Final Fantasy XIV v1.23b: Primal & Boss Battles (Unofficial)



I somewhat recreate the boss battles in 1.23b with the Primals and Nael Van Darnus. These are not the official boss battles from retail version. It’s interesting that the weather system controls how the arena looks. I made it somewhat challenging so I would be required to use Curaga lol

The next set of videos we will be looking at comparisons to all the main areas to ARR! 😀

Boss Battles:
Ifrit: 0:00
Garuda: 5:30
Good King Moggle: 9:42
Nael Van Darnus: 15:40

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7 thoughts on “Final Fantasy XIV v1.23b: Primal & Boss Battles (Unofficial)”

  1. wait, you've recreated this? what do you mean? Did you somehow manage to pull the assets and game data from the original game and simulate it all in an isolated system? or do you still have part of the original client on a separate server? Or is this an entirely original build designed to perfectly replicate what the original game looked and acted like? Or is this old footage? I HAVE SO MANY QUESTIONS !!! XD Regardless, it's awesome.

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  2. Ty sir!! Do you by chance have the entire spell/ability list for conjurer and thurmatage before the jobs were added? Back when conjurer had all the nukes and thaumaturge had like shock spikes and fire sword stuff like that. Rasp, burn, and other DOTS like that. Frost?

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  3. Awesome you've managed to get all this to work, used the server myself to run around again every few months, and check progress, summon a few monsters etc but nothing like this!!

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