FFXIV Sucks Sometimes and That's OK



FFXIV Sucks Sometimes and That’s OK
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37 thoughts on “FFXIV Sucks Sometimes and That's OK”

  1. Yeah… I was thinking that maybe they could have the current (English) VAs, revoice ARR-SB, to bring it more on par with the current. Where all all "important" moments are all voiced. But that'd be a lot of money and maybe a 10 GB addon for the game file size.

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  2. I am very excited about 6.2, I think that while i respect your right to have your own thoughts about the game. I must say i disagree, a game cant be everything to everybody. You will destroy its character or identity by doing that. If you feel for the most part you don't like the game or the way its headed, I suggest maybe finding a game you do enjoy. While i agree with always making improvements some of things you mentioned would change the identity of the game and that I just don't agree with. Have a blessed day!

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  3. I avoided the MSQ roulette before the changes because it was such a slog. I finally tried it over the weekend because I was bored of farming Aurum Vale for tomestones, and was impressed. It does make me wonder about other systems that are sort of forgotten at the moment, like the party of NPCs in the Grand Company we can take into dungeons. On that note, will we ever be able to earn higher ranks in our Grand Companies?

    On the topic of parties with a size that is not a multiple of 4, it would be great to be able to do MSQ with friends, and fill in spots with relevant NPCs as needed. I'm not asking for friend characters to be in the cut-scenes, just let people queue, and do as much of the MSQ stuff as possible. The same goes for Dungeon's, too.

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  4. The only thing wrong with you if you don't enjoy FFXIV is you continuing to make yourself play it. Go play some other games or if you aren't feeling into gaming then take up another hobby. Why force yourself to do something optional that you aren't enjoying, let alone pay to do it? It's ok to not play or like FFXIV and I'm saying that as someone that's been playing since 2.0 with around 11k playtime hours and no interest in stopping that. I'll be playing this for a long time but by no means do you have to. There should be no fear in falling behind either. It takes very little time to get caught up if you just want to take a break and come back (minus maybe a whole expansion story).

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  5. As someone going through Sekiro pretty much blind, we often look at guides as a means of progressing. While there are some that work, we often find people recycling known info like it's school. Learning requires experimentation and some folks can't learn the lesson of what it means to "eat the sand." As meaning to purposefully look stupid on a recorded fight to see where to improve or not make a move. Like in sekiro, all you need is a shuriken to force stun the bull boss so you can get free and safe hits to his face. Just throw it directly in his face as he charged you. I always encourage ff14 players experiment because there is untapped tech. When numbers cross align and correlate, you can use gnb to main heal if you can read what the boss is doing along with the state of party. While you can't do everything, you may need to make a call with numbers equating to other job moves. Like falmalefic would be solid barrel for gnb or dragon kick for monk. Gg folks!

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  6. What's wrong? FF14 is the best its been in years, im just curious as to why your upset now? I'm not mad or defensive about 14, just curious as to why your not having a good time in 14 now, when its been so much worse in the past. I'm having the best time now than I have in years in 14

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  7. I lost my business during covid. During this time one of my friends offered to let me make a character on his account. I gave it a shot and got that character to omni 90. Now going into doing this process again on my own account i learned a few things. My biggest gripe is leveling alt jobs sucks. (not so much for crafters because you can go from 1-90 in a day pretty easy at this point) But combat jobs is a hellish grind. Im currently in the POTD grind getting them between 50-60. Ive always thought that the one thing that would make the experience better would be if they added xp gain to new game +. I dont know if this would speed anything up but it would totally let me enjoy a story that i enjoy and love while being productive leveling an alt. Not to mention players would likely do a much better job learning their kits the same way they did on their main. Not just ok heres your lvl 60 kit good luck. Cause lets be honest the spam levels of potd and hoh do not present situations where youll be able to effectively learn a 60 or 70 kit. I dont want to be mean but by the time your in the bozja grind you realize 3/4 of the people you run that content with look like a bunch of monkeys humping a door knob. I just think if people had the option of leveling alts through msq+ they would more effectively learn the jobs and it would feel less of a grind. Im totally not saying its a my way or the highway sort of thing but i would love to have the option.

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  8. Hello, my name is Serdunk, and I'm an MSQ Slacker. There! Got that out of the way! 1 year played, 3 combat classes lv90, and all crafter/gatherers lv90. I play all story content with my wife, and given her pace of play, I will never ever see the Island Sanctuary. (currently just entered ShB for reference)

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  9. I really hate the fake positivity of some people when they discuss FF14. It makes it hard to take their opinion seriously if they can never ever critique the game. I'm not saying to hate on the game for no reason either. Just that there are some things that can be improved and if the community didn't shut down legitimate critiques, the developers might see the problems faster and fix them sooner.

    You have my respect for not censoring yourself my man. Keep it up. Don't worry about the vocal minority. Most people feel the way you do but are just afraid of the backlash

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  10. These are important questions. I love that you and others take the time to be introspective and question the game you love.

    If you love something, it is healthy to question and want it better.

    As long as you don't lose the hype and the good things going on (which i don't believe you will) cheers!

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  11. I’m a fan of the msq, but as someone who’s tried multiple times to get friends to try the game just to have them quit around lvl 30, I think 7.0 desperately needs an alternate on-ramp for new players. Telling someone they need to play a 200+ hr jrpg before you can play current content together is too much for most people who aren’t already dedicated fans. Especially since, and maybe this is an unpopular opinion, I don’t think the combat is really all that enjoyable til lvl 60/70 for most jobs. Even at 50 a lot of jobs are a 1-2-3 combo with a couple off-globals. I think it would be completely fine to bring in new players at like lvl 80 or something, have a 10ish level new player experience, and then send them into the new lvl 90 msq

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  12. I hate the sporadic amount of voice acting, especially watching my partner play Genshin Impact. At the absolute minimum, every single cutscene in the MSQ should be fully voice acted. Especially with how much money Square Enix is pulling in from this game.

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  13. I just can't get back into it for how easy it feels, thus not rewarding. Call me a masochist, but I just keep coming back to classic FFXI servers for that itch.

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  14. I used to love ff14. Lately the last 2 or 3 xpacs I just haven't felt it. Sure, I love the story and I enjoy it as a final fantasy game but an mmo it's so hard to log in.

    I miss cross class stuff. I miss having reasons for having multiple jobs leveled up other than just to collect them. I'm not a fan of the job design now. It seems like every job in every category does the same thing with a different skin. I like jobs to have more than shallow visual identity. I wish they'd look back to 11 and see how they did it there where every job has an edge somewhere.

    Plus I've met some of the most deplorable people in this game. People who have crossed boundaries and things utterly disgusting. It's a shame because as much as I like the people MAKING the game some of the people have also turned me off to it

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  15. I still think they should add features and systems that can be obtained as early as ARR/Heavensward for the free trial players.

    I also believe ARR should still be reworked as it its storytelling is not as good as its expansion brothers. ARR is that first impression after all and new players should be given a better experience. Shadowbringers did it really well since everything was new and the introduction of the new characters, places and cultures felt good.

    Also they should make it you can use Trusts with others because there would be friends or romantic partners who would want to experience MSQ together by themselves and the NPCs can fill accordingly.

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  16. I want to say I have been here since stormblood because of the controller guides. I still enjoy hearing your ideas. Also I never have felt rejected by the community, because I choose the people I want to be around. I have found a great one with the w2g community and have enjoyed the FFXIV more than ever because of this. And I find it alright to have issues with the game and make it better overall. We also also have realistic expectations of the people behind the scene and realize it's almost impossible to make everyone happy. All we can do is try our best.

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  17. I think the biggest issue XIV has is the fact almost everything is vertical progression. Playing other MMORPGs, and getting involved with their community often times when I ask: "Why don't you try out FFXIV?" or "Why don't you like FFXIV?" The most common response ties back to XIV's verticality with it's content. A lot of players feel gatekept because they have to go through 100s of hours of story content just to unlock the one feature they're most interested in. Should there be content for rewarding players; like Island Sanctuary, for completing the MSQ? Yes. But there's also the other side of: "Why do I have to go through 100s of hrs just to play this super casual experience when it should be available to me after say the 'Tutorial Phase.' " I feel a lot of the casual aspects of the game should be available to newer players from the start. Start branching outward, instead of upward the story experience is done in my eyes, the next arc will not be as good as the previous arc imo and is only looking to pad out time when they should look back and flesh out older parts of the game. Which the devs do go back to branch out content, but overall the experience is very lacking and bland (outside of the story) until you do hit that end point of an expansion: ARR, HW, SB, SH, and EW. I know it's a little too late(sorta) to bring in this sorta mindset to the business model the Devs have adopted for XIV, but I hope in their next FF MMORPG they do keep this in mind.

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  18. Spot on commentary with your thoughts on the importance of critique. Your thoughts remind me of something I heard Zepla say in regards to this topic. It was something along the lines of while we can love this game, we ultimately need to remember that it is a product, and it is unhealthy to put a product on a pedestal. Plus, the product can improve with critique.

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  19. I remember back in 2019 I really wanted to play astrologian I was still in arr 2.1 and my friend said you have to be in heavensward to pick it up and I was like what it's stuck behind a dlc area but it starts at lv 30 and my friend well that's how it is unfortunately I'm glad they stop doing that and putting the new classes for each expansion in arr areas and you only have to be the lv that class starts at and own the expansion to pick them up

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  20. While I do not always agree with your points, I can respect them. To me the biggest monkey for me is housing. I want more. This won't keep me from playing, but it is the downside item for me.

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  21. I've never been more glad to see more negative criticism of XIV. I hope it's more common. No, I don't want it to turn into the constant hate that WoW gets, but I want to see an end to the constant praise as if this game is a masterpiece of perfection. Anytime I used to comment negatively about the game, people would constantly spin things in the positive and it felt like the criticism was ignored. There is a lot about XIV that is terrible as an MMORPG. The open world for example? One of the worst in the industry and I thought SWTOR's was bad. I would love to see zones with deep cave connections, labyrinths with puzzles to get lost in, even large scale map events that change perks on pass or failures throughout the map like Guild Wars 2. Even FFXI had maps you could get lost in without a map.

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  22. And when it "sucks", take a break and play something else. This isn't WoW, no one is gonna crucify you, no one is gonna care. You have been explicitly told to try other games by the developers.

    On a side note, Although criticism is healthy. Blowing up randomly and uploading weirdly critical videos (One after another) is weird. Maybe instead of bottling up what you think, maybe just release a critical video every now and again rather than building up like a volcano. Don't just assume someone disliking the video means they can't handle criticism. I mean, has it ever occured to you that you may be wrong? That you have a dumb take? Especially from the guy who looked like he was going to slap "Josh Strife Hayes" cause he meme'd on New World. Don't want to be hearing someone like that make these sanctimonious claims.

    Another side note, don't care how much you want to try some bit of content. I don't recommend skipping. You'll negatively affect your experience in the long term. Most people aren't Xenos, it'll most likely bite you in the ass.

    If you do skip, at least have the decency to not make bullshit claims like "I'm not a story/lore guy". Especially if you then go watch the latest Marvel diarrhea.

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  23. Open world level syncing with party members is something we seriously NEED. They encourage running multiple classes, maxing those multiple classes, inviting new players to the game or bringing people back. But they do NOT encourage PLAYING with those new/returning players with pre-existing characters, and that seriously needs to change. As well as doing something about the solo duties, be that just allowing you to remain in a party during them and they continue being solo (it's not like the party aspect interferes, the npcs are never partied with you, to my great annoyance when I'm in one as a healer and healing the npcs is required for the duty), or letting the party join you, level syncing them, and scaling the duty accordingly to the number of participants.

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  24. Every game sucks in some ways. Even my favorite game, Divinity OS2? I wish some of the combat elements from the first game were not removed. I loved dropping mobs on one another as a fighting technique – the idea itself is fun too. Why would I only want to play one game? That just feels odd to me.

    So you have every job at 90? Because you could just roll a new job to sync to your kids if that is the issue. I don't have every job started on my character, so I would just start a new job if a friend started to play. That said, I don't wish they had full level sync, but I do wish they had it for NG+ with the addition of allowing people to gain XP. I wanted to do NG+ on a new job mainly to refresh myself on ARR and HW plots while also leveling another job, but when I realized I couldn't do both at once with NG+ (level and relive those moments), I just quit NG+. I think truly syncing NG+ (level plus an XP gain based on lvl) could help since side quests are mostly unnecessary for leveling.

    As for level skipping? I think doing this to just do islands is silly and would advise against it. It would likely be cheaper to play Animal Crossing. I'm not even sure I'm interested in Island Adventures.
    And last you want the game to be "better", but please remember this is very subjective. You run the risk of making yourself into the very people you are criticizing when you say things like this or make statements which imply your desires or ideas on game design should be what everyone wants in a game or MMO. I'm actually glad this game isn't like WoW as many of the things people mention the most (timewalking) I actually hated. I would only do Timewalking on a toon I wanted to level because I knew I could easily get a group during those weeks. But on my main? No thanks – I would rather do current content. And no, I don't do leveling roulette and rarely do MSQ roulette – I don't have to.

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  25. im going to be honest, the title and thumbnail is super clickbait, like you know its hype time so better put out a "negative" video for the algorithm that actually has nothing to do with the title. the whole video was just things you wish were slightly different or future ideas for the game

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  26. We all enjoy FFXIV for different reasons so none of us have any right to gate-keep whether or not FFXIV should always be relevant to everyone who plays it. I think it's critical that we maintain perspective as gamers first and understand that FFXIV is just one of many other games out there. I realize that many people only have time to play just one game, and that they become so familiar with it that other games just don't have what they want. I completely respect that. But at the end of the day, as our frustration mounts, we have to ask ourselves why we're doing what we're doing and then figure out what we're going to do next.

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  27. It does look like 6.1 may be a new optional entry point. Maybe not immediately, but eventually. The reason I say this has to do with the “Unending Codex”. Sure, one of the purposes of the codex is to keep names and stuff straight. But it could also be a way for new players coming in at that point to have some gleaning as to what came before. But if 6.1 were to be a new starting point, new players would need an extended tutorial related to their chosen job and game play.

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  28. As someone that works full time, has a wife, 2 kids, and uses gaming as an evening wind down, I can say that FF14 isn't perfect. And that's fine by me. I just finished EW, and am excited for end game now. But let's be real, there are so many games out nowadays that sometimes I take a break from the MMO genre to jump into a BR, or another single player. I like that in FF14 if I don't play for a week it doesn't matter. In ESO I felt like endgame was all about dailies, and would log in, do dailies, then log out. It was just work at that point.

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