Final Fantasy XIV: Heavensward – #2 – Artoirel & Emmanellain



Gotta help the Fortemps boys.

Support us on Patreon! ► http://patreon.com/playframe
___________

Heavensward series playlist! ► https://www.youtube.com/playlist?list=PLvFQJa1XAXzzXrfl_cbsGvEl4AbTt5SMG

FULL SERIES playlist! ► https://www.youtube.com/playlist?list=PLvFQJa1XAXzzXrfl_cbsGvEl4AbTt5SMG
___________

0:00 – Introduction

0:24 – QUEST: “Reconnaissance Lost”

6:52 – QUEST: “At the End of Our Hope”

18:20 – QUEST: “Knights Be Not Proud”

23:03 – QUEST: “Onwards and Upwards”

31:15 – QUEST: “An Indispensable Ally”

33:31 – QUEST: “Meeting the Neighbors”

38:39 – QUEST: “Sense of Urgency”

42:48 – QUEST: “Hope Springs Eternal”

47:44 – QUEST: “A Series of Unfortunate Events”

___________

Want to join our Free Company? See the unofficial PlayFriends Discord for details! ► https://discord.gg/PlayFriends
___________

Check out the PlayFrame Store! ► https://store.dftba.com/collections/playframe

Dan’s Twitter (@DanFloydPlus) ► https://twitter.com/DanFloydPlus
Carrie’s Twitter (@CarrieFloyd) ► https://twitter.com/CarrieFloyd
PlayFrame Twitter (@PlayFramePlus) ► https://twitter.com/PlayFramePlus

To hear Dan talk MUCH more about game animation, check out New Frame Plus! ► http://www.youtube.com/c/newframeplus
___________

Edited by Daniel Floyd

♫ “Pray Return” by Chris Logsdon
https://lnkfi.re/pray-return

#PlayFrame #FFXIV #FinalFantasyXIV #Heavensward

source

30 thoughts on “Final Fantasy XIV: Heavensward – #2 – Artoirel & Emmanellain”

  1. so, fun fact! something i remember seeing a video of when i went looking at the 1.0 version of the game in my curiosity was a video showing off what coerthas looked like before the calamity–it's almost insane how lush and verdant it was!! anyway, in that video, it turns out that camp riversmeet was an actual location in 1.0's coerthas, and i think its layout here is still fairly accurate to how it was originally–aetheryte and all! it's so sad to see just how much the calamity changed the environment of eorzea, especially here, when before it was full of trees and grass and now it's all covered in snow.

    Reply
  2. 15:10 as I mentioned at the time, the original version of Praetorium allowed you to choose your responses to Gaius Van Baelsar during his monologue (albiet with a different UI – that was revamped in Shadowbringers if I recall correctly), which was quite fun back in the day.

    Reply
  3. and now that i'm to your comments about being able to help people just out in the world doing quests and fighting quest enemies that spawn: non-spoilery, but this happened a lot when endwalker first came out. so many of those fights came up, and there always seemed to be someone ahead of me who'd help me take things out, and in turn i'd do the same for whoever came along next! i still do it too, when doing the daily tribe quests and just normal msq. i agree that it's something i really like to be able to do ;u;

    Reply
  4. 36:31 Paissa! we don't really deal with them as like, story quests (or afaik otherwise? correct me if I'm wrong tho lol), but they are a delightful FFXIV creature and I kind of want to get a plushie of one one of these days lmao.

    Reply
  5. 14:28 Fun Fact: Hræsvelgr is the name of the eagle-shaped giant that sits at the top of the world tree (Yggdrasil) in Norse mythology. He trades insults with Nidhoggr, the wyrm who sits at the base chewing on the roots, through a squirrel messenger named Ratatoskr.

    His name, which to me is the coolest part of Hraesvelgr’s lore, means “corpse-gulper”. Which is metal as heck.

    Reply
  6. An interesting thing about Lake Voor Sian Siran! Emmanellain mentions bards talking about it- That's actually a reference to the Wandering Minstrel, who in an appearance prior to this had mentioned this as one of the faraway lands he'd been to.

    Reply
  7. Coerthas Western Highlands was the place sprout me learned you can't die of fall damage in FFXIV (unless in combat). Fell from a cliff somewhere, paniced in air, felt relief upon landing alive and then spent a second or two slightly confused trying to guess whether I had just gotten incredibly lucky or if fall damage deaths just weren't a thing.

    Reply
  8. 20:40 Beyond that tiny gate IS a route to Ishgard, but beyond it is only a short landing pier that you don't want to take a long walk off of. You have to rent a flight-capable chocobo from a nearby porter to travel between Ishgard and Falcon's Nest, and that gate will only open once you unlock flight for your own mounts.

    Travel gets a tad annoying in and out of Ishgard at times, with most routes requiring a chocobo rental or (free) airship ticket. The only walkable path out of the city is that giant bridge Durmin fought an equally giant dragon on! But I can't fault the developers for remembering the city is on top of an incredibly tall mountain!

    This is probably just trivia to the average player that teleports everywhere. I enjoy riding a fantasy-car or other wheeled mount down the roads of Eorzea, watching the scenery pass by while I listen to great tunes. So I know a bit too much about Eorzea's various land routes and highways.

    On another note entirely: The new Dialogue Options! I'll be upfront, they never change the story aside from the immediate reply you're given. It is just a way for the player to give their previously-silent protagonist more personality, and I welcome the chance for a little more self-expression!

    Reply
  9. The Sea of Clouds is pretty and a glimpse of what Coerthas looked like in 1.0 (aside from the fact everything's on floating isles.) One of my favorite locations in the game.

    The Vanu are one of my favorite tribes in the game. Owl-like people that dance upon engagement, and they make cute sounds. I fell in love during my first encounter with them.

    WHALE AHOY. Can't cover the White right now because he's not quite a focus here, but Final Fantasy fans may know that Bismarck is a reoccurring summon. I'm happy that this gives me the chance to go over primals again, but later.

    Haurchefant's "Damn!" at 56:40 makes me laugh.

    I wonder, given Durmin's implied rise in impatience, if a certain tank's storyline will be covered in this expansion or later.

    Reply
  10. Now I remember that when I did At the End of Our Hope quest I managed to kill the spinnless heretic that follows you onto the cabin, a bunch of shield lobbing from what I remember haha!

    Reply
  11. Man, Midgarsormr's voice feels like such a downgrade. Back in ARB he spoke super slowly, as if time worked differently for him. It was weird and otherworldly. Now he just talks like he's "regular" old.

    Reply
  12. Ah, Artoirel & Emmanellain… I was so annoyed by these two during these quests, but like so many NPCs in this game they really grew on me over time 😀 Honoroit, on the other hand, has never done anything wrong in his life!!

    Reply
  13. 4:25 yes, in fact! The reason that aetherite is like that is when the dramatic climate shift happened during the calamity, the cold burst the crystal and froze the flags in place! That's why they're all frozen at weird angles, and also why there's no places to teleport in the highlands save for the first camp

    Reply
  14. One thing I can't shake is how the "Quest Accepted" jingle just sounds like "FIIIVE GOLDEN RIIINGS" from 12 Days of Christmas.

    EDIT: I have seen a few "Bismarcks"… this one is not bad, but also lacks guns and guns

    Reply
  15. I remember, when I played through this, the conversation with Iceheart was the first real point at which I went "woah, this is so much better now" … cause the tone in her voice and delivery just added so much depth to the dialogue… it made her feel so much more real as a character and person…
    This was the first big turning point in how I engaged with the story for me…

    Reply
  16. Playfriends, your spoiler free lore comment is envious of Durmin's climate today, considering the roasting summer we have in NA. But the lore will continue until morale improves!

    While ARR provided the game the ground work for the world and mechanics, Heavensward is known for codifying how FFXIV will operate for the future. Many of the design decisions for the format of this expansion becomes the standard for future expansions. Let's start with the introduction to Ishgard. Very soon after starting the expansion, players are introduced to a hub city with an aetheryte. These cities usually have their own market boards, hunt boards, and inns. The Main Story will provide a small quest giving a tour around the city, allowing players to attune to the local aetheryte network. Shortly after that, the Main Story bifurcates, with two storylines that can be completed in any order the players choose. These two storylines allow players to interact with NPCs and get to know 2 of the 6 zones new to the expansion. The two storylines will remerge, usually around the time the story kicks into high gear.

    In addition, each new expansion brings some mechanics changes. These are major points for the devs to alter how previous jobs work, to ensure that the new content and talents all work well together. Some new jobs are also added (we'll likely go over these if Dan chooses to do a Job episode for Heavensward), with the level cap for all jobs increasing by 10.

    Also, the new flying mechanic was introduced into the game, and has been fairly unchanged since its introduction. While explore each new zone, green orbs of wind aether can be found, humming away at various points on the map. These aether currents can be attuned to, causing them to vanish. Each zone has a certain number scattered around the map, with some aether currents being quest rewards. Players have an aether compass which will indicate the general direction and distance to the nearest aether current to assist in hunting them down. Finally, one aether current is locked behind a major story quest near the end of the zone's story, meaning that players will be walking (or chocobo riding) for most of their first time through a zone. With all aether currents unlocked, players can then fly throughout the zone on all mounts. This system rewards players for exploring the zone, which they are usually already doing by running around completing main story quests, and conducting some side quests, which tell more lore about the area.

    Let's also talk about some oddities in Heavensward. First, the new jobs are all started in Ishgard, which means that players cannot unlock the jobs until they've started Heavensward. In future expansions, the new jobs will be started in the starting zones for ARR, allowing players to unlock them earlier. In addition, the Heavensward jobs start at level 30, which is 30 levels below the new level cap, while future jobs will start 20 levels below the new level cap.

    Now on to lore! This episode spells out why Haurchefant's surname is not Fortemps, in spite of being the son of Count Edmont. Haurchefant Greystone is illegitimate, but has been taken in and raised by his noble house. This is not the norm in Ishgard, showing that House Fortemps takes a gentler tack than other high houses. Blood matters in Ishgard. As the story has driven home, Ishgard holds deep inequalities, but unlike Ul'dah, this is based not on coin, but on family history. That being said, many in Ishgard would claim that is a distinction without difference, as the high houses also hold great economic power. The biggest visible indicator of where someone lands in Ishgardian society is elevation. At the base of Ishgard is the Foundation, where the common & poor folk reside. Higher up in the Pillars hold the merchants, clergy, and high houses. And finally, in the rarified air, above all others, sits the church and the Archbishop.

    And some of our new voices:
    Siobhan Hewlett, Maya Brooks from Mass Effect 3's Citadel DLC, as Iceheart
    Allan Corduner, Gehrman from Bloodborne, as Midgardsormr

    Gwilym Lee, of Midsomer Murders, & Bohemian Rhapsody, as Cid
    Ryan Gage, Micolash in Bloodborne, as Wedge
    Antony Byrne, of The Witch games & TV show, as Biggs

    Reply
  17. If you do some of the side quests in the Sea of Clouds it's strongly implied that Ser Marielle is Laniaitte's girlfriend. This is something they have to be somewhat secretive about, for two reasons. First, as a daughter of one of the high houses of Ishgard there's an expectation of Laniaitte someday being married off to some lord to produce heirs and secure relations between their houses.

    Secondly, as the unlock quest for Wanderer's Palace hard back in A Realm Reborn explained, romance between people of different races, even same sex, is a major taboo in more conservative areas. Ishgard is of course one of the most conservative places in the world at this time.

    Reply

Leave a Comment