Final Fantasy 14 Gladiator to Paladin guide: Level 1 – 50 in detail



In this video, I walk you through all of the weaponskills and abilities that the Gladiator, and later the Paladin, learns in the first fifty levels of the game. I explain and show examples for every action, and elaborate on when and where to use what, so you can safely approach the contents of the game.
If you find things are going a bit fast, or maybe a bit slow, I do recommend pausing or skipping ahead. You might even find that at times higher play speeds are just fine, too.

For information regarding GCDs, oGCDs, Weaponskills, Spells and Abilities and Animation Locking, refer to my guide on these aspects:
https://youtu.be/4jZ9j7ti0Nw

Music used:
Neath Dark Waters: An extended version of this song can be found here: https://youtu.be/7Dv5Ps1ehF4 , but be aware that it may contain spoilers for Final Fantasy 14: Shadowbringers specifically.

Chapters:
0:00 Level 1-10
1:45 Level 11-20
3:41 Level 21-30
5:27 Level 31-40
6:41 Level 41-50
8:18 Summary
9:28 Fun fact

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7 thoughts on “Final Fantasy 14 Gladiator to Paladin guide: Level 1 – 50 in detail”

  1. Welcome to Endwalker! Here are any significant changes related to this particular guide:
    Level 15: Shield Lob no longer cancels your current combo, so you can freely use this when out of range from targets. Also, the range of Shield Lob has been increased slightly.
    Level 30: Spirits Within no longer scales with your HP in any way, although this wasn’t really an important factor in the use of this action in the first place.
    Level 40: With the new potencies, you should only use your AoE combo on 3 or more targets, even with Prominence.
    Level 50: Circle of Scorn's cooldown has been increased to 30 seconds to match with Spirits Within. What this means is that anywhere you would use Spirits Within, you pair Circle of Scorn with it. It fits in every second Fight or Flight, starting from the first.
    Additionally, while not particularly important for the Paladin, the time it takes for your current combo to end prematurely has been increased. In Shadowbringers it was 15 seconds, but at time of writing, the exact value is unknown. I do not think you have anything to worry about though 🙂

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