FFXIV Summoners Stole the Show, but what about the Tanks? Ft. @Rurikhan



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FFXIV Summoners Stole the Show, but what about the Tanks? Ft. @Rurikhan

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24 thoughts on “FFXIV Summoners Stole the Show, but what about the Tanks? Ft. @Rurikhan”

  1. Disclaimer: toxic comment.

    What ABOUT the Tanks? Gladiators and Paladins have taken more abuse in this game than any other; Seven Hells we even have a motto for it:

    Hate from the Mobs,
    Hate from the Members.

    We are always getting screwed over and still have to make it work regardless of hire they strip us of our mitigation tools.

    And what self respecting Tank uses Shirk (yes I’m throwing a tantrum and a tangent, deal with it) and dare call themself a Tank? Maybe if you understood how enmity works you would NOT need a DPS Raider community scum inspired ability. But I digress, #BlameYoshiP

    Reply
  2. For me it is simple, the other tank I play with is likely to go with a GNB or DRK, that leaves me with WAR or PLD.
    So I will level those two first and decide based on how they feel in Endwalker, of course I will level all tanks before anything else.

    Reply
  3. Needs more Blue Mage Tank. Best tank baby!!

    Real talk though. Dark Knight is not looking too great. GNB is ok but I think the Tanks this xpac is going to be PLD/WAR. Maybe DRK will be used for Prog with TBN but that's about it.

    And lack of Living Dead means it's gonna be the same.

    Reply
  4. The Confiteor combo will more than likely only be used every 120sec…that way we keep hs combo and it doesnt mess up goring dot.
    Also, Paladin is best tank 😜….req/holy spirits used to be a pain…but now that they are insta cast, they are amazing for movement, especially in savage…I would never want to see magic rotation gone.
    The only change I would like to see is dont negate sheltron during magic casts

    Reply
  5. Regarding GNB, I do agree that the blades on the gunblades in FFXIV are not big enough. I feel like with the latest GNB relic weapon (Blade's Resolve), they got the size just about right (at least for a midlander Hyur) – only issue I have with it is that the bullet cylinder is a little too large. The shape of it reminds me of those handheld portable vacuums. The main issues I have with the design(s) of the FFXIV gunblades are with the grips (hilt in sword terms) and bullet chambers/cylinders. If you compare the in-game Revolver to the FFXIV original gunblades, you can see that the grip of the Revolver is angled quite a bit, similar to an actual revolver. If you draw a straight line through the blade beginning from it's tip, you'll see that the line will run through your character's wrist. Whereas the original FFXIV designs are just one-hand swords with a bullet chamber/cylinder in place of the sword guard – but I guess you can argue that that's exactly what a gunblade is. If you draw a straight line through the blade, you'll see that the blade aligns almost, if not, perfectly with the grip/hilt of the weapon. The gunblades in FFXIV are very linear. To make up for this, they just curve the end of the grip. Ever since Shadowbringers introduced GNB, I've always wondered why the gunblades were designed this way. It wasn't until recently with the FFXIV job weapon design contest that I finally realized they have a set template that they follow. There's no way the Revolver can fit in that template. The MCH template would be a better fit. That's probably why when you wield the Revolver in-game, there are slight clipping issues with your character's fingers. Lastly, I wish there was attention to the functions of weapons. I know it's a Final Fantasy game and things doesn't have to always make sense. There are many gunblades in FFXIV that has no trigger or if there is a trigger, it's located in some odd place that you wouldn't be able to access easily.

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  6. i wish they removed holy spirit from the game. just replace that phase with the cool confiteor combo. sitting there twinkling at the boss for 5 gcds is the most lackluster burst phase of every tank in this game.

    Reply
  7. I'm actually a bit concerned woth the state of tanks in FF14 going into Endwalker.

    We saw about equal interest in Healers/Tanks going into Shb according to the reddit poll, even with a third tank(based in a longstanding FF archtype).

    The poll was repeated for Endwalker and we was a -7% shift in the number of players maining tanks going into the expansion. While Healer saw marginal gains (~2%) and DPS saw a whopping 5% increase.

    My own experience is that tank classes all have the same basic class mechanics: one "builder-spender" resource for their dps rotation. Dps classes get two resources to manage, allowing for more interesting gameplay.

    I'm worried that this results in the lack of interesting "moment to moment" gameplay when compared to other roles and incentivizes learning the non-tank classes.

    Reply

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