FFXIV renews BAN hammer commitment and clears rumors! | Gaming Kinda



FFXIV renews BAN hammer commitment and clears rumors! | Gaming Kinda
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We also talked about this over on WorkToGame as a follow up to be aired soon after this.
OP: https://na.finalfantasyxiv.com/lodestone/topics/detail/36c4d699763603fadd2e61482b0c5d56cb2e4547

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9 thoughts on “FFXIV renews BAN hammer commitment and clears rumors! | Gaming Kinda”

  1. the first rule about mod club is you don't talk about mod club… eventhough SE hasn't been the best at enforcing this rule, when they DO enforce it, you get hammered, hard.

    don't do it, or at the very least PRETEND you don't do it. This has been the rule since 2.0, a lot of this "new blood" modding willy nilly need to stop cause SE does not play and will drop a ban in a heartbeat and pleas will fall on deaf ears.

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  2. Very disappointed people are actually mad at them. The same people that took advantage of Yoshi-p's kindness and use addons to cheat or clear content (veteren and sprout alike). He warned us years ago and people just laughed at him. Either way, ToS was broken. Yoshi-p has all the right, regardless, of feelings or motive.

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  3. I have not checked lately but had to go to XIV on MAC since the launcher would no longer work on MAC. Seems counter to the TOS if you are driven to third party to even use the game.

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  4. i think the "give me the dmg numbers after a clear" is not what most use it for (or atleast the ppl in my circle). reduce it to full premade groups but make them available after each wipe. we use it to fine tune the group over all if we actualy can beat an encounter, knowing we did enough dmg after killing the encounter tells us nothing, giving us the numbers when we wipe means we can fine tune and work on our rotations.

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