[FINAL FANTASY XIV] CLEARING THE ARR FINALE!!! ✨



The finale trials of ARR await us! Let’s push ahead with everything we’ve got!~✨

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3 thoughts on “[FINAL FANTASY XIV] CLEARING THE ARR FINALE!!! ✨”

  1. I'm really looking forward to finishing ARR. Everyone keeps saying it's gets so much better, but ARR has already been one of the most fun experiences I've had with an MMO. Very syked for it honestly.

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  2. Congrats on beating A Realm Reborn's base game! Lots of patch content to come, but for now, rest easy Warrior of Light.

    Let's talk about Flare! You got pretty close to figuring it out a few times. Most importantly, you noticed that you can still cast it, even without full MP. The tooltip says 10,000 MP, but what it really costs is the rest of your current MP, regardless of how much that is, down to as low as 800MP. (You'll notice that the icon itself lists the MP cost as "All.") The practical upshot of this is that Flare is your AOE finisher for your fire phase. The idea is, if you're doing AOE and casting Fire II, keep casting it as long as you have 3800 MP or more. Once you get to 3700 MP or less, cast Flare. 3800 is exactly enough to cast Fire II one more time, and still have 800MP left over for Flare. If you start from full MP and full Fire stacks, you have enough MP to cast Fire II three times and then Flare. You probably noticed that Flare has a long cast-time, so its a good spell to use Swiftcast on. Another trick you can do is to use Manafont right after Flare. It will give you a chunk of MP, which you can and should use to cast Flare again. As you noticed, Flare is less single-target damage than Fire III, so it is strictly for AOE.

    @33:50 Ah, the game's first stack marker. Getting one-shot by them is a right of passage. Your chat told you to stack with your party, which is correct. Here's why: Attacks with this marker deal a huge amount of damage, but the damage gets divided among everyone it hits. So the more people it hits, the less damage they each take. Ideally, if you see one of your party members with this marker, you should run over to help take some of the damage and prevent them from dying.

    @47:39 The opposite of a stack marker, a spread marker! Don't stand too close to your party! These generally target the entire party individually, and deal full damage to anyone inside each circle. One circle usually won't be enough damage to kill you on its own. However, if you stand too close to your party so that you are inside more than one circle at once, you will take the full damage of each circle, which will probably kill you and the party member(s) you stood too close to.

    @5:42 There's a full system for altering the appearance of your armor so that you can get the good stats without having to be ugly. It's a little involved so I won't explain it here. The unlock quest, as a well as a quest for dyeing your gear different colors, is in Vesper Bay near the Waking Sands. The system is called Glamour if you want to look up a guide.

    @1:18:17 Ley Lines! The reason you don't have that ability yet is that it is locked behind the Heavensward Black Mage Quests. You will have to actually start Heavensward before you can get it. At this point, there's no reason to keep on leveling Black Mage above 50, since it won't really do much until then. You can still keep playing Black Mage through the patches. They don't give much EXP, since this all used to be level cap. Heavensward is meant to start at 50 anyway.

    I can't find the timestamp, but at some point during the Lahabrea fight you wondered aloud if you were playing right. You've got the basic idea down, and are doing much better than some other beginner Mages I've seen. You hit the wrong button from time to time, but everyone does that. (Heck, I've been playing for 10 years, and I do it.) Probably the single biggest thing you could do to improve would be to hit your buttons more quickly. Often times it takes several seconds for you to hit your next spell, even when there's nothing going on. The ideal that you want to be shooting for is to have already pushed the button for the next spell before the previous has finished casting. There's a window of about 1/2 second before a cast finishes where the next button you click will "queue" and start casting as soon as the previous one finishes. That's what you want to aim for. Right now you've got the standard "3 horizontal hotbars" setup (and honestly, that's fine). But don't feel beholden to that. You can add more hotbars, reorient them, change their size, move them anywhere on the screen you want, bind buttons to keys on your keyboard, move commonly used buttons closer together, and any number of other customizations to make hitting the buttons quickly more comfortable. If you want, there are a lot of HUD setup guides you can copy, or just mess around until you find what works. Or don't! My own hotbars are a weird mess that only I understand, so I get sticking to what you've practiced already.

    Congratulations again on reaching the credits for the first time! Looking forward to when you continue your journey!

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