Reddit Post w/ POVs: https://www.reddit.com/r/ffxiv/comments/1bap8rz/ucob_has_been_cleared_with_golden_bahamut_having/
TOP No Healers: https://www.youtube.com/watch?v=k65bhdogQKw
We are sponsored by Steelseries! Check out the gear here w/ a 12% discount using the code MRHAPPY http://steelseries.7eer.net/c/198881/100327/2390
Further support the stream by purchasing your games through GreenManGaming with our affiliate link! https://greenmangaming.sjv.io/c/257700/1219987/15105
We are also partnered with AdvancedGG! Save 10% on Energy, Focus and Hydration formula supplements to help keep your game going strong by using the discount code MRHAPPY! https://advanced.gg/?ref=MRHAPPY
Twitter: www.twitter.com/mrhappy1227
Twitch: www.twitch.tv/mrhappy1227
source
Bare minimum they should be ensuring that enrage/instant kill moves still one shot.
Honestly I don't know why unreals don't stick around. Just remove the faux leves rewards from each one after a patch cycle.
Im pretty sure its the same people tuning the new ultimates that would be responsible to re-tune the old ones, and I think we would lose one new ultimate per expansion if they had to constantly go back and re-tune the old ones on top of making new ones. Tossing in weapons in the old ones is no problem from my point of view, but re-tuning the fight to constantly match the new powerlevels would hurt new content in the long run I think.
I agree. completely. something needs to be changed. sooner than later
I recently cleared UWU and even as a stepping stone, it was genuinely fun and a challenge for me. I do wish to try TEA and DSR someday. My biggest gripe tho is much like Extremes, there are no weapons for new jobs in the older Ultimates. I cleared UWU as a DNC but no DNC weapon. It would be cool to see a reaper or sage UWU or TEA weapon or even just a SoS Ex weapon. It is wild to me that RDM and SAM got weapons from HW Savage and Extremes and ARR Coils and Extremes but GNB, DNC, RPR and SGE didn't outside of Thordan and Shinryu Ex.
I know that "if they add X, it takes resources away from Y" tends to be a fallacy, but in this case, it'd be the Ultimate design team working on both Unreal-ing the old Ultimates as well as developing new ones. Given the times we've seen recent Ultimate releases pushed back a patch or two, I can't vote for adding more work on their plates.
That said, since there is important, relevant content at lv70, lv80, lv90, and soon lv100, I feel that the onus is on the class designers/balancers to keep jobs balanced at all of these points. If you need to move more abilities to a higher or lower level, or if you need more job traits that increase potencies at certain levels, all of that is fine. But if you make for instance SMN crazy good at lv70, that's on the job balance. Steal some potency away behind a lv75 job trait. Don't rebalance and rerelease an entire fight.
That said, we are missing 10 total Ultimate weapons, and with Picto and Viper, we'll be missing 20 total Ultimate weapons. In 7.0, adding a new crafted weapon is 21 additional models vs the 20 Ultimate weapons we're missing. While it's valid that the Ultimate weapons take more effort to add the glows and make them mesh with the preexisting weapons, I really don't understand why this isn't an automatic priority when a new job is added.
Nope just give us weapons for new jobs
We already had a lot of resources this expansion being poured in to older content (updating every single dungeon for duty support etc.), I'd rather they shift their full focus to new content for a while. There's only so much you can do to revitalise content that gets progressively older and older, and if you keep trying to make them relevant with current standards then the backlog of content they have to manage just gets bigger and bigger and that's not sustainable. Better to let it rest, and just enjoy the wacky fun stuff you can get up to in the oldies.
Yes. They should always be a challenge or you get situations like UwU
Anybody using challenge runs that involve the 0.001% of the 1% that do ultimates as an argument for the difficulty of Ultimates overall is not operating in good faith and has no business being part of the conversation with regards to balance.
100 deaths in UCoB doesn't invalidate UCoB as content. Beating Golden Bahamut (how many years later, and how many attempts did it take?) while he's "enraged" doesn't invalidate UCoB as content. Doing TOP as a group without healers doesn't invalidate TOP as content. These are all terrible arguments. There will always be more people who haven't cleared than who have, and they shouldn't be balancing for the almost inconceivably small minority of players that have more totems than they know what to do with.
I'm against adjustments. I don't have confidence they would produce any kind of desired outcome.
Basically, you're asking for Ultimate Unreal. I just don't think it's worth the time and effort they'd need to put into the numbers on it, just to revitalize the challenge of old content that is already aimed at such a small % of the total players, specifically for the smaller % of players still who just feel like farming it.
It's a niche (Farmers) of a niche (Ultimate) of a niche (Savage). But by the same token, you'd get more from upscaling old dungeons and raids in general… and how often should we be doing that, if at all?
are you not having fun?
I think bringing them up to level cap is a good idea, you would need some tuning for especially healer kits between lvl 70 and now but that shouldn't be a deterrent
1 Ultimate Unreal at the end of a expansion can be nice to do them with new jobkits. Keep the old ones the same cause like you said uwu and ucob are good starting points for people just getting in and you can still do whacky challenge runs. Add weapons for new jobs. Also if you crazy Blu players want Ultimate's let them.
Honestly them going back and updating the Ultimates would be good to do every so often. Something like TEA besides the DPS check being lighter I think worked out fine, but Ucob and UwU feel like what can be done in them kind of goes a bit too far. Mostly keeping things fixed around current day mechanics (autos critting in ucob as a quick example) being updated to work smoother with what we have now. I don't think a major update is needed as much as a little tweaking, perhaps with it also adding in weapons for more classes as a bonus.
Updating them to level cap is probably a bit more work then likely should be put into the fights though I'm mixed, I do feel that current design wise some classes are just have poor design earlier on that makes it feel like doing so could be over-all better, though there is some charm in a more 'balanced' world where classes have a better base kit at each level cap for the different ultimates where it could be fine to keep them locked to the lower levels and as such the smaller toolkits.
Honestly, I think SE has hit the upper cap on what they can do with the existing content template. I just want them to work on a new FF MMO with the action combat system of their single-player games. (See Granblue Fantasy Relink, for how raids would work with action combat/dodging in a co-op setting)
Like a lot of people said, the thing that the older Ultimates need are weapons for the newer jobs. It's a bit sad that they still haven't added these in yet.
There's no reason to 'change the difficulty' because a lot of these challenge runs are manufactured. A first time clear party is not going in with a wacky comp and hoping for the best. Plus if the devs spend time tinkering with older content then there will 100% be backlash from the community as they will be wondering why they're not working on new content for them to play.
Our best bet for new weapons is 7.x due to graphics update and weapons/gear upscale. Also RPR on anything other than 90 ultis is despair.
Gotta consider what % of the player base your suggestions would actually satisfy 🙂
I just cleared UWU a couple weeks ago and the only thing they should change is adding weapons for new jobs, that's the least they could do.
insane people are going to do end game content like its a joke, that happenes in all games. Poeple run dark souls and elden ring n stuff with no hits and no gear. So, to me, people doin insane shit in UCoB doesnt mean it should be changed to be more challenging… but i would like to go in there with my main as i know it, instead of going back to an incomplete rotation at level 70,,
To me UCoB is the introduction to ultimates, and i think making it harder just results in less people getting into later ultimates.
I don't think they should make any major changes, but I think making small adjustments as player scaling makes things easier than intended would make sense. Also add new weapons during patch downtime.
I appreciate the effort that DSR group put in to definitively owning the true 0 parse. Actual legends.
Give the old ultimates the unreal treatment and make it the only way to get weapons for jobs that werent previously available. An UWU or TEA scythe would be sick
What's the point to spend your time with Ultimate, meanwhile you see Legend titles right and left like candys. People buy those titles. Is it anymore prestige titles?? 🤔 You can't buy titles like Ultimate Thrill seeker title, you can't buy The Fortunate title. Or any other grinding AF title. Those i think is more prestige than Legends. At least when stop selling them.
I think this gets back to the bigger issue in the game of how bad power creep has started to get, and I think if Yoshi-P is concerned about the game becoming too "stress-free" then I think this is a big part of the problem.
First it was tomestone gear getting buffed, all the baseline buffs in shadowbringers to jobs, and now the 2 min meta buff alignments… all these things have a trickle-down effect.
I personally don't think there's a need to update the ultimates but it would be interesting if ultimates always required the latest level cap. What I believe the solution is to do something like level sync and that is stat sync. If the only thing you need for ultimates is the savage clear and the level cap but than your stats are synced to work for that fight this will ensure ultimates always preserve a certain feeling whichever feeling se decides