FFXIV: Savage Pandaemonium EXPLOIT Adressed & Other Fixes – Hotfix 6/6/23



https://eu.finalfantasyxiv.com/lodestone/news/detail/d551ce9bbfc56f995a3aa9c46955464c94d5dded

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18 thoughts on “FFXIV: Savage Pandaemonium EXPLOIT Adressed & Other Fixes – Hotfix 6/6/23”

  1. Obviously DO NOT TRY TO REPLICATE EXPLOITS!
    It is good to see the somewhat speedy reactions from Square Enix to adress this. Hopefully nobody used this maliciously :/

    Reply
  2. I tried changing gear sets this morning and got no error at least on my part. I'm sure they'll find a way for portraits to work properly soon. I'm looking forward to the fan fest live letter, more because of QoL improvements than to know where the story is going.

    Reply
  3. Controllers were the main culprit, but I imagine anything with an audio output that could cause a blip (such as all those times we heard a device disconnect noise in your videos) could trigger it. So monitors with speakers, etc.

    Reply
  4. Just a few things:
    1) Desynthesis / Aetherial Reduction / Retrieve Materia / Affix Materia / Repair / Dye / Cast Glamour should only not work in active combat since patch notes say "disabled during battle" and being in an instance isn't considered a battle until the boss is pulled (at least it shouldn't)

    2) I've never done it but I heard there was a tactic going around about using said actions to null one of the huge knockbacks in Savage, effectively they would time the use of those actions before the knockback went off and the exploiter would be safe during the action animation. Dunno if it was ever used as anything serious since most posts I saw about it was just laughing at the fact it even existed.

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  5. Why can you even do those actions during battle anyway? I understand in-between pulls, but there's legit lockouts on abilities during certain modes; feels like a "Strike of the Spaghetti Code" situation

    Reply

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