Final Fantasy Endwalker Gameplay Review from a 17 Year WoW Veteran | FFXIV



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Final Fantasy Endwalker Gameplay Review from a 17 Year WoW Veteran | FFXIV – FF14

FFXIV Endwalker Gameplay Review from a 17 Year WoW Veteran
I’ll be comparing Final Fantasy 14 from the perspective of a WoW veteran with 17 years of WoW experience. Since most of you probably play wow or have played wow at one point, this video should make more sense to you than a typical Final Fantasy review.

Final Fantasy 14, simply put, is great. It’s fun, engaging, it feels a lot like WotLK in many ways with the group finder which is called the duty finder in FFXIV. In general, it feels a lot like retail wow more than classic WoW.
The party system works very similarly for doing dungeons or trials – you’ve got a tank, a healer, and 2 dps. Threat in FFXIV is called Enmity which operates the exact same way – tanks have spells that generate more enmity than dps so they can hold the enemies attention. Enmity literally means being actively hostile towards something or someone which I thought was cool and also reminds me – final fantasy uses a wide range of words in their game. For example I thought it stood out when instead of calling a note a strange note they called it a queer note, and there are lots more examples. The writing sort of reminds me of Blizzard’s glory days of Warcraft 3 with the Crypt lord saying indubitably as an example.

Leveling duties are like queuing up for a random dungeon in WoW, and you get bonus experience and other rewards for if you’re a role that’s in need like a healer or tank – this is very similar to WotLK random dungeon but you only queue up for dungeons your level in WoW – for FFXIV it can be any dungeon. This keeps low level dungeons active and finding a group for them quick and easy. Imagine if you could always find a group for Wailing Caverns, Blackfathom Deeps or SFK even after a game has been out for 13 years. That’s pretty amazing, and a genius way to keep those dungeons alive. One element of this is that you’re “level-synced” to that dungeons level and so you can’t use some abilities that you gained from leveling.
In terms of abilities there are a lot of similarities in abilities – damage mitigation in the form of self-damage reduction abilities as a tank similar to shield wall but instead called rampart, and abilities that reduce enemies damage in an AEO so very similar to say demoralizing shout.

The big difference is that Final Fantasy abilities are very flashy and can be overwhelming at times. It takes a bit of getting used to all the glow and animations that are pretty big and sometimes confusing if they are your teammates or enemies’ abilities. But when you’re leveling on your own this isn’t an issue. Also, I’m sure the more you play the more the abilities make sense.

When it comes to a marketplace, the Auction house system is a market board operates very similarly, but items just go straight into your inventory or armory chest. Which is convenient.

I also noticed that you can’t die from falling damage – lowest you get is down to 1 hp. That’s nice because who likes dying from falling damage? Usually, it’s just an inconvenience having to run back to your corpse.
Speaking of which, in FFXIV there is no running to your corpse which is just a hassle. You can either wait to get rezzed or go back to the nearest town to where you died. It’s pretty nice.

One BIG difference compared to WoW is how amazingly fast and easy it is to get around. No waiting on flight paths, no obscenely long walks, generally you can just instant teleport around if you’ve been to a place before with what’s called an Aetheryte. You can even use this in major cities to get around – so the long walks you make in WoW where you’re semi-AFK don’t really exist that much in this game, I can only recall a few times early on where I had to do a long walk, which wasn’t even that long. On top of that every class has a long 15 second sprint that has a pretty short cooldown to get around faster.

Right now, I’m playing a Paladin on final fantasy and compared to the WoW Classic Paladin the final fantasy one is just 10x more engaging. You’ve got a rotation to go through, tons of abilities to use on cooldown, and it just feels like how a class should play. Versus the auto attacking Paladin of classic where you cast a seal and auto attack with the occasional judgement, it’s really no comparison which one is more engaging and fun.

It’s pretty crazy because I have a WoW sub and a FFXIV sub right now which is next level MMO addict mode achieved, and I find myself enjoying FFXIV MORE than WoW right now. Which is crazy to say considering how much I like WoW.

#FFXIV #FF14 #FinalFantasy

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19 thoughts on “Final Fantasy Endwalker Gameplay Review from a 17 Year WoW Veteran | FFXIV”

  1. Everything just looks and is too ridiculous, i really tryed but i can't. I can ignore it to a certain extent like i could with Archeage but it is too much here. Just the opening sequence alone with these little fat flying things and i was already one step from quitting and uninstalling.
    If i remember correctly my male character had to have earrings and that alone is already a big nono, let alone all the bunny, furry, loli crap.
    I refuse this incoherent compote of a world. I just prefer western fantasy in general, at least they try to build a coherent universe that could work in it's own parameters and don't throw every insanity that come's to their mind into it.

    I also don't like the teleporting because all you do is teleporting, 50 meters from one spot to the next. It doesn't matter in this game though because everything looks so weird and ugly anyway but in general i don't think that's a good system at all. The old wow quests are also ridiculous and but running around in ashenvale still beats everything i saw in ffx in the sense of ambience that's for sure.

    Some of the systems they have are good but i'm probably too far removed from the weeb stuff and i actually don't even wanna get used to it.
    Final Fantasy should be called The End of all Fantasy because that's what it really is.

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  2. I'll probably play it after sunwell, but FFXIV just seems like it will be a big transition. Having almost as many years invested in WoW as you, I find the familiar character stats, gearing process and leveling beat easy to fall into. Also FFXIV has a daunting amount of information overload in the UI. Way more abilities and things going on.

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  3. Yea you don't really get any difficulty in XIV until you hit level 50 and unlock the Coils raids and the EX trials. After that, every 10 levels or so you unlock a new level of optional difficult content (After ARR, raids become easier but have have an optional Savage difficulty which is much much harder but drops items that let you buy weapons and dyeable armors)

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  4. let's not forget the biggest dungeon different between the two
    1) Wow dungeon one wipe = noob, learn how to play, disband, tanks pulls to big where are the heals noob healer etc
    2) FFXIV dungeon one wipe = Lets go again guys, no insults, players guiding new people, having fun,

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  5. You CAN die from falling damage if you are in combat, just FYI. Mount is at lvl 20 with the mount being able to fight with you at lvl 30. The savage raids and extreme trials in later content is more difficult than wow, imo. There's a ton of difficult content… way more than wow because you can play lower lvl content as it was designed at min ilvl, no echo. The voice acting and story gets MUCH better in later expansions as well. The only thing I would say stick with WoW on is if your favorite thing is PVP. Literally everything else FF14 does better, imo.

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  6. I think your leveling is slowing down because you're in the patch content. This is endgame content as it's released so it generally doesn't award exp. Once you hit the next expacks, it picks back up again.

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  7. Boy difficulty is going to be something that gives you an existential crisis when you start doing the raids. Halicarnasus from Stormblood fame broke my anime spirit and now my idea of a good time is logging in to fish. Oof ouch my soul

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