Final Fantasy XIV: Heavensward – #19 – Alexander



It’s time for another raid side-story! With gobbies!

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0:00 – Introduction

2:03 – QUEST: “Disarmed”

18:44 – PSA: Here’s how we’re gonna do these…

21:41 – RAID: Alexander – The Fist of the Father

27:47 – QUEST: “Disarmed” (continued)

33:29 – QUEST: “Steel and Steam”

34:17 – RAID: Alexander – The Cuff of the Father

42:28 – QUEST: “Steel and Steam (continued)

46:54 – QUEST: “Tinker, Seeker, Soldier, Spy”

48:55 – RAID: Alexander – The Arm of the Father

57:17 – QUEST: “Tinker, Seeker, Soldier, Spy” (continued)

1:01:54 – QUEST: “The Pulsing Heart”

1:02:35 – RAID: Alexander – The Burden of the Father

1:09:18 – QUEST: “The Pulsing Heart” (continued)
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Edited by Daniel Floyd

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https://lnkfi.re/pray-return

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32 thoughts on “Final Fantasy XIV: Heavensward – #19 – Alexander”

  1. The first arm of Alexander, eh? Here is Alexander's actual lore rather than his actual creation myth, because the actual creation myth will have spoilers (even this lore has spoilers, so spoiler warning for the raid series?)

    "Rising from the waters of the Thaliak River, this mechanical fortress is the essence of a primal. Aside from its main trunk the colossal construct rests on two massive "arms" of steel, giving it the appearance of a clockwork giant. Events suggest that Alexander is capable of manipulating the flow of time, allowing its controllers to "correct" mistakes in history, but without further investigation, there is much to the primal that remains unexplained."

    Alexander is a recurring summon (as someone pointed out already.) It originated in Final Fantasy VI as an esper obtained from Doma Castle. Each iteration is tied together by several things: It is a holy summon, appearing as a mechanical giant similar to a fortress. Each Alexander also has their signature move in Divine/Holy Judgement, though at this point, we have no idea if it can even USE its move, it mainly seems dormant.

    In a fun twist, this Alexander makes up the ENTIRE "HUB" of the raids by its sheer immenseness alone. The entire raid is about cracking the mystery of Alexander and how it works, while stopping the Illuminati in the process. This is also the last normal raid series to have the Dungeon Crawl tiers, as from Stormblood onwards the raids will solely be boss rushes.
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    Additional comments;

    0:59 – Machinist Durmin! He looks so good in that outfit.

    – I see the proper pronunciation for Idyllshire is used here. Wonderful! (I used to make the same american "Idle-shire" pronunciation before the recent expansion so I feel it.)

    6:26 – This gives good information about the Illuminati, or the Blue Hand. Durmin has seen their fanaticism before, but he's gonna learn a lot more about how depravable they really are.

    7:21 – Roundrox my daughter.

    8:53 – Ah, another Au Ra, who has gotta be someone's waifu… I don't care about her much lmao

    10:18 – Fun fact, this is morse code. Throwing this sequence through a generator translates it as "A L" (presumably the name of the primal.)

    14:44 – Someone's waifu returns (Mide), and it seems this will be a Machinist-style raid! Lovely!

    16:01 – Alright, this sound amuses me as someone who dabbled in RPG maker (It's "Up4" in MV by the way.)

    20:04 – Sky pirate Durmin!

    20:4320:55 – Okay i'm crying, this is literally gold.

    31:02 – F. Silly gobbies, should have filled the room with boomdust rather than just your pockets.

    37:05 – Fun fact, these machines are the mount you get in A4S. It's one of my favorite mounts because of one thing: CLINKCLANKCLINKCLANKCLINKCLANK-

    51:06 – Speaking of Savage, the savage tiers for Alexander are downright BRUTAL. Living Liquid here is just one of those brutal tiers, which wiped many raid parties and statics. In fact, Savage is so tough that people actually complained about how punishing it is.

    54:52 – My favorite rhyme, and one I made up: "Opposites attract, Same pushes back." You have to learn about how magnets work to understand some of the fights in this game.

    58:30 – Just to clear things up, Hydaelyn is not only the goddess, but the world she the created. This is probably the first time the world's name is mentioned.

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  2. God, even before I actually started looking at FF14 stuff my friends would share music and as such, Locus has been my favorite of the boss themes for a veeeery long time. It's got such a satisfying beat to it and it's so good and mechanical. And now that I caved to peer pressure and am playing, I'm basically just like. Soon. Soooooon.

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  3. I am seven levels of amused that the raid parties are just giving Durmin the true Alexander newbie experience of leaving him with all the drops for gear that is sorely outclassed now lmao.

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  4. Something noteworthy here is that Durmin is safely able to do these raids at level when the Bahamut raids are quite dangerous in similar conditions, this is because of the introduction of difficulty levels into the raid series. What Durmin is doing now is commonly referred to as Normal Mode but there is also a Savage mode, which is supposed to be closer in difficulty on release to those Bahamut turns and tends include extra phases compared to Normal mode. This prevents people from being locked out of doing the story content if they are intimidated by hard content. And they should be as Gordias Savage is generally regarded to have almost killed the raid scene…

    There were two big problems with these Savages

    1) The fights were really hard. Living Liquid (AKA Pepsi Man) is still considered a real strong fight, but it was a huge wake up call to a lot of groups going after the content. And Manipulator was even more brutal but is regarded as not fun, especially because it was not killed for 3 weeks solely due to gearing. The fight was solved but there was just no way to get the DPS to kill the thing.

    2) The devs took a huge vacation after the release of HW, the team had been working nonstop since the failure of 1.0 and they could finally slow down development for a spell. But because of that there were not a lot of people around to balance the game. The team has admitted that this is the one tier where they did not completely playtest the Savage fights due to these constraints. Not to mention that HW on launch was had balance issues, some jobs were not in a good place.

    Luckily things reached a comfortable place with the balance by the end of Alexander, but it was a learning process.

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  5. Fun fact for you, Dan: you can also leave the instance via the Duty menu (it’ll ask if you want to abandon duty, but you’ll get full credit so long as you’ve completed the duty).

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  6. I'm really glad to see this synced instead of unsynced, as you miss out on a lot of detail when the fights just end immediately, and with normal raids in particular, they're very doable like this!

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  7. Fraeswys here – don't worry, I'm not quite sure how to pronounce it either! Very fun to be a part of one of these finally, was impressed with how smoothly most of these fights went between coordination and gear and somewhat knowing what we were doing. Excited to see how well the geese cut through the actually slightly harder tiers of this!

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  8. Oh… I usually put lyrics for the songs of this fights… Uh… I forgot. Anyways today is my birthday so 6.2 drops right on it

    Here is the lyrics for "Locus" and uh… I'll put the lyrics of the other song "Metal" in a reply

    Seeking the peace of reason
    Sheep in a peaceless season
    Reason to keep believing
    Waken the beast who's sleeping
    Let go this destiny, you're caught in a trance
    Ever marking time inside a dream, no sign of advance,
    You see, the mortal coil we serve is taut like a spring
    Step back! Two-step, two-step, two-step, one two three
    Our world's a fantasy, no more than a test
    Ever feeding off the fallacy creating this mess
    Deep down inside this bleak machine with all of the rest
    Break free! Two-phase, two-phase electricity
    Time turning up the volume
    Time turning on us always
    No time enough tomorrow
    For turning back to where we began
    Twenty-two sectors tested
    Fragments in one direction
    Celestial noise detected
    Delirium unsuspected
    Static tuned in to reason
    Time in the aether deepens
    Transmissions blink uncompleted
    Seven two three two three…<send>
    Arrested destiny, alone in a trance
    No escaping from this waking dream, no hope for advance,
    You see, the mortal coil we serve is naught but a spring
    Unwind! Too slow, too quick, too much to believe
    Your world's a fantasy, you've failed the test
    Ever forging all new fallacies creating more mess
    Directly through this bleak machine, with all of the rest
    DC! Dying, dying, electricity
    Falling back right into the system of
    Falling back on all that's erased
    When fighting back right out of this system
    Means falling back right into this space
    Yes, falling back right in with the system
    Who'll see you falling back to the end
    When falling back is better than simply
    Falling back into pieces again
    Silent steel breathing, breathing
    Memory writing, reading
    Error! Repeat deleting
    Radicals flowing free and
    Energy slowly seeping
    Suspending all disbelief in
    Synergy with our being
    Synapses fire in three, then…

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  9. The gobwalker from the second fight is available as a mount reward for clearing the savage version of the fourth fight (which you need to do as blue mage to get the morbol mount!)

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  10. My immediate thought when Dan announced a temporary career change was "Oh… Give Durmin a gun! Do it!"

    I'm glad to see at least on some level, I was on the same wavelength as Dan.

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  11. "The weird cat again"? You'll have to be more specific. You should know by now that all cats are a bit weird, strange, even elderich.

    And nobody explain the cat, he'll pet that cat when he comes to it.

    Reply

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