Final Fantasy 14 Mobile – Official Q&A with Producer and Director Naoki Yoshida



Join producer and director of Final Fantasy 14 Naoki Yoshida for a chat about Final Fantasy 14 Mobile, including the decision to develop the upcoming game, working with developer Lightspeed Studio, crucial elements for developing the Final Fantasy 14 Mobile, whether Final Fantasy 14 Mobile will recreate the Final Fantasy 14 experience, where the story begins, how combat differs and is tailored for the mobile version, content you can expect from the mobile version, the approach to monetization, what the near future plans are for the mobile game and its development, and more.

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38 thoughts on “Final Fantasy 14 Mobile – Official Q&A with Producer and Director Naoki Yoshida”

  1. My biggest question at this point is why does it start with ARR this could have been a great way to let players see the story of 1.0 without the issues that 1.0 had. I’m not asking for 1.0 mechanics but actually being able to have the story and cutscenes without some bootleg copy from 12 years ago would be nice

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  2. I've been wondering about how the monetization in this game will work….is it just me or did the answer given in this video give nothing about how they're planning to go about it other than saying they're focusing on making a small amount of revenue from their players?

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  3. I'm guessing this is primarily for the Japanese market?
    I feel like in the west most gamers are PC and console gamers, while mobile gamers are in the minority (obviously, depends on how you define "gamers." I don't include those who occasionally play games like candy crush or angry birds as "gamers," because they would never spend a large sum of time on an RPG anyway).

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  4. I believe players will need one of those plugin controllers for the phones just to play this game. Not sure if a controller overlay will be beneficial for a phone screen with this kind of gameplay

    Also, there seems to be no Hrothgars in this game yet so no go for me. XP

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  5. So…. Its ARR again but with all job have Viper design philosophy? Honestly I can go with that, after all I got into FF XIV very late, so I never experienced raid mechanic from before Shadowbringers era. Heck, I only start to actually raiding in Endwalker

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