Final Fantasy XIV: Endwalker Announcement – Easy Allies Reactions



Brad and Damiani brace themselves for the reveal of the newest expansion for Final Fantasy XIV, Endwalker. (Streamed Feb 5, 2021)
0:00 – Intro
12:50 – Event Starts

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41 thoughts on “Final Fantasy XIV: Endwalker Announcement – Easy Allies Reactions”

  1. My guess is either as a Pre-Order Bonus or apart of the Collector's Edition (and Digital Collector's Edition) we'll get a Paladin Cecil Minion since we have one of Edward and Kain and now the upcoming ones of Rosa, Rydia and Edge.

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  2. They only said 2K, nothing about 1440p. 2K can mean any resolution around 2048 pixels in width including 1080p and 1440p.
    Currently when you have the game running on PS5 via backwards compatibility, you can run it in PS4 Pro's 4K mode which renders the game in 1440p and scales it up to 4K via checkerboard rendering. In that mode the game runs almost locked at 60FPS on PS5. Only in large houses that are close to the item limit of 400 objects I ever felt any stuttering at all. Other than that it's completely fine to play raids and everything in that mode at very stable 60FPS.
    My guess is that a version optimized for PS5 which can use the console's resources better won't go under that. So I'm guessing that the native 4K mode will still target 60 FPS. Targeting 30 FPS while the old version of the game can already hit 60 FPS in its 4K mode (granted, it's upscaled) doesn't make any sense.

    Edit: Lot's of PS5 games (just like PS4 Pro games) run at variable resolutions including 1440p. But that doesn't mean that the console will output 1440p for monitors. It only means that the game engine internally renders that resolution. The console will always output a standardized image resolution currently used in the movie industry: 1080p or 4K. (meaning 1920×1080 or 3840×2160)

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  3. Hm. Quite curious about what would SE do to retool the AST to become a pure healer. As an AST main, Nocturnal seems to be more on mitigation due to instant-cast Aspected Benefic and Nocturnal Collective Unconscious' almost on-demand 10% damage reduction (SCH is a bit spammable as long as Sacred Soil is off CD, as compared to WHM's Temperance's longer CD). Hope that they could kind of still incorporate the Noctural sect to preserve the AST duality (might be a longshot but can switch sects in combat?).

    Probably the pure healers split would be one with stronger heals and one that could buff (WHM and AST), while the barrier healers would have a defensive and offensive split (SCH and SGE). Might be too far from what will happen but still intrigued by what they could cook up.

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  4. i think they just added the cat for looks, the Black Coeurl minion is available at the Gold Saucer, but now I wish it came with the 6.0 BLM AF armor
    2nd beast tribe… now i kinda am expecting the Hummingway bunnies like in FFIV

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  5. Admittedly, Eulmore is designed vertically around that central structure — so I'm wondering if Radz-at-Han is going to be more horizontally designed, meaning it'll have a fairly nice space it'll take up — since the slums at the bottom of Eulmore are also considered part of the city itself too.

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  6. "OMG they're gonna fuck over the healers, SCH and AST are dead, what are they gonna do!? How are they gonna balance this!?"
    he asks literally as they're explaining in clear, certain terms how they plan to balance the 4 healers

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  7. Glad getting healer, and the new areas looking good. really like the "small" city haha area. also people complaining about them talking over it…….you're watching a reaction -.- go watch the original if want to see without voice overs

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  8. Bruh you are horrible at keeping attention to whats being said in the video. I couldn't watch more than 5 minutes after the explanation of healers rebalance because of the cringe.

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  9. For leveling, you would do the level 69 dungeon until 71, then do the 71+ dungeon onward. Since level-cap dungeons don't give as much EXP as leveling dungeons do.

    I'm actually kind of glad AST is losing Nocturnal Sect. It'll be easier to balance it with only one type of healing mechanic.

    Yoshida was considering 1.0 / Legacy when he said ten years by the way. Since ARR started in 2013, rather than 2011.

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  10. I know it's Melee DPS but how cool would it be to have the Geomancer / Geomage
    Have it be similar to old WoW Shammy, you make it windy to boost attack speed and cast speed
    You boost fire spells you have by making it sunny around you
    You boost water spells by making it raid around you
    and after you build up a bar by using those two types of spells you create a big AOE of a thunderstorm as your big dmg dealing attack
    It could even be a new pet class where you have this new version of a bomb that feeds on the fire and water spells you cast and is what creates the storm (yes I am now going into One Piece Territory with how Nami sort of fights now with Zeus) sort of…

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  11. How are they going to balance this? Well if you paid attention in FF14, they've establish that there are two types of healers: Regeneration healer and Barrier healer. They've never figured out anything to break out of that mold. However those who share an archetype tend to have similar features. Like the Main Tanks, DRK and WAR, to the Off Tanks, PLD and GNB.
    Main tanks have fewer combos, a 10% damage buff they can perpetuate by attacking enemies, and use their resources to cause tons of damage in bursts. But they lack abilities that work better on others or only serve to protect others. WAR has to sacrifice defenses to protect others. DRK will protect others at the cost of his own safety.
    Off tanks have more combos, a 30% damage buff they cannot perpetuate while not relying on attacking to activate, and use their resources to deal damage consistently. But they cannot take on enemies as well as the main tanks do. PLD cannot heal and attack at the same time. GNB's ability to heal is very limited, especially against a mob.
    Regeneration healers? They are the fastest casters. They also have the strongest AoEs and the biggest heals.
    Barrier healers? So far SCH is the only true one. Is the slowest caster. Has smart healing and automatic healing. And is the easiest healer to attack with, and the only one who can attack on the move without using cooldowns to enable that. They'll find a way to make it easy to attack while
    AST is a regen healer. It is also the replacement healer. Which is why the Diurnal and Nocturnal sect exists. It is for balance. It is for filling in for either the WHM or SCH you don't have, and sometimes both. Now that there's going to be 2 regeneration and 2 barrier healers, there is no reason for Nocturnal sect to exist. AST is not getting fucked over by this. Just like with the cards, when given the choice players will opt for diurnal or double diurnal. Next to nobody picks Nocturnal for anything more than an obligation or necessity. Just like with the cards, when given the choice, players will fodder everything out to make only one of six cards, balance, an AoE. Shadowbringer did a great job at making AST about the buffs and stuff and NOT being the replacement to the point that nothing will change if Nocturnal sect got cut right now. Nobody cared. Nobody cares. And nobody will want it back except those who hate change.

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