FFXIV – Wayward Daughter (Tsukuyomi) | Reacting To Video Game Music!



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24 thoughts on “FFXIV – Wayward Daughter (Tsukuyomi) | Reacting To Video Game Music!”

  1. Man, I was just fighting her yesterday and thought, how amazing the song was 3 years ago (first time listening)
    both choruses,rhythms, transitions phases and story being presented by music,
    it's more Sad than Demonic, but yes, Yotsuyu could live, but Tsukuyomi needs to die, and both are the same
    and now, and today, you put reaction to it,
    good timing Uncle Jesse! <3 😀

    You can try to make top 10 …. but you still didn't listen everything 😛
    good luck!

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  2. Not only is wayward daughter my favorite song, but tsukuyomi is my favorite primal! From her trailer to her design, her 3 songs, tsukuyomi in fact takes inspiration from 3 moon myths, tsukuyomi (in name), kaguya-hime (in story), and Chang'e (in design). The most amount of work I've seen put into a boss!

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  3. I know you've already tried to address the countless requests to try playing the game, so this isn't mean to be yet another of those. But I wanted to say that these tracks are just one of the more direct examples of how the story (which I'm sure you've heard is kinda good) is so tied into the fights and how the music is tied into both. There is a LOT going on here, and moreso for people who did the quests that led up to this point.

    I hope this isn't being too direct but you'll notice the light vs dark themes – this fight is so much more than other fights against raging beasts and unrepentant villains. This is no less than the fight to save someone's soul. The intermission isn't too crazy with mechanics but it's basically an entire cutscene telling a specific story and visualizing someone's internal struggle. It's just not something you ever see let alone get the chance to try to influence directly. It's an understatement to say that this is an extremely personal moment for several characters, the player included.

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  4. It'll be hard for you to get up to date on this game, it's 10 years old this month (happy birthday 14!) and they come out with new songs at least every 3-4 months due to its MMO nature. Enjoy :p

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  5. perfect, i recently found out this song and i just so freaking love the male chorus in this one also

    spoilers
    her last words are – i wonder is the persimon was as sweet as he remembers – her last thought while dying was about old guy who helped her while she lost memories, which is huge character change to her

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  6. So, the three sections of this song really does reflect the character better than probably any other boss in the game. Like, her fight – and every aspect of the fight, from the mechanics to the set dressing to the music – act as a condensed version of her story from start to finish.

    So, section 1 – you called Nightbloom which honestly if it isn't the actual name it probably should be – does feel very militaristic which reflects her status as a Viceroy. She was put in charge of governing her home nation after an empire conquered it. Except… she hates her homeland. In her "youth" (game doesn't elaborate beyond that what age she wactually was), she was sold to a brothel, and was consistently treated like garbage by the people that should have been looking out for her and she understandably gets some joy out of bringing that pain and anger back to the nation she now found herself in charge of.

    Section 2 – Lunacy – represents where her character went after the big confrontation with her earlier in the game. Where she had a second chance. A guy who had been very gung ho about killing her, now finds himself as a self-appointed guardian, having kind of adopted her as a surrogate daughter after she lost her memory and all that malice and hatred just… evaporated. But the specters of her past (manifested literally in the fight as ghosts attacking her) keeps threatening to pull her back from that chance of happiness and peace.

    Section 3 – Wayward Daughter proper – is something of a finding peace and harmony between those halves. If she can't have the happiness and peace dangled before her, then she can at least savor the thrill of the battle immediately before her. There, she has discarded who she was – both the Viceroy and Tsuyu – and is now just her. Lost in that singular moment, and focused on the people who really put her there. After all, the whole thing is – in part at least – an excuse to kill her brother who dragged her away from her happiness.

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  7. one thing i like from ff14 is when they kill big boss like this, you can see the atmosphere when they celebrate after the fight is done (the usual victory fanfare after every fight that we see in jrpg)

    usually its the "we did it!!!" vibe, but for this one, everyone just stay quiet and stand still as in paying respect. because it is, the whole thing is just a tragedy and pure bad luck (or fate i guess). we the player just happened to stuck in between their feud

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  8. she wasn't really possessed.
    I can't remember the exact reasoning but some primals (like Tsukuyomi) kind of need a "vessel" to be summoned rather than just being their own being after being summoned.

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  9. This set of songs perfectly reflects character's story from being presented as pure evil up to being revealed as victim of a tragedy.

    This phase features 3 phases – phase one you fight against Tsukuyomi inside of the Castrum and it's a normal fight, first song plays there.
    Phase 2 – Yotsuyu sheds her Primal form and attacked by visions of her past – you need to kill adds before her suffering reaches maximum, making this phase extremely short even if you do Extreme version on minimum ilvl without Echo – so song for this phase is also very short
    Phase 3 is again fight against Tsukuyomi until she's defeated, but now she changes arena from Imperial Castrum to her own palace and adds new mechanics, like Full Moon/New Moon that kills party if players don't pay enough attention and just yolo it. On Extreme that mechanic is made even harder to do right because it requires players to understand where they want to put meteors properly.

    It's one of the better fights in the game both from narrative and gameplay perspective alike

    Tsukuyomi's story is a long tragedy of one of more memorable villains in Stormblood. Yotsuyu is presented as irredeemable bitch (idk better word, sorry), owning nation of Doma under rule of the Empire. She does a lot of evil things and at the end of her story in base game she presumably dies along with our friend samurai Gosetsu whom she shoots before crumbling castle collapses on them. However, at the end of Stormblood we realize that both Gosetsu and Yotsuyu are alive and somehow live together. As we find them later, it seems that Yotsuyu has lost her memory and became almost childlike in her demeanor. Later we learn her story. She was not particularly loved by her family, and her father literally sold her to a brothel after years of abuse, beating and who knows what else – game doesn't really specify that, but leaves enough for you to think about. She was never loved by anyone aside of some men that used her and when Empire came, she just sold her nation to the Empire because she truly hated everything around her. And later yet we meet her brother Asahi- even more irredeemable bastard, who by now one of few characters you still want to beat the shit out of – he's literally one of the worst people on the planet. So what he did? Well, he literally used some of the local relics – a mirror, to bring doubt in Yotsuyu and forced her to run. When she started remembering what she did (and the fact that people kept reminding her about it, while at the same time there were people that treated her well), she couldn't bear it and was ready to end her life. Yet, at the moment when she put the blade to her neck, Asahi manipulated her parents to show up. Right at that moment. With their behavior she kills them on spot (not like every single person who saw the cutscene wasn't on her side, lol, I also said "DESERVED") and gets into Asahi's trap. He manipulates her to use relic, abundance of crystals and Yotsuyu's hatred (to everyone, including herself) to make her Summon a Primal, although Yotsuyu instead of summoning Primal, transforms into it and becomes Tsukuyomi – while not normal case of Primal Summoning, definely not unheard of (especially remembering Heavensward where Ysale has been transforming into Shiva on multiple occasions). Asahi uses it as Casus Belli to begin new war against Doma and stop all negotiations with nation as Imperial law forbids Summoning and considers it one of worst things ever. And since Yotsuyu is considered Doman, she's officially used as case of why Doma has to be destroyed. And as we defeat Yotsuyu in combat, Asahi basically tells us his plan and keeps screaming how he hates us for killing Zenos, which distracts him and gives Yotsuyu just enough time to make final attack and kill him. As both of them lie down, Yotsuyu only asks "Why are you not happy? The witch of Doma is finally dead" before closing her eyes and leaving this world.

    I am not best storyteller and my memory for phrases is not perfect but man, 4.3 ended up on really sad note. And then we proceed to war against Empire, Varis basically tells us truth about The World and Rejoining in a form that would have made Hitler feel awkward and we proceed to some wacky shit that leads us to Shadowbringers, I hope I didn't miss much with this explanation.

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  10. Oh Yotsuyu, you poor, terrible monster 😢 Poor Gosetsu😢

    Most emotional part of the expansion for me.

    (I wasn't gonna say anything spoilery but apparently everyone else already has)

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  11. Funny that you get the sense that Stormblood is darker than the other expansions, I found it to be, this part aside, like coming up for air compared to the expansions that bookend it. Felt much lighter overall.

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