Final Fantasy XIV 6.2 | Looking over the Patch Notes & Chillin’



Final Fantasy XIV 6.2, going over the patch notes and chilling with chat.

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4 thoughts on “Final Fantasy XIV 6.2 | Looking over the Patch Notes & Chillin’”

  1. Honestly what interested me most about the dungeon adjustments was the fenrir fight in snowcloak
    I thought that one was pretty straightforward, dodge the icicles then hide behind the one remaining during the cast
    No mention of the first boss where you have to move after a specific cast to not get a stack of frozen (you actually freeze at 3 stacks)

    But THANK GOD for keeper of the lake having every boss changed, by far and above the most obscenely “ARR” of all the ARR dungeons with its jank hitboxes and half-random non-scripted mechanics. Good riddance to that stupid gunship

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  2. They can't do multiple players for duty support. It's too complicated for the AI because how do they deal with issues like needing to heal multiple players because they got hit accidentally? Which do you prioritize? Right now, the healer prioritizes the player over the other characters (because if you go down it's a wipe).

    This was the answer we got when it was asked why can't we have multiple players with trusts when they were added in Shadowbringers.

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