3 thoughts on “FINAL FANTASY XIV TTRPG: First look at the mechanics”
I hope it is authentic to the MMO in that we get into a dungeon , then the WAR and WHM get into a pointless argument, the WHM leaves, followed by the WAR. The two DPS shoot the shit a few minutes before leaving too.
Japanese ttrpgs have a tendency to play more like board games, and to focus on the combat aspect. However, they usually still feature plenty of opportunity to roleplay. I assume its much of the same case here.
I hope it is authentic to the MMO in that we get into a dungeon , then the WAR and WHM get into a pointless argument, the WHM leaves, followed by the WAR. The two DPS shoot the shit a few minutes before leaving too.
Japanese ttrpgs have a tendency to play more like board games, and to focus on the combat aspect. However, they usually still feature plenty of opportunity to roleplay. I assume its much of the same case here.
If the table top doesnt explode into flashy graphics and spell efrects its not the true final fantasy experience.
I shouod be blinded every combat turn.