We back in 2023 with rants and hot takes. Maybe even some guides, sheesh.
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Twitter: https://twitter.com/alzatweets
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0:00 Intro for Nophica Enjoyers
1:32 FFXIV has the worst PVP
2:35 Recuperate OP
5:21 We want premade queue
7:08 Match times
8:25 PVP progression
10:28 Best Discord Server on Elemental
10:58 Crystalline Conflict
13:45 Frontlines
15:15 Rival Wings
16:52 Netcode ramble
source
If it's the worst why do I like it?
I think it's pretty fun as a nice side activity. Warriors deserve to die.
Honestly same, PvP feels like a big mediocre burger that keeps losing taste with each bite, and you can't do much since there isn't a version of it that isn't just the same with a different marketing name. if you want decent PvP the only option is to straight up play another game.
I understand we all live and die by the engine limitations but that really doesn't change anything (and some of these problems aren't even tied to that)
Imagine getting burned out… Couldn't be me…
I got burned out at the same time for the same reasons. Seems like that's a common story. Hope the next tier is more bearable.
I agree with this video too, I didn't know all the reasons but I could feel how jank and broken it felt to play whenever friends would drag me into frontlines or CC.
i wish we could have feast back.. There was so much more skill expression and strategizing in that game mode. Now it's just a clusterfuck of every job doing the same shit… feels like wins at higher elo is just a coin flip of which team comp has better crowd control (fuck black mage players)
fuck pvp
For some reason in this particular game, PvE is treated as a value-neutral expectation of absolute optimal performance, worse than any irl workplace management I've ever seen or heard of, even in the easiest, Duty Finder queued, completely random matchmaking PUG content
but when it comes to PvP, both the devs & the player base broadly will hyper gatekeep focused, optimal PvP players out as much as possible and then cite toxicity as the primary reason why.
It's baffling how bad FFXIV players are at tab-target PvP fundamentals, even the Legend title players, I guess because they can't pop off w/ plugins like in PvE, they can't circle jerk to FFLogs, & they probably don't understand how to deal w/ non-scripted, irl human enemies in any given scenario
I am honestly having a blast with pvp this season, just playing casual cc (series lvl 30 or so) with war at first, now smn, absolutely love it.
For me personally, this is the first time I am really enjoying pvp in an mmorpg, ngl. It is fun, quick, and you win some, you lose some.
Best is when you try and queue up with/against your friends at the same time, that is just hilariously fun.
literally it would be incredibly nice and one of the biggest things i would do in ffxiv if there was duo-queue or any premades
I play alot of PvP. I have fun with it. But for the most part its just chaos. It also takes way too long to kill another player if you are alone. In frontline, To kill one player you need at least 3 people. In most case I just troll people or distract other teams by going over to the home base to take it over, so the enemy players have to go over to me so I don't take over their home base. it takes some heat off my team while they take over nodes and crystals. It usually takes 3 to 4 other players to kill me. So it helps my team, especially during a pinch.
just copy wows pvp?
bro i just play machinist in cc so i can do the one shot combo, only fun thing to do
I love CC. Fast, fun, and zero queue times in casual mode– get all the rewards, avoid the vast majority of sweat & salt. Honestly the game would be better wthout pvp at all, but if it has to be included, it's not bad.
I only agree on healing it need a nerf, while the rest is just a bad take on copy wow pvp .and no you cant make prenade vs premade many dev in games talked about it same with class balances like have 5 dps vs 5 dps it not easy it possible at all .
Wanted to get the rewards to so i played a lot of cc and the more i played the more i hated it, i mostly play pvp games outside of mmos and this is seriously the worst experience i ever had
"self healing sucks and is horrible to play against"
Okay but why? Why do we need 0.2 second ttk like every mass produced shooter and moba from the last decade. Why does "danger" equal fun? I personally have always found pvp environments with longer ttks much more enjoyable to play in since there is a lot less "whoops I'm dead guess there was nothing to do about that" feeling and a lot more "wow I was outplayed and I could have avoided being outplayed if I had used the time I had available to me to make different decisions" feeling. Which is something I much prefer.
Tbh I love the pvp only have one complaint assist bots boils my blood super easy to spot em since they auto counter most limit breaks and dancers spin aoe dance