Intro – 00:00
Bard – 00:40
Machinist – 07:20
Dancer – 12:21
Final Result – 20:28
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Cant wait for the healer versus
I’ve been waiting for this 🤗
The glorious "vs" series😸😸
Bards first time losing! MCH will always be last lol
I main and ONLY play MCH, so yes, Happy is right, you can do everything in game even with the shittiest jobs.
You forgot to talk about summoner in this video
As a long term Phys Range player this is how I rate them:
Savage Prog w/ crafted gear: Bard
Ultimate Prog w/ BiS: Dancer
PF Hero: Machinist
AYYYY let's go I've been waiting for this
Machinist is such an awkward job… it's the only one that I see and kinda roll my eyes because I'd prefer one of the others in 100% of cases. Sucks, but it's also kind of inevitable. "The high DPS phys range" is an awkward niche to fill, as the DPS of a phys range will never and should never match the other roles due to them lacking the checks melee and casters have. Fun job, but I'll never be happy one joined up. Always "meh, fine" at best
20:12 BuT hOw WoUlD YoU kNoW wHaT yOuR dPs Is?, HmMmMmMm.
Out of every job I have played, the bard is the only one that I don't just not enjoy, I actively dislike playing it. I just can't mesh with that job.
My team is pretty good: Bard
My team only has one other good dps: Dancer
My team isn't good: Machinist
I wil say this much. as much I love bard (I really do) when you eat a death sometimes you don't even what to take the rez when you see the cooldown for your next song and the seconds you aren't playing a song because you died are like the longest seconds of your life.
MCH sucks, moving on
Small note for Improv. The heal works like Astros collective, it'll place the Regen buff at the start and will continue to heal the full 15 seconds even if you immediately end the channel. Longer channels of course refreshing this duration.
I always really enjoy watching these, Mr Happy, and I've been so excited and anticipating this series to come back for Endwalker. Looking forward to your thoughts on the remaining roles and jobs! Cheers!
Really happy to see the Versus series come back again. It's sad that Machinist is always third on these lists when it's become my favorite of the role to play and my main secondary job after Reaper.
I know that this series has always focused on the PVE experience but it would be cool to see a similar versus setup but for PVP instead as it's become quite popular and I find it interesting that some jobs that I'm not the biggest fan of playing in PVE I absolutely love playing in PVP and vice versa. Of course, in the case of ranged physical I go Machinist for both but I WOULD also use a Dancer in PVE whereas I kind of fell off playing Bard after Stormblood.
As a MCH main I can say there's a really good feeling of flow to it. It'll go from A to B to C, repeat. Be warned though cause the Wildfire burst window might tunnelvision you. It's a great job for shotcalling since it's so easy to just do your rotation without thinking about what comes next.
"Dancer is kinda simple and boring to some." 👀 Say no more, that's the one for me LOL. I am one brain cell healer/tank main, looking for a dps that doesn't infuriate me with big brain job mechanics. So ty, this helped lmao.
I love that you're describing the MCH rework as Edgar-like. They really made Machinist a gem for FFVI fans!
I NEED MORE OF THESE!!!!
Dancer's lack of personal DPS is overshadowed by how much fun it is to play. I never enjoyed ranged physical but Dancer made it one of my favorite roles.
I thought machinist still had the lowest personal DPS, even lower than dancer somehow even with the recent minor potency buffs
You forgot to mention something about machinist. Chainsaw is identical to that blu mage with the big fist (cant remember name), but if the target is moving, there is a chance to actually miss with it.
While I love playing Machinist, I feel that the dev team could benefit from looking at "engineer" type classes in other mmo's and rpg's. Particularly the engineer from Guild Wars 2. There is a lot to glean there from utility like a rocket jump, a repelling shield, and a variety of turrets and potions that could be put to good use in giving the Machinist mobility and party utility, while still fitting the theme of the job.
I read "Banged physical" I need to touch some grass.
The biggest downside to DNC is that it can feel awful to play in dungeons if the other DPS doesn't know how to play their job.