Full Yoshi-P Interview w/ French Media – FFXIV Dawntrail



Source: https://www.reddit.com/r/ffxivdiscussion/comments/1e2lsfg/recent_yoshi_p_media_comments_french_edition/

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41 thoughts on “Full Yoshi-P Interview w/ French Media – FFXIV Dawntrail”

  1. @14:30

    Eh if you're taking that stance, I'd argue Delubrum Reginae doesn't deserve the Savage moniker either. Even CLL has more attention checks while DRS mechs is easy to just follow people outside of the 3rd boss. It's clear it's designed to be very simplified to allow the breathing room of bringing so many players. Also, as long as lost actions and logograms exist, these contents will get trivialized.

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  2. Limsa being broken up between upper and lower areas is a issue I see get bigger with each xpac major citites. Its unnatural to be upstairs and look down at the aetherite and see no one there

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  3. One the few changes that 7.0 made and i missed entirely before: When you create a New Character and choose a Class.. it now tells you which Class is a Tank, Healer or DPS. Thats far better than just telling you "Uses Magic. Uses Weapon."

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  4. Really hot take, but here it goes: XIV needs to look at Destiny 2's gear/progression systems for inspiration, at least in the content islands like Exploration zones. Say what you want about the game, but the gear grind and progression are probably one of the best parts of the game and are a large part of what keeps it relevant.

    The way classes, perks, and gameplay interact mean that a single new variable being introduced causes a community wide re-evaluation of the current sandbox, including builds etc. Weapon crafting being introduced allowed players to chase guns, disassemble them into patterns, and unlock a buildable blueprint of the weapon with a pool of perks to choose from. One weapon can be used for different builds, even inside of the same sub-class. Perks like demolitionist regenerate grenade ability energy and reload the held weapon when a nade is thrown, but the same gun could have Strategist on it, which regenerates class ability energy on kills. Having armor and weapons with customizable perks that interact with your class (or job) kit translates to a really rich level of replay-ability that can even make running otherwise boring content fun if for no other reason than to try a new build.

    I only say this with such conviction for two reasons: First being they are openly discussing systems that are pretty similar in their mechanical conception, and having reference from someone who already did the work is a more efficient and informed way to engage with something so esoteric. Second reason being that despite all the negative attention the game gets, Destiny 2 is also carrying a decade plus old IP off the back of a massive light vs darkness existential threat level story and the game is doing the best it ever has. There's something to consider if someone is bucking the trend of an otherwise dying part of the industry (GaaS).

    Edit: Quick third point I just though about. Destiny 2 has also managed to essentially remove vertical progression through 'levels' or 'power' from the game, outside of a superficial grind that is just there to make you feel like you progressed through the campaign. There is upward syncing in the game now, so even a brand new f2p player that just finished the tutorial can jump into a free raid or dungeon with their friends. I dont ever see the trip to level 100 being removed from XIV, and it shouldn't, but I really don't know if spending time grinding levels is best from now on. Maybe we could spend that time running content and working on gear sets and having agency with our characters from a mechanical perspective.

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  5. In terms of features that are due for an update, I think glamour storage is woefully inadequate given how popular glamour is and the huge number of pieces it is reasonable for players to want to store. I also think Limit Breaks seriously underdeliver on both fantasy and mechanical benefit. Healers never get to use it unless something has gone horribly wrong, and even then only LB3. Tanks have to use it a handful of times during specific fights to avoid a wipe, and otherwise must never hit the button. Also… why the hell can you only cook about 1 in 10 fish you catch? The logic isn't working for me.

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  6. I think what would be nice rather than set bonuses being ability / stat improvements, it would perhaps be a cosmetic effect or something?
    Viper Crits during Reawaken phase makes a bonus spirit attack your enemy?
    White Mage heal crits causes a field of flower to bloom around your target?
    Paladin wings a permanent (but smaller) cosmetic thing?
    etc etc etc. Just something to prove that you have done something extra for your armor. Kinda similar to how relic weapons grow in visuals.

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  7. XIV likely won't change the formula. Level 200 by 12.0 if the game is still getting content.

    For the job, can they pin progression of MSQ at level 30 so it would pursue those to get their job stone unlocked? There's also speculation they may reduce the new jobs to one after 7.0 though those new jobs are the big selling point. We're due for a new tank and r.dps, unless they just do tank/healer.

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  8. All I know is that I never felt like I wanted to be able to ride my mount more than when I got to Solution Nine. I realize most of what you need is at the arcade, but running from aetheryte to aetheryte in the rest of the city feels bad. Plus there's all these parking lots and garages with parked bikes and vehicles that taunt me.

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  9. Limsa isn't as popular as it is just because of the market board access (though that does help). It's popular because it has those conveniences AND you can access it almost as soon as you start the game (or even literally as soon as you do start the game if you pick a class that starts there). This means that every single player, regardless of how much time they've played the game, regardless of whether they have the newest expansion (or any expansion), regardless of how dedicated they are to the game, regardless of whether this is their first character or twentieth (or maybe just the first on that Data Center) can get there. No matter how many convenience features they put in a new later game city, they'll never be able to beat the Ease of Access factor (especially for a game as socially oriented as FF14).

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  10. Eh… I think it's an overstatement to say that more hardcore "invested" players are more welcome to change. They say they are but then demand things like a 2 minute meta so every job almost has to be flattened down. Or look at all of the people complaining about the change to tank gap closers or some jobs like WHM and PCT getting movement tools that others in their role don't have. They say they want job individuality but then whine when not every job has the exact same tool set and damage profile. Basically, hardcore players ARE okay with change.. as long as it's change they are personally and specifically happy with. They want the developers to listen to feedback.. as long as it's THEIR feedback (and then they'll probably complain about it anyway).

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  11. They could do blessed vistas. If you spend time at a sight seeing location there can be a chance for special rewards. Glam, orchestrions, rare crafting materials. things for the people who like to socialize and spot camp. This would help alternate where in the world these places are.

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  12. I really like that the Arcadion is an actual location in Solution 9, but I wish I had been around for the social area of Mor Dhona being where players would hang out to recruit for raids.

    As convenient as it is to have a party finder and a raid finder, having a dedicated area to launch into that content, with item exchange vendors right outside, would improve the social aspect of raiding dramatically imo

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  13. They could just give use a talent tree. Giving multiple new effects for skills. It would be a very viable option instead of new job levels. And we could instead level a talent book via. And the only way to level the book is via story + dungeons + raids or even a new palace of the dead but make it challenging for parties and that can be the way to level the talent book.

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  14. What they need to do now is make a roulette for 50/60/70 dungeons so I can never do them. I dislike playing an incomplete class. I don’t classify anything below 70 as a “high level dungeon”

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  15. 9:20 – I feel like the resistance to change is also because often when jobs are changed in FF14, now a third expansion in a row, it has felt like changes have always made the jobs worse rather than better. Astro change in Endwalker, Scholar change in Shadowbringers, Black Mage change in Dawntrail, just to name a couple off the top of my head.

    13:15 – DRS has been my favourite content ever released, even if I haven't had as much time to play it (time zones make it incredibly hard for me as parties are often very late at night or very early in the morning). So yes yes yes. Big group extreme/"savage" content, especially tied to flexible systems like Eureka and Bozja, I really want.

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  16. Cannot stress enough how week 1 DRS (Bozja 24-man savage) is a fond memory of mine for how exciting it was to be there. I hope the one quoted and the exp. zone in general lands well

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  17. My best guess for BST is they will adapt a similar system to how it functions in XI currently with the emphasis on Jug Pets rather than relying on Charm.

    I'm still kinda reeling from the various XI references up to this point in game – when I saw "Ra'Kaznar" I almost dropped a brick like WHAT? It's only a crafting metal in 14, but still…

    Considering that I believe it was during Bozja, that they make a reference to Tartarus, and now RK has been name dropped… I dunno man, I'm just waiting for Balamor to finally show up.

    Ngl I really do hope he does, but not holding my breath.

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  18. I hope if/when Puppeteer becomes a limited job, it literally uses mammets that either are or take the appearance of your minions. Mog station limited ones would have to be either off limits or severely reigned in on power so it doesnt become pay-to-win, but otherwise it would be a fun way to remake/remix the collect-a-thon aspect from BLU. Maybe Beastmaster could be like that but with mounts?

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  19. All I know as far as "post level 100" is concerned is that Final Fantasy XIV desperately needs a system in the endgame with infinite progression, rewards for completing old content, and full level syncing in old areas. As you said in this video, old maps are absolutely dead, with no one running old FATEs or running around doing stuff the game doesn't feel truly social outside of current content. It's just lonely and isolating for new players and it makes this game into more of a singleplayer RPG than a multiplayer one. A general rework to level syncing to not remove buttons from jobs in roulettes when sync'd down and more aggressively squishing their stats to prevent them from trivializing content would also be greatly appreciated. The devs clearly want us to play all the content in the game but it's not truly evergreen if it doesn't function close to the way it was originally designed.

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  20. This being my first expansion launch made me realize how much I really wish they'd do something about how other players appear on your screen. Simply for the fact that I want a world where it's possible to see everyone on screen without any culling

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