FFXIV – Pinax (All Combos) Visual Guide for P4S1



Ye… this was tough to squeeze into a short

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5 thoughts on “FFXIV – Pinax (All Combos) Visual Guide for P4S1”

  1. This is great!
    The only risky combination would be Water + Fire (with the knockback lock you really have to move fast to do it this way) I'd suggest making the mid-group use Surecast/Arm's Length (anti-knockback).

    That group won't have it if he decides to use cape afterwards but it will be Thunder > Knockback > Poison (delayed)
    So rangeds can use the knockback to spread and melees can charge back to the boss and then spread.

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