FFXIV – Patch 7.1 Job Change Overview (Full Patch Notes)



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23 thoughts on “FFXIV – Patch 7.1 Job Change Overview (Full Patch Notes)”

  1. Patch is looking good. I like the new effect on Dark Mind & Dark Missionary, I think it's fitting that they're designed in such a way now that you're still rewarded more for using them against magic damage but they aren't dead cooldowns against physical damage anymore.
    And just the Dokumori and Ten Chi Jin changes alone for Ninja are great. Being able to apply AoE Mug and move while casting now is fantastic.

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  2. wow, cant believe Picto will still be top dps unless Sam blows past it, still think Viper should be the top dps over sam(by barely anything) and picto. no buffs at all to keep themselves alive is really want makes me think they should have a reason to play over sam especially if sam does more damagae or even picto

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  3. Pretty sure the arcane circle change for reaper is to fix what they thought would fix earlier with dancer steps not giving them their stacks. Hopefully now this one actually works cuz it sucks only getting 7 stacks instead of 8 lol

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  4. Still no Tilana being changed to a buff like every other skill that gave you gauge in the game, on a class that already overcaps on gauge accidentally very easily during devilment windows in DT.

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  5. Hypervelocity might actually see some use in the main rotation of GNB now. It baffled me at first but now I understand. The job feels more busy cause now you dont have to save your cartidges for Double Down whenever its about to come off cooldown

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  6. I doubt anyone at the office plays MCH. How long do we have to wait for MCH aoe to make sense, for MCH dps to not be dogshit for a selfish dps, for Wildfire to be able to crit, for aoe battery spender…

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