FFXIV Raiding Has Changed How I See MMORPGs



This has completely opened my eyes to what raiding COULD be. Doing content like this feels incredible. Other MMOs need to pay attention. Thanks for watching! We hope you enjoy.
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47 thoughts on “FFXIV Raiding Has Changed How I See MMORPGs”

  1. People wouldn't shut up about me not using ACT. So I got it. I was top of the meters, as expected. Promptly uninstalled. If you've two firing neurons, you don't need ACT. If you don't, then you DEFINITELY don't need ACT. You need jesus.

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  2. As a long time player of both MMO's, FFXIV is so much more rewarding on an individual sense, where wow is more rewarding in a group sense. What that creates though, and I think the magic being experienced by wow transplants and new players alike, is a sense of less pressure. WoW's glory days are usually won with a group/guild of people who want to kill the big bad. Killing Arthas for the firs time was the highlight of my wow raiding because I did it with a full party of real life friends.

    FFXIV's achievement, however, is that it is based off of you, the player, the character, the job (even if its not your main) overcoming the objectives and winning. No one is flawless at the mechanics but everyone is trying to reach that same sense of personal accomplishment. I think this is what creates such an amazing community within the game as well. Everyone playing for themselves, together. Sounds selfish maybe, but it works out just so beautifully. An this is not to say an FC clear isn't important or meaningful, by the way, but I think the impact feels similar either way.

    This might just be my experience, but I feel theres a grain of truth to it still. Cheers ^^

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  3. What i've been noticing while going trougth ff14 is that all the dungeons and the all the leveling trials are part of their learning curve. The devs know that you dont get their game when you start playing it. You only really grok the main mechanics by stormblood. And even then it slowly drip feeds you new mechanics in the msq queasts or side fates, or optional content. Amazing job on their end.

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  4. After you play the job for a long time, you'll get a feel on how far Displacements puts you and stylishly avoid aoes without dying. but yeah, maybe put displacement far away from normally pressed buttons.

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  5. I was always last in DPS when playing WoW. A lot of the times tanks did more damage than me. I now play SAM and end up 1st in most fights. I practiced my rotation 1000 times and love the class. It's a fantastic feeling knowing I am not useless anymore and can keep up for once. OH and not to mention I made a lot of friends doing the EX fights and new savage raids. Made more friends in 1 month than 10 years of WoW.

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  6. I really hate the idea of people using dps trackers etc. I think it's intrusive and a privacy breach if it's showing the damage/healing of anyone other than yourself.

    Even if people claim not to use it for ill, it will make them not want to play with other people (who they could have become great friends with otherwise) because they want to 'optimise' the experience. Essentially segmenting players.

    Bellular – disappointed in you mate. And V disappointed you're encouraging your large audience to do this.

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  7. Susano is probably my best example of learning a fight. The first few times I did Susano it was a nightmare, so many deaths and in general a huge struggle… but now he's on of my favourite fights in the game.

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  8. I really like vulnerability stack system because not only does it drive you to be better ,but it also shows who has difficulty with which mechanic, tank for example generally dont die as easily as other rolls but for example if you keep seeing off-tank with 3 or more stacks all the time then you know that that tank doesnt understand the fight and needs explaining how the fight works

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  9. There's a Stone Sky Sea location from HW to EW that you can unlock for practicing.

    Stone Sky Sea – HW: Dravanian Hinterlands (outside Idyllshire)
    The Circles of Answering – SB: Rhalgr's Reach
    The Lawns – ShB: Kholusia (Outside Eulmore)
    The Burning Fields – EW: Palaka's Stand (Outside Radz At Han)

    What we normally do if were not using ACT is unlock the content that you want to practice for, go to the designated Stone Sky Sea location for that expansion and choose the duty you want to practice for (ie Savage content). We hit the dummy with the openers and rotations. If you are able to beat the dummy within the time limit given (2 minutes) it means your dps is more or less within the range required for that content. If you can't, then you might wanna look at your equipment ilvl and your rotations and update the.. Practicing with the dummies builds good muscle memory and the time limit gives you a sense of urgency in fights.

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  10. People always go to the rez system first, when the main difference between FFXIV and WoW is obviously the raid size. More people just means more points of failure, which means it's perfectly expected for fights which are easier individually to still have a lower success rate, isn't it? The rezzes help for sure, but I think this is the main factor.

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  11. In the words of Hydalyn.
    "Hear, Think, Feel"

    Good words to follow for any FF14 raid. Cuz everything you experience is given to you and not hidden. You just need to open your eyes

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  12. Another thing to look at is how little difference is between the top and the bottom job in terms of DPS. I won't claim the balance is perfect, because it isn't. But it is waaay better than WoW's.

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  13. Looking at some of his game footage and it seems like his 3rd Person Camera Angle is not fine tuned yet. Changing this value will raise the camera from looking at the floor to looking at the boss.
    Go to: Settings > Character Configuration > Control Settings > General tab. Scroll to bottom and adjust to around 70. It's honestly life changing when you see do it.
    I really helps looking at the edge for mechanics like the lvl 83 trial for example.

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  14. I'm pretty sure many people have already told you this in the comments already, but savage mode is designed to be just as intuitive as normal modes. Actually, normal mode already teaches 1/4 to maybe a 1/3 of the mechanics of its savage counter parts. But Savage always changes a small detail in those learned mechanics to make it more challenging, like removing its orange danger zone, or making it slightly quicker.

    There are also some other small differences they add to make the savage fights naturally harder than their normal counterparts: like having a time limit, a phat boss health bar, and giving you a Damage Down instead of a Vuln Stack if you mess up a mechanic. Despite the difficulty spike, its still just as accessible and learnable as normal mode.

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  15. Big Disclaimer, everyone: Michael is (more or less) comparing his experience with NORMAL DIFFICULTY content to WoW Heroic Raiding.

    That's basically like comparing Raid Finder in WoW to Heroics. I wanted to point this out because I felt for people who don't play FFXIV, it wouldn't be obvious that this is the "easy/accessible" content he's talking about. Savage Difficulty, on the other hand, is a step up… deaths are far more frequent, failing mechanics more punishing… and there's much more of a "puzzle" (like Michael described experiencing in WoW). In addition, the raids can last anywhere from about 10m to 30m or longer… which is why there's the "tradeoff" he mentioned (i.e., one "long" chain of fights vs. the fights being broken into single encounters).

    One other thing: the "very clear animations and indications" aren't always the case in Savage. Those big yellow/orange circles you see on the ground, for instance, aren't even there most of the time… nor are stackup markers, spread markers, flare markers, or other "blatantly obvious" indicators.

    And yes, in Savage, you can (and will) constantly fail mechanics that wipe the entire group. So the statement "This is more of a dance and less of a strategic mechanical puzzle where one or two people messing up can wipe the entire group" is objectively false. Hell, in P1S, the most common thing that causes wipes is one person messing up or not being resurrected in time to satisfy the mechanical requirements.

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  16. You don't need WoW devs to spend less time on World Bosses to have good raids. Case in point: FFXIV has way better world bosses than WoW. Chi, Ixion, Daivadipa, Archaetonia, Formidable, Odin, and many more.

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  17. "Yeah, it means that the race to world first for FFXIV is shorter than the WoW one. Yeah, it's a less punishing combat system."
    Faceplam
    For fucks sake, Mike. I love ya dude, but stop doing NORMAL content and Trials and go do Savage Raids before commenting on such things. The WoW copium disguised as FFXIV glee is painful. I raided in WoW for 7 years. FFXIV Savage Raids > WoW Mythic difficulty wise.

    Stop being shy and do the damn content before making assumptions and assuming you know what it's like… not to mention comparing Duty Finder content to Heroic Raiding. lol

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  18. Ff14 really has a great way of teaching fights. Sadly for me, I had some bad experiences with other players, that would rather call me out every single time than to let give me time to learn it myself (yes, I announce first timing). Being already sensible it really makes trials a hurdle. In stormblood I remember only learning Shinryu – the other fights were 1shots with me dying and performing badly. Hence MSQ often pauses for me, whenever I have to do a new trial – takes much courage to queue for it. All the trials and even dungeons were a "do it once and never again" thing.

    However things changed a lot with trust system. I now enjoy the dungeon fights a lot. And hell I was hyped for the 2nd trial in endwalker – done with NPCs. Loved that and hope it gets the norm for MSQ. Learning the fight that way will make me feel prepared to do it in multiplayer too.

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  19. Absolutely agree that the average 14 player is better than the average wow player. The standard content asks more of the player. Don't get me wrong both games have their fair share of floor inspectors, but after trying to do some heroic pugs at the end of BFA and being hard stuck on bosses with less mechanics than dungeon bosses in 14…. WoW has its strengths in a guild setting but for pug content it's not even close and the content in 14 is more enjoyable imo

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  20. Oh yeah, Corps-a-corps and Displacement are absolutely like that. I have gracefully backflipped into the abyss more than once. Now the two are separated by being IIRC 6 vs shift-6; still related, but a very significant difference, enough that I almost never make that mistake anymore (doubly so now that Engagement is 1:1 with Displacement.)

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  21. Wait, did you spoil me P4S boss2 right at the end when he talks about the world race to First ? That's so uncool. Please have considerations for people who are blind progging and haven't seen it yet. As a tip for the future, never show Savage or Ultimate rolls, and if you do, make sure it's insignificant things (nothing that can spoil). P4S boss2 is pretty big…

    Anyway, lesson learnt for the future, I'll treat Bell's vids as voice only podcast to avoid visual spoilers.

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  22. Good video here, but you really probably should've waited until savage, or focused more on ex trails. I watched half of this thinking you were doing a more apples to apples comparison between wow heroics and 14 savage.

    14 norm falls somewhere between wow lfr and wow normal imo. Easy to get into, queueable, and while you can die, dying is not very punishing unless you have several ppl down at once.

    Savage, on the other hand, has way more in common with mythic, at least mechanically. The dps required is more comparable to wow heroic raids, as is the damage, but the cognitive load and the sheer amount of mechanical execution required is far above wow heroics, and even earlier mythic bosses I'd say. 1 death can easily be a wipe at this early stage in the patch. 1 player can absolutely wipe the group. Even getting 1 or 2 vulns on ppl can be the difference between a kill and enrage.

    So TLDR, good video, but not the best comparative framing imo. Cheers

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