Final Fantasy 14 Paladin Guide (Patch 6.3) by Xeno



Paladin got reworked in Final Fantasy XIV Patch 6.3 but do not worry, Xeno is here to show you the way of SHIELD MODE. In this video Xeno goes over the paladin changes, gives his opinion on the offensive and defensive gameplay of paladin and shows you the new skill rotation, from opener to burst phase to everything in between.

This is a re-upload correcting one of the rotations.

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Outro song: Sirius Beat – The Chosen
Link: http://youtu.be/JuaM1romA3c

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20 thoughts on “Final Fantasy 14 Paladin Guide (Patch 6.3) by Xeno”

  1. I wouldn't worry too hard about trying to follow strict filler rotations. You can treat the job as a basic priority system, using all atonements every time, and so long as you get your gore/conf combo/at least 1 buffed HS the damage difference is negligible compared to the strict loop with dropped atonements.

    The priority is:
    1) Buffed HS
    2) Atonement
    3) RA Combo

    If you do that and use your oGCD on cooldown you should be fine. Sure you might end up with a fast or riot in your burst sometimes, but the damage gained by not dropping atonements evens that out. You can swap around the order of your HS and atonement GCD as needed for uptime/buffs so long as you use both before finishing your next RA combo. I think this will be easier to remember and execute for most players as opposed to the stricter 60s/120s loop rotations.

    The order of your GCD in burst also doesn't matter, so long as you hit everything within FoF, you are free to shift them around as needed. Example being if a fight makes you drop out of melee range mid burst, you can delay your conf combo till the back half your burst rather than doing it first. Just be careful with this since if you push back gore/req it will effect when they come up in all future bursts, so I would try to use those as close to the start of your burst as possible.

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  2. Also I recall back when Bulwark previously existed, PLD couldn't block magic, making that 3 min cd look even more comical

    "But Bulwark was great on big dungeon pulls"

    Sure it was. Know what wasnt, though?

    FLASH.

    Reply
  3. I feel like Attonement would be more exciting if it was a 1-button combo like the Confiteor combo. I wished they replaced Goring Blade with a more exciting animation like GNB's Double Down or just replaced the ability with something else. Right now, Attonement and Goring Blade feel like they should be replaced because they feel like they don't belong. I could also argue the same thing with holy spirit.

    Reply
  4. I would like an ability that refills the Oath gauge in the same vein as Infuriate, but defensively. Or something similar to Blood Weapon. Just more ways to immediately generate Oath for more situational usage.

    I like your suggestion on Clemency being a targeted Equilibrium, and Atonement not breaking combos.

    I have the same opinion on Shield Bash, get it away already…

    Cover, I think, could be better as a mini Hallowed Ground to give to someone, bit overpowered as far as suggestions goes. Instead of the full duration of Hallowed, you can give them a 2-3 seconds Hallowed Ground?

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  5. Important mentions:
    1) never use Holy Spirit under Requiescat despite it having more potency that way – edit: when not under Divine Might buff.
    2) FoF-> Req->Goring->Scorn->Expiacion sequence is perfectly self-aligned and is up whenever FoF is up as long as you don't miss the next Scorn+Expiacion doubleweave.

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  6. Man twitch chat is just getting stupid, look at it being toxic as fuck the entire video. Jesus christ people, calm down. Spamming the same shit with pepe cringe does not make you cool

    Reply
  7. It’s even easier now. You can just 123444HS on repeat and it’s the same dps. Even if you have to fast or riot blade in FoF. Only opti is to save DMHS if FoF comes up in time.

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  8. i wish they would just make cover like PVP where its a movement ability you can target a Party member and dash towards them and we take their damage. also thanks for the video im to dumb to think out rotations lol

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  9. I was so hyped for Paladin. It was my first tank class before I dropped it for DRK. I tried it for the first 2 days and the class is still boring to play. I dropped it instantly for WAR To clear dungeons and DRK for raids. PLD is just the flashy pretty class. Paladin needs more dmg or fix Gorin blade, holy spirit and clemency. It's in a Weird spot for me.

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