This is great! The only risky combination would be Water + Fire (with the knockback lock you really have to move fast to do it this way) I'd suggest making the mid-group use Surecast/Arm's Length (anti-knockback).
That group won't have it if he decides to use cape afterwards but it will be Thunder > Knockback > Poison (delayed) So rangeds can use the knockback to spread and melees can charge back to the boss and then spread.
Good vid
Wow thabks for this visual guide
This is great!
The only risky combination would be Water + Fire (with the knockback lock you really have to move fast to do it this way) I'd suggest making the mid-group use Surecast/Arm's Length (anti-knockback).
That group won't have it if he decides to use cape afterwards but it will be Thunder > Knockback > Poison (delayed)
So rangeds can use the knockback to spread and melees can charge back to the boss and then spread.
Cant you just use your anti knockback?
I love your guides dude it’s really helped especially through P3S