me one of the WORST designed Boss Mechanics i ever see since i play MMOs
I mean Lotro had this back then in 2008 and it was often for very trivial mechanics, i dont know if they already did this but i rly hope they use this new "red textlines" from the current Trials for UCOB that will help a lot
15:20 Picto is imo a rly strange spot because he has a strength that until now only some Jobs like Darkknight has, when you watch at DSR at the end of EW even when DRK was the weakest tank dpswise, he was still very strong in DSR in the Thordan Phases because DRK has literally no problems with downtimes in fight, compare to Gunbreaker or even Warrior
But now we have a Caster that should be dps wise on the same lvl like a Blackmage that gets even stronger when he have downtime in fights and thats the point where things go crazy.
I would definitely say tea and ucob at content were easier. Ucob took us way longer on content but the mechs are still a big step up from og ultimates.
I'm not sure either what they'll do with Picto either because balancing the need to paint with being barely stronger than jobs that don't have to do that hassle is a problem in itself, they could increase painting cast time to 4 seconds (and recast to 5) drop the raid buff from 5% to 3%. making downtime actually difficult to stand and cast, but realistically again if your reward for optimizing that painting isn't that great why even bother? That's also why MCH is kinda cursed because if BRD and DNC needs the help of teammates to improve their dmg and even when maximised a MCH was able to easily outdamage them , then why bother with BRD and DNC at all? Sadly balance in a game is difficult to do when all these variables enter into play and at a certain point ppl should accept the state of things, the importance is if jobs are viable and ppl don't simply lock spots. Which sadly it's something that won't happen anymore in XIV as the game increased in popularity and all
Its worst ultimate because they didn't bring back the light rampant balls preventing you from making headlines with a cursed light rampant strat