Final Fantasy XIV (Update) | Key Impression(s) After 300 Hours of Gameplay



Some key takeaways and experiences I’ve had after logging in over 300 hours of Final Fantasy 14, regarding titles (in-game achievements), party combat, the party gameplay experience, and how 14’s multi-player co-op mechanics can/may potentially affect the direction of future Final Fantasy games.

00:00 – Splash
00:11 – Intro
01:34 – On Titles
03:28 – On Tanks/Healers
07:05 – The Party Experience
10:28 – On Multiplayer Co-op in FF
11:46 – Outro

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2 thoughts on “Final Fantasy XIV (Update) | Key Impression(s) After 300 Hours of Gameplay”

  1. if you truly think people play the game single mindedly, not paying attention to the others, I pity the parties you've been in. Because if you play like that, good luck getting through some of the instances.

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  2. When you get to a certain level of experience and skill, maxing out all the roles and jobs is pretty much expected. For example, consider the typical composition of a static that is aiming to clear the hardest content (currently The Epic of Alexander (ultimate)). If you take a look at the groups that have cleared the fight, I think you will find virtually all of them have extensive experience with all of the roles in the game. Maybe not necessarily in high-end content, but certainly to the extent of leveling them all.

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